Starting with this generation, many developers begin to have deals with Sony and Microsoft about a "1-year exclusive" deal with an specific game. (Rise of Tomb Raider or Street Figther V for example).
Although SFV is gonna be released in PC too, the console side of things is where the sales are focused from the beginning.
Many people on any sort of forum and media start to rant and complain about this situation, posting a bad situation for the consumer and the multi-platform format. The real thing is this generation can't have that format anymore or at least similar.
Why? It's simple: "AAA games are not easy or modest to make". This thing was a problem back in the day, now is a common situation for any dev. See for example, the expected sales from Tomb Raider (2013) that Square-Enix posted in their Fiscal Report. It was close to 8 million in a year, a number that only a few titles could make. It was exaggerated yeah but ,in the reality, that represented how much the invested in their project, not easy by the way.
The same could be applicated for any developer in the business.
Now, look "the new big IPs" for this generation: Watch_Dogs, Destiny and Titanfall. Every single game have at least one problem or a situation where it is not represent what the previews and the impressions had been directed. And those games have a massive investments.
Plus with a bunch of devs with a bad economic situation and other ones focused on other lucrative markets, the console gaming is in a edge with a long fall.
One solution? Focusing on development of PC and making at least a console version from the beginning with a deal with the console makers.
This reduce the cost, the expected sales, the man working, etc.
It is good for the consumers? No.
It is gonna make important exclusives? It depends of the franchise and many more things.
It is gonna help the industry? Yes, without a question.
So, what are your thoughts about that?