Yes, we still have a forum.
Gameplay:1) avoid touching enemies (will restart the same level).2) crystals have a pattern. they will turn blue if you selected the correct one, it will stay purple if not but be careful as if you select the incorrect one after having selected 1 or more correctly it will reset all of them. 3)you can fall from the stage. falling will have the same affect as getting touched by enemies but you have a small time frame to get back on the platform use it to your advantage.Controls: (PSX / DC) D-Pad = Movement (no Dualshock/Analog support) X / A = ...
The 2nd playable character for Mega Drive (Gareth from Demons of Asteborg) is now playing great! See him in action and get all the details of how the game is shaping up.
And here is the actual box cover and cartridge sticker for our new game Cyber Mission, which we are making on SMD. In the next couple of weeks we plan to launch a Kickstarter campaign to raise funds for this game.The author of the cover, my favorite artist - Oscar Celestini
A turn based JRPG channeling the magic of 90s RPGs, launching on modern AND older legacy consoles like PSP, Dreamcast and Nintendo DS.Travel back in time to when the world was not so complicated, when RPGs were created with only three things in mind; adventure, fun, and creativity. Breath of Thunder has channeled the magic of the Golden Age of RPGs from the 90s to combine classic design philosophy with modern game sensibilities.
We're thrilled to show you three distinctive game cartridges tailored to your preferences: - Red Cartridge Version: Immerse yourself in authentic retro gaming with our red-bordered cartridge and box, featuring nostalgic style and visuals.- Blue Cartridge Version : Dive into this retro classics with our sleek blue-bordered cartridge, offering the pristine and distinct finish that matches your collections style.- Video Game Sage (VGS) Edition (available with the VGS tier): Elevate your experience with alternate art and a clean presentation that is perfect for showing off your collection. We're thrilled to offer you choices when it comes to our game versions. While the VGS Edition is tailored to specific tiers, our standard ...
We're thrilled to show you three distinctive game cartridges tailored to your preferences:
There's also a limited edition one shaped like the main character panda's head:
Thank you family once again for your kind support! You are the best!These days I will be working on having the boxes for the arcade NES controllers and a new multiversal stretchgoal that will surprise you all! At the same time I am going to make new chapters of the comic so that will be ready to start printing after the campaign.Again... Thank you for the ultra kind support! You are the best!
“The epoch of the Alchemist and the Hacker, the era of Signals and Transmutations”The Fragmented Almanac is a strange document, an oddity even amongst Dreamcast games. At the junction of video games, art and alchemy, this project is the culmination of 7 years of Dreamcast development, spread over 5 different games. The Fragmented Almanac re-unites two of these short experimentations to create an unique adventure set in a multifaceted and complex timeline. For the first time, both The Hideout and Summoning Signals are presented on a physical release with enhanced visual and audio.THE HIDEOUT : This place is filled with alchemical knowledge, old tales and mystical symbols. It's the hidden path in the forest, seen by very few. Can you unlock its secret? (The Hideout was originally a demo for Reaperi Cycle)SUMMONING SIGNALS : Sprinter-2 crashed on an Unknown Planet. Help the Pilot and figure out a way to leave the labyrinth. Discover this strange world where new technology and old ruins coexist.FEATURES- A new style of point-and-click adventure with immersive environnement.- Unique art style blending photogrammetry and isometric art.- Discover the puzzling story and meet enigmatic characters.- Completely new Almanac system guides you through the complex world of the Cycles.- Eerie soundtrack composed by Gabriel Ledoux.- Hints and Art displayed on the VMU (optional).
The level display and generation code has been optimized, and the bugs reported above have been fixed. Enemies are now animated. Various other small graphic improvements that I will let you discover. The interface no longer hinders visibility at the end of the map, it is now opaque (the transparent one is still available in the options but I don't know if it will be kept in the final game). The current rom is limited to the...
We leave here a small sample of the new layer mechanics that we want to implement, which will be the main role of this adventure.Basically the game will be divided into 2 or 3 layers, each layer represents an alternate reality of the distorted multiverse. You will have to change layers to obtain items that will help you continue expanding the map and advance in the adventure. The layers will be marked in colors to be able to analyze the terrain and investigate the route to take.We will add a digital copy to everyone who wants one, we will also place a new tier which will include the physical edition of the game and we will also ...
Shadow Gangs IIAll art is finished, left now is programming.I have big plans for SGII, but I will not start programming it until Shadow Gangs Zero (NeoGeo) is out first.At least 3 to 4 years wait for SGII...SG Zero however, will try to get it out in 2025...