Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 4535728 times)

Offline Berto

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Added Codinome Jack for SEGA Master System



https://www.youtube.com/watch?v=NUcdDtxYxFI

https://www.youtube.com/watch?v=PZ3LogpDOqo

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RETRO JUICE GAMES : "A new game for Master System, a fusion between LMS RETRO and JAGUARETÊ, gives birth to RETRO JUICE, bringing this simple tribute to Contra!!!"


Link : https://www.youtube.com/@LMSRetroOficial

Offline Berto

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Added Speed Haste for SEGA 32X

https://www.youtube.com/watch?v=PlVSGBxBAdQ







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Haroldo: "A source-based Sega 32X port of Javier Arévalo's 1995 DOS racer Speed Haste."

Download Rom v0.0.2 here: https://haroldo-ok.itch.io/speed-haste-32x
Github repo: https://github.com/haroldo-ok/speed-haste-32x

Offline Berto

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Added HexGL for SEGA 32X







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Haroldo: "A SEGA 32X port of the anti-gravity racing game HexGL (BKcore's WebGL/three.js racer), rebuilt from scratch in C for the 32X's SH2 processors. This is real 3D, not pseudo-3D: the renderer runs a full polygon pipeline — world → view transform with an orthonormal camera basis, near-plane clipping, perspective projection and scanline polygon rasterisation — into the 32X VDP's 8bpp packed-pixel framebuffer. "

Download Rom v0.0.1 here: https://haroldo-ok.itch.io/hexgl-32x
Github repo: https://github.com/haroldo-ok/hexgl-32x

Offline Berto

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Castlevania: Circle of the Moon (SEGA Genesis/Mega Drive) - New Collision System, Better Performance, Accurate CastleMap, More DSS Effect

https://www.youtube.com/watch?v=MZQJfJEox18

Demo link : Google Drive

Offline Berto

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Added Pong Kombat for SEGA 32X







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Haroldo: "A port of Pong Kombat (© 1994 Gagne Software, by Stefan Gagne) to the Sega 32X.

    "It's Pong! It's Mortal Kombat! IT'S... PONG KOMBAT!"

The ROM boots on real hardware and in emulators, renders the original 1994 artwork at 320×224 in the 32X's 256-colour packed-pixel mode, and plays with two controllers. "

Download Rom v0.0.1 here: https://haroldo-ok.itch.io/pong-kombat-32x
Github repo: https://github.com/haroldo-ok/pong-kombat-32x

Offline Berto

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Jazz Jackrabbit (SEGA Genesis/Mega Drive) - Update v0.1.0: Generate ROMs for each of the 9 episodes.



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Haroldo: "Episode 1 is fully tested, runs properly, and includes all of its original music, physics, and gameplay features.
Episodes 2--9 build correctly, load their levels properly, and feature updated title screens showing the episode name and world details.

Known Limitations & Issues
Boss Fights: None of the ..."

Link : https://haroldo-ok.itch.io/jazz-jackrabbit-genesis/devlog/1599951/v010-generate-roms-for-each-of-the-9-episodes
Download the v0.1.0 rom here : https://haroldo-ok.itch.io/jazz-jackrabbit-genesis

Offline Berto

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Added Cannonball for SEGA 32X







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Haroldo: "OutRun 32X — Cannonball-style arcade racer engine for the Sega 32X
An original-work, from-scratch OutRun-style racing engine and 32X platform port, using djyt's Cannonball (https://github.com/djyt/cannonball) as the gameplay reference and viciious's Doom 32X resurrection (https://github.com/viciious/d32xr) as the 32X architectural reference. All code is original; all art/audio assets are procedurally generated (tools/gen_assets.py). No Sega or Cannonball code/ROM content is included. "

Download Rom v0.0.1 here: https://haroldo-ok.itch.io/cannonball-32x
Github repo: https://github.com/haroldo-ok/cannonball-outrun-32x

Offline Berto

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Windjammers (SEGA Genesis/Mega Drive) - July 2026 gameplay update

https://www.youtube.com/watch?v=dFRZZp-Ro4w



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Format_ c: "Couple of cool things added to the game (more curve shots, extra animations, and over 50 bugs fixed)"

Link  : https://format-c.itch.io/windjammers-sega-megadrive

Offline Berto

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Added SkyRoads for SEGA 32X

https://www.youtube.com/watch?v=xgD8wM8cusQ







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Haroldo: "SkyRoads — a 1:1 reverse-engineered portable port

In 1993, Bluemoon Interactive — the Estonian studio whose founders later built the technology behind Kazaa and Skype — released SkyRoads, a gorgeous space-racing game for DOS. The source code was never published.

This repo is a from-scratch reverse engineering of that game: the original SKYROADS.EXE was disassembled, every file format and algorithm was recovered from the machine code, and the whole engine was rewritten as ~3,000 lines of portable C11. It runs today on macOS, Windows, Linux, the web (Emscripten), and iOS — with the exact 36.0036 Hz timing, fixed-point physics, and pre-baked-perspective renderer of the original.

Made as a love letter to Bluemoon Interactive and everyone who spent the 90s bunny-hopping down neon roads in space. All game content is theirs; SkyRoads was released as freeware. "

Download Rom v0.0.1 here: https://haroldo-ok.itch.io/skyroads-32x
Github repo: https://github.com/haroldo-ok/skyroads-32x

Offline Berto

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White Creek (SEGA Dreamcast, PC, XBox, Switch, PS4, PS5) - WIP 2 Video

https://www.youtube.com/watch?v=G-xNnaBIgIA



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JoshProd: "The Storybird team is making rapid progress on the game mechanics and assets; a playable demo packed with thrills and twists is sure to be available this summer. I’d like to thank the survival horror, retro gaming and, above all, Dreamcast communities for their warm support.
This is our biggest project and challenge yet, and we’ll be putting all our efforts into making this psychological survival horror game the benchmark for the genre.

Planning to come to Dreamcast, PC, Xbox, PS4 & PS5, and Nintendo Switch"

Steam page ⬇️ https://store.steampowered.com/app/4856150/White_Creek/
Kickstarter page 📷 https://kickstarter.com/projects/pixelheart/white-creek-a-survival-horror-of-mercy-and-madness?tab=prelaunch-story

Offline Berto

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Yeah Yeah Beebiss II (SEGA Genesis/Mega Drive) - Update: Nearly all of the core mechanics have been implemented + John Riggs will provide voice acting in the game

https://www.youtube.com/watch?v=dmByLhtvYIw


Offline Berto

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Castlevania: Circle of the Moon (SEGA Genesis/Mega Drive) - Reworked Dialogue and Item Text

https://www.youtube.com/watch?v=JSdn_YWsa_4

Demo link : Google Drive

Offline Berto

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Robocop MD - Arcade Port (SEGA Genesis/Mega Drive) - 1st Demo is Out Now

https://www.youtube.com/watch?v=5A0z-tpkySU







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Boca's Retro Stuff: "For every arcade rat who poured quarters into Data East's legendary RoboCop cabinet, hearing that explosive FM synthesized audio and seeing Murphy on the big screen, a proper Genesis port was the ultimate dream. While 8-bit systems got their really disappointing conversions, the SEGA Mega Drive, the premier 16-bit machine built for fast-paced arcade action, was criminally left behind.

RoboCop MD exists to fix this history.

This project is built from the ground up to feel like a real 16-bit cartridge release from 1990. Heavy FM synth, punchy arcade action, crisp pixel art, and authentic Mega Drive performance. It’s designed to be the exact game you wished you could have brought home for Christmas '90 or '91 to plug straight into your Model 1 "High Definition Graphics" console."

Link ⬇️ https://bocasretrostuff.itch.io/robocop-md
Source: https://x.com/tbc19822/status/2083675196704031190

Offline billybob884

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Pitfall 2600 (for Gen/MD)

https://sirvh.itch.io/pitfall-2600-genesis

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Pitfall was one of the first games I ever had the privilege of playing. Back in the 80s it was one of the games that came with my Atari 2600, alongside classics like Enduro, Seaquest and Moon Patrol. David Crane's masterpiece, created in 1982 — the same year I was born — captured our imagination.

44 years later, AI made it possible for me to bring that classic to the console I loved the most in my life: the Mega Drive. I was always curious to imagine games that were exclusive to one platform running on another. And here the result is wonderful.











Warcraft 1 (for Sega 32X)

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A native C/SH-2 port of the WinWar Warcraft: Orcs & Humans reimplementation to Sega 32X. It uses the user-supplied Warcraft demo DATA.WAR; no DOS executable code is used.

https://haroldo-ok.itch.io/warcraft-32x












Offline Berto

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Speed Haste (SEGA 32X) - v0.0.4: Improve collisions and rendering performance

https://www.youtube.com/watch?v=TWmiGZKemGo



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Haroldo: "Going from 12.0 fps to 15.0 fps while maintaining a locked 70 Hz physics simulation on 32X hardware is a massive achievement! Porting Javier Arévalo's 1995 PC classic Speed Haste presents brutal mathematical challenges—especially when dealing with sector topology, signed 32-bit world-coordinate seams, and dual SH-2 scheduling.
Technical & Optimization Summary : ... "

Source: https://haroldo-ok.itch.io/speed-haste-32x/devlog/1612314/v004-improve-collisions-and-rendering-performance
Link : https://haroldo-ok.itch.io/speed-haste-32x