Author Topic: Xbox One backwards compatibility explained  (Read 17955 times)

Offline Centrale

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Re: Xbox One backwards compatibility explained
« Reply #15 on: November 10, 2015, 09:05:24 am »
I really hope Virtua Fighter 5FS makes the list!

Offline crackdude

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Re: Xbox One backwards compatibility explained
« Reply #16 on: November 10, 2015, 09:32:12 am »
Anyone can fill me in on these Sega Vintage bundles? Are they as amazing as they sound?
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Offline Barry the Nomad

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Re: Xbox One backwards compatibility explained
« Reply #17 on: November 10, 2015, 11:09:33 am »
Anyone can fill me in on these Sega Vintage bundles? Are they as amazing as they sound?

The XBLA versions are full on compilations with menus and all (the PSN versions were just the standalone games, very lame). Think of them as precursors to the 3D Classics. Sega Vintage Collection: Monster World and Alex Kidd & Co. are must owns, especially Monster World which includes the fourth game officially translated.

Offline Dr. SEGA Monkey

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Re: Xbox One backwards compatibility explained
« Reply #18 on: November 10, 2015, 11:16:08 am »
Strange that they included Sonic 1 and 2 considering they are getting de-listed. Although I'd like to think because they will be putting up the iOS versions eventually.  :P


Good to see NiGHTS on there though.

Offline crackdude

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Re: Xbox One backwards compatibility explained
« Reply #19 on: November 10, 2015, 12:25:34 pm »
The XBLA versions are full on compilations with menus and all (the PSN versions were just the standalone games, very lame). Think of them as precursors to the 3D Classics. Sega Vintage Collection: Monster World and Alex Kidd & Co. are must owns, especially Monster World which includes the fourth game officially translated.
Does it include Wonder Boy III?
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Offline Barry the Nomad

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Re: Xbox One backwards compatibility explained
« Reply #20 on: November 10, 2015, 12:51:53 pm »
Does it include Wonder Boy III?

Via the wiki: Sega Vintage Collection: Monster World, called Monster World Collection (モンスターワールドコレクション) in Japan, is an Xbox Live Arcade release containing the arcade version of Wonder Boy in Monster Land (Monster World), and the Sega Mega Drive versions of Wonder Boy in Monster World (Wonder Boy V: Monster World III) and Monster World IV. For some reason it omits Monster World II, otherwise known as Wonder Boy III: The Dragon's Trap.

Strange that they included Sonic 1 and 2 considering they are getting de-listed. Although I'd like to think because they will be putting up the iOS versions eventually.  :P

Despite being delisted, I'm sure several people own them. Plus, given how bad SEGA is at communicating internally, I would not be surprised if those making the games playable on One did not know of the delisting.

Offline crackdude

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Re: Xbox One backwards compatibility explained
« Reply #21 on: November 10, 2015, 01:49:44 pm »
Via the wiki: Sega Vintage Collection: Monster World, called Monster World Collection (モンスターワールドコレクション) in Japan, is an Xbox Live Arcade release containing the arcade version of Wonder Boy in Monster Land (Monster World), and the Sega Mega Drive versions of Wonder Boy in Monster World (Wonder Boy V: Monster World III) and Monster World IV. For some reason it omits Monster World II, otherwise known as Wonder Boy III: The Dragon's Trap.
I am so very confused, as I was looking for Wonder Boy III: Monster Lair, which I see isn't included
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Offline Centrale

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Re: Xbox One backwards compatibility explained
« Reply #22 on: November 10, 2015, 06:44:13 pm »
I am so very confused, as I was looking for Wonder Boy III: Monster Lair, which I see isn't included

Is that the one with the auto-scrolling levels? I only just recently even heard of that one.

Offline crackdude

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Re: Xbox One backwards compatibility explained
« Reply #23 on: November 10, 2015, 07:03:37 pm »
Is that the one with the auto-scrolling levels?
Yea! I heard it's really good on coop play
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