Late to the party: Sonic Lost WorldSo I finally got around to properly checking out Sonic Lost World and I have a few thoughts.
Lets start with the bad:-My biggest complaint really is the whole thing with having to hold down a button to go fast, this is just not right for a Sonic game, speed should just progressively build as it has always done. Speaking of speed Sonics top speed isn't as awesome as it is in other recent Sonic games which really felt exhilarating.
-Another issue is simply the whole cylinder world thing they have going on... It just doesn't feel right imo. Some how makes the game feel extremely linier even though there are branching paths I feel very restricted like I'm constantly being pushed forward.
-The Wisps felt tacked on, I do love the drill wisp but the flying one sucks... I like the whole power up idea for Sonic though I would rather Sonic just got new abilities from smashing TVs like the old days instead of him turning into weird things... Also I still don't like gimmicky controls and controllers but I'm going to blame Nintendo for that crap- Knock that shit off!
-No life when 100 rings reached? Why?
-A small things I want to note that I dislike is the sound effect and blue trail when Sonic is wall running... Just, looks and sounds bad. I get it, it's something new and you're proud of it but don't over do it!
Okay now for the good:-The art direction and level aesthetic are so nice, it's a really colourful and fun and easy on the eyes. I particularly like the desert themed stages they look great. It doesn't hurt that graphically the game is beautiful, no doubt helped by the quirky art style.
-Sonics slow game. I have felt for a loooong time now that in modern Sonic games, when Sonic slows down the game falls apart a bit. The animation is weird, precision jumping is off and all round it feels a bit naff. This has done a complete turn around in Sonic Lost World, it feels tight and responsive, good animations. I love all the little Mario-style puffs of dust and speed trails as Sonic runs and star shaped explosions when he hits an enemy. Just adds a lot of weight, life and character to the animations. All round this is the biggest improvement and I really hope they keep this going forward.
-2D sections! While this games 3D sections aren't as good as previous games the 2D sections are very good! They feel very platformy and fun to traverse, no doubt helped by Sonics more precision slow game move set. But there is some light puzzles and platforming, which is a nice break from '
FAST'
-The boss battles are a huge step up from Sonic Colours, very inventive and fun to play. Reminded me of classic Sonic where each has a distinct gimmick. Fun.
-It's a small thing, I really like that they have brought back classic badnik enemies including freeing the animals from them and the animal capsules! Why did they ever stop using these! It just feels very Sonic to me!
-Cutscenes... Funny, well written with a few bum notes. Comedic is the right direction for Sonic.
-Music is brilliant again, I think Sonic games just do this right time and time again even when the music style is completely different like Sonic Rush compared to Sonic Lost World... It's always brilliant. Big shout out to this tune from Desert Ruins 4:
https://www.youtube.com/watch?v=oYvN5jdPpGYConclusion:All round it feels like they have made some big improvements and yet miss-stepped again. In some areas they are even closer to the perfect modern Sonic game but in others they have taken a step back from Sonic Colours. Perhaps next time they'll nail it if they stay the course...
P.S Fuck you Sonic Boom!