Author Topic: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS  (Read 17696 times)

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #15 on: December 15, 2015, 07:51:03 pm »
This is the best marketing that Nintendo has done for this game, I expect the sales to rise after this is out. Look at what it did to Fire Emblem.

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #16 on: December 15, 2015, 09:54:20 pm »
This is the best marketing that Nintendo has done for this game, I expect the sales to rise after this is out. Look at what it did to Fire Emblem.
On the flipside every person who's only gonna get the game now... Well lets not be too explicit.Lets just say Id rather have it be multiplat and touched by people who genuinly appreciated it.

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #17 on: December 16, 2015, 01:14:54 am »
I have always secretly wanted SEGA to have some clause for the game where they can 'remake' the game and repackage it on next gen with a different name. Bayonetta 2X (with new content) whatever. I think Tecmo pulled something like that with Ninja Gaiden. Remade it on Sony with 'Sigma' title. But sadly I thought the Sigma ones where inferior to the originals.

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #18 on: December 16, 2015, 04:52:18 am »
Could you imagine how great this could be if it wasn't stuck on a Nintendo console? A mix up of all the great characters from the industry.

Offline Phantasos

  • *
  • Posts: 206
  • Total Meseta: 4
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #19 on: December 16, 2015, 06:51:31 am »
Sure, but then again, if SEGA never funded and published the first one or struck a deal with Platinum Games the franchise wouldn't exist at all. As you can see, after they left SEGA their original IP creation dropped quite a bit. One of the reasons they signed the contract with SEGA was because they allowed them to do what they want. Its great that Nintendo published a sequel, but lets not get ahead of ourselves, they did it to bring diversity to their platform. They know they have a hardcore Japanese fanbase and wanted those people to buy a Wii U. I don't mind, I own one. My comment was only that all the Nintendo fans that made a huge deal about Bayonetta 2, most of them are doing it because it was a Wii U exclusive and it goes with their fanboyism.

I don't see the need to downplay the entire thing. Sega stopped giving a shit about Bayonetta, with its biggest contribution of late being a fucking casino slot machine while Nintendo not only makes the sequel happen, which turns out to be a better game than the original and one of the best games in the system, they also bring the character to their biggest system seller crossover game where the likes of Ryu, Cloud, Pacman, Megaman, Sonic and Mario all kick each other's asses. It's some insane top shelf VIP treatment, there's not other way to put it, she's side by side with some of the most iconic characters in gaming, you gotta give credit where credit is due.

Well, I did actually vote for Bayonetta in the ballots so I'm feeling a special kind of high. It's pretty fucking surreal. Europe confirmed for best taste. And the Kamiya twitter fib was hilarious.
« Last Edit: December 16, 2015, 07:00:24 am by Phantasos »

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #20 on: December 16, 2015, 07:09:14 am »
Could you imagine how great this could be if it wasn't stuck on a Nintendo console? A mix up of all the great characters from the industry.
I can understand one wanting an amazing studio like the one behind smash to broaden its horizons, but you might as well ask any studio to work for your main platform or all platforms. The reason why you wouldnt do that is an obvious one, yet nintendo studios get this a lot. I guess it makes sense because no other platform holder has been able to emulate the content nintendo makes to the same quality. Sony tried with playstation allstars, and if it succeeded your wish may have come true with how good sony's third party relationships is. I mean playstation allstras had I think a 50/50 share of 1st party and 3rd party characters? If it worked out better, characters like cloud, ryu and others may have been part of that franchise.

While they are good at copying each other in the AAA space with narrative driven/shooting games, they fail real hard at doing what nintendo does. Hence from that point of view I  get where you're coming from. Its a real miss on other platforms is what I feel too. And I wish that wasnt the case
« Last Edit: December 16, 2015, 08:44:31 am by CrazyT »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #21 on: December 16, 2015, 07:21:18 am »
Quote
which turns out to be a better game than the original

I could not disagree more. Both were awesome, but I had far more fun with the original...
Made by SEGA

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #22 on: December 16, 2015, 09:46:19 am »
I can understand one wanting an amazing studio like the one behind smash to broaden its horizons, but you might as well ask any studio to work for your main platform or all platforms. The reason why you wouldnt do that is an obvious one, yet nintendo studios get this a lot. I guess it makes sense because no other platform holder has been able to emulate the content nintendo makes to the same quality. Sony tried with playstation allstars, and if it succeeded your wish may have come true with how good sony's third party relationships is. I mean playstation allstras had I think a 50/50 share of 1st party and 3rd party characters? If it worked out better, characters like cloud, ryu and others may have been part of that franchise.

While they are good at copying each other in the AAA space with narrative driven/shooting games, they fail real hard at doing what nintendo does. Hence from that point of view I  get where you're coming from. Its a real miss on other platforms is what I feel too. And I wish that wasnt the case

Nintendo doesn't really do anything better as such. Everything they do is quite basic really.
« Last Edit: December 16, 2015, 11:09:20 am by Tad »

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #23 on: December 16, 2015, 10:35:20 am »
Nintendo doesn't really do anything better as such. Everything they is quite basic really.
I would think it only looks that way on the surface? Not sure cuz i dont have gamedesign experience. With all their games i do feel that things are worked and thought out to the core. In smash' case, it just feels right. When you think about it, smash as a concept is pretty brilliant. Its not because a "platform fighter" is a smart idea. Its not. But the whole percentage thing, smashing others out of boundaries. How each character moves distinct with their own weight and feel. Extremely suited to the character's appearance. I dunno it feels very fleshed out. This latest one is also really good
« Last Edit: December 16, 2015, 10:42:23 am by CrazyT »

Offline Phantasos

  • *
  • Posts: 206
  • Total Meseta: 4
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #24 on: December 16, 2015, 12:22:52 pm »
I could not disagree more. Both were awesome, but I had far more fun with the original...

As a massive fan of Stylish action games like Devil May Cry and Ninja Gaiden, Bayonetta 2 was better for since it was a much more focused game in the sense that it cut the fat and got rid of the superfluous stuff that didn't add anything to the gameplay of the first (QTEs, that giant racing level that overstayed its welcome, that giant rail shooter level that overstayed its welcome) and improved on weaker aspects of the game design such as the "Epic", giant slow ass bosses with obvious weak points that were glorified stage challenges which completely threw your combat knowledge out of the window since you'd be better off mashing buttons against said bosses or how Witch Time isn't removed out of the hardest difficulty as a cheap way of adding challenge.

Then there's more subjective aspects of the games that I prefer over the original, like the color pallete which is much brigther, vivid and energetic or Bayonetta and Jeanne's design which I think are MUCH better or the soundtrack which I also prefer and the overall massive amount of the content the game has for a game of this kind is staggering. And hey, the multiplayer actually works. I could be down for a throw down if anyone here is available.

Not to say the difference in quality is huge or anything or that Bayonetta 2 is perfect, which it isn't since it actually took got a little convoluted with the inclusion of the new mechanics (I have no idea why would anyone think that Torture Attacks sharing the same meter as Umbran Climax was a good idea since Climax will always prioritize over TA).

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #25 on: December 16, 2015, 02:33:00 pm »
I don't see the need to downplay the entire thing. Sega stopped giving a shit about Bayonetta, with its biggest contribution of late being a fucking casino slot machine while Nintendo not only makes the sequel happen, which turns out to be a better game than the original and one of the best games in the system, they also bring the character to their biggest system seller crossover game where the likes of Ryu, Cloud, Pacman, Megaman, Sonic and Mario all kick each other's asses. It's some insane top shelf VIP treatment, there's not other way to put it, she's side by side with some of the most iconic characters in gaming, you gotta give credit where credit is due.

Well, I did actually vote for Bayonetta in the ballots so I'm feeling a special kind of high. It's pretty fucking surreal. Europe confirmed for best taste. And the Kamiya twitter fib was hilarious.
I literally said this is the best advertisment that SEGA has done. We don't even know how the funding was done for Bayonetta 2, so saying that 'SEGA doesn't give a shit' is just assuming you know what happen behind the scenes. If SEGA didn't give a shit why did they release a animated movie in Japanese theaters? If they thought the franchise was dead why did they just make a slot machine?

We already know that SEGA after 2012, there was a big shut down on what titles would get OK'd by the publisher and I don't blame them. SEGA for a long ass time was just releasing games and losing money. Would they have published Bayonetta 2? Yes.

I think people here like to pretend that Nintendo did it out of the kindness of their heart and that SEGA 'abandoned' the franchise. If they didn't believe in the franchise they could have sold it off to Nintendo whenever they wanted.

Offline Phantasos

  • *
  • Posts: 206
  • Total Meseta: 4
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #26 on: December 16, 2015, 03:39:48 pm »
We don't even know how the funding was done for Bayonetta 2, so saying that 'SEGA doesn't give a shit' is just assuming you know what happen behind the scenes.

We got it straight from the horse's mouth, actually. Platinum gave the rundown in interviews. Sega canceled it but let them search partners, Microsoft said no, Sony said no, Nintendo said yes. The reason is irrelevant, they wanted the game in their console, so they did it.
« Last Edit: December 16, 2015, 03:41:31 pm by Phantasos »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #27 on: December 16, 2015, 04:04:09 pm »
Do you believe that is true? I mean, you think Microsoft said "NO" to Bayonetta and said yes to a new IP? At least Bayonetta sold 1.2 million and proved that it had fans. It makes zero sense to me. But if you think its 100% correct thats fine.

Also find it weird that Sony would be all for bringing Yakuza games over but won't nab a exclusive by a big named developer from Japan. Very strange, no?

Personally think that Platinum Games likes working with Nintendo and Nintendo working with Platinum Games. I don't think the deal with farther than that since they where already working with Nintendo. I think the franchise sticking with Nintendo is a bad move in the long run, just the way that sticking Sonic on there as exclusive would have been a bad move.

« Last Edit: December 16, 2015, 04:06:35 pm by George »

Offline Chaosmaster8753

  • *
  • Posts: 668
  • Total Meseta: 4
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #28 on: December 17, 2015, 02:28:36 am »
That illustration is glorious.

Offline Phantasos

  • *
  • Posts: 206
  • Total Meseta: 4
Re: BAYONETTA CONFIRMED FOR SUPER SMASH BROS. FOR WII U & 3DS
« Reply #29 on: December 17, 2015, 07:35:26 am »
Do you believe that is true? I mean, you think Microsoft said "NO" to Bayonetta and said yes to a new IP? At least Bayonetta sold 1.2 million and proved that it had fans. It makes zero sense to me. But if you think its 100% correct thats fine.

Also find it weird that Sony would be all for bringing Yakuza games over but won't nab a exclusive by a big named developer from Japan. Very strange, no?

Personally think that Platinum Games likes working with Nintendo and Nintendo working with Platinum Games. I don't think the deal with farther than that since they where already working with Nintendo. I think the franchise sticking with Nintendo is a bad move in the long run, just the way that sticking Sonic on there as exclusive would have been a bad move.


Dude, when your answer to official statements by the developers is tinfoil hat conspiracy drivel, I frankly don't know what to tell you. It got to the point where Kamiya started blocking people when idiots kept consistently asking why this game made with Nintendo money was only on a Nintendo console.

But to answer your question, if I think both Microsoft and Sony would say "no" to an expensive yet niche title that never really sold all that much in 2 consoles?

Well...yes, of course. It's pretty obvious to me, should be to you too. Whatever projects they're doing right now is irrelevant to the fact of how hard it is to sell a pure action game or how much they like working with this or that developer. Kamiya's working on Scalebound with Microsoft and they still said no to Bayo 2. Some shit gets greenlit, other shit doesn't. Period. The answer is much more boring than you seem to think it is.

After having a nerdrage hissy fit when Bayo 2 was first announced, you know what I learned after playing it? I go where Bayonetta is, Bayo 3 could be announced to fucking Mac tomorrow and I'd start making plans to get one in the future. As to the future of the franchise, if Nintendo seems to be the only one willing to fork money for the series, that's the best possible outcome it could ever have. Because brand loyalty and console wars are retarded. I'm in this hobby to play games.
« Last Edit: December 17, 2015, 04:43:29 pm by Phantasos »