True, but Sega could assure it's communities that everything is alright.
Explaining thing that we didn't do is just adding fuel to the fire. Better let it be.
I see. So it is definitely wanted by more than just... me, but iw ould just be too much hassle and inconvenience on both HARDlight and Sega's part.
That's the thing ... if we're not sure that the result will be good, better not doing it at all.
And SEGA has f**king learned this the hard way ... this year.
May be you haven't catched up yet but I'm gonna tell you SEGA's blunder of the year.
You know SEGA and Creative Assembly had a new Total War game coming next year, right?
This one ...

So in order to hype fans into Total War franchise, they decide to remake one of their best Total War games: Total War: SHOGUN 2.

The thing is who's gonna make it? Not much time left after Total War: Warhammer 40,000 announcement, only a year.
Creative Assembly's already busy with the Total War: Warhammer 40,000 and Alien: Isolation 2.
So it has to be done by other companies like Feral Interactive but they're gonna refuse of course because of the deadline, they need at least three years to make the remake.
Here comes MATABOO, a company who's done remastered for S.T.A.L.K.E.R trilogy, Gotham Knights, and the Sinking City, who's confident they could do it in a year.
Problem solved, right? Well, they wish.

When the game was finally released, fans were furious.
Turned out the reason why MATABOO could release the remake so fast was because they're using AI and we can recognize them immediatelly.
Players pointed out obvious generative AI artifacts, including a Portuguese soldier in the overview trailer and character artwork depicting individuals with more than five fingers (such as six-fingered hands or extra thumbs) and distorted features where a samurai’s face awkwardly merged with his helmet.
As if they are not enough to make fans mad, there were also Sloppy AI Unit Card Upscaling. The hand-drawn woodblock-style unit cards and portraits from the original 2011 game were run through an automated AI upscaling/generative tool to stretch them to 4K resolution. The process smeared fine details, warped brushstrokes, and created "vibe-coded slop" that looked lifeless and lazy compared to the original human art.
Following an overwhelmingly negative player reception (dropping below 20% positive reviews on Steam) and widespread criticism of the AI artifacts, SEGA and Creative Assembly temporarily pulled the Complete Edition from Steam and restored access to the original 2011 version while they investigate the work done by their development partner.

Steam guidelines require developers and publishers to explicitly declare whether generative AI was used in creating game content.
Crazy Taxi: World Tour declared that eventhough the use of it is very minimal (just for ideation and refference) and no AI-generated content or assets will appear in the final game. That alone already made fans mad.
And now here comes the Shogun 2 Complete Edition, which lacked any generative AI disclosure store page, violating expectations. Fans were not just mad anymore, they feel betrayed.
Oh wow! I mean, I don't really want to buy GTAV just for the one mod, but the fact AI can merge games, that be something.
...
Do you think they could recreate games for modern computers?
For example, give an AI (maybe Claud) the ROM to uh... Tails' Adventure, or Sonic Blast for the Game Gear, and instruct it to recreate the game, but functional for modern computers and screen ratio. Could it do that?
Yes, they could, but you got to recompile the game first and made an executable file using the recompiled version of the game.
Recently we had recompiled version of Unleashed and Sonic Free Riders :
https://github.com/YuutaTsubasa/Free-Riders-Recompiled
And not just Sonic, several Mario games have active static recompilation and source-level port projects that allow them to run natively on PC and other modern platforms without traditional emulation:
• Super Mario World (SuperMarioWorldRecomp):https://github.com/mstan/SuperMarioWorldRecomp
• Mario Kart 64 (SpaghettiKart / MarioKart64Recomp):
https://github.com/sonicdcer/MarioKart64Recomp• Paper Mario (Paper-Mario-ReCut):
https://github.com/SMCGames/Paper-Mario-ReCutAnd there are also for new ones like Super Mario Wonder Recomp but I'm not gonna put the link since the game is still new.
The point is yes, recompiling games can be done quickly now ith Claude and modern AI-driven reverse engineering.
This came with a price though, something called "Indie Developer Anxiety'.
Small and independent developers now worry that sharing public demos, early access builds, or work-in-progress footage exposes their code to rapid cloning and reverse-engineering by bad actors due how easy it is now to be done with AI.
Sonic the Werehog tends to be popular around Halloween.

Glad to see the werehog got some love from fans. Some might hate his gameplay, but still love the character or design.