Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 2254390 times)

Offline Berto

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Moved Vigilant Paradise for SEGA Saturn to 2026 List since the game is out now.







https://www.youtube.com/watch?v=lXw2VcJDEVU

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Playnautic: "Vigilant Paradise is a brand new first person shooter for the Sega Saturn. It was a self-funded, five-year journey of many a late night. My personal quest to make an exclusive first person shooter for the beloved, underrated console; and relive some of the magic of mid-90's gaming.

Vigilant Paradise features:

- A full single-player campaign with 3D characters, weapons, and levels
- Two playable characters with differing weapons and story paths
- Over 15 minutes of in-engine cutscenes with cheesy, 90's-style voiceovers
- A shameless overuse of CD synth music
- A symphony of Japanese silicon - utilizing both Saturn CPU's, both VDP's, all standard memory chips, CD audio, and PCM playback."

ALink: https://playnautic.itch.io/vigilant-paradise

Offline Berto

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Jetpac MD (SEGA Genesis/Mega Drive) - New Demo is Out Now!



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Diegomtassis: "JetPac was created originally in 1983 by Tim and Chris Stamper for the ZX Spectrum and published by Ultimate Play the Game.
Sega Mega Drive / Genesis port written by diegomtassis using SGDK.

It's currently work in progress.

This port includes 3 modes:

- ZX mode, trying to be as faith as possible to the original ZX Sinclair game.
- MD mode, enhancing the graphics and playability and adding new level layouts.
- SANDBOX mode, allowing to play in a customized planet.

Jetpac and the jetman are a RARE property. This port is free and is been built without RARE permission."

Link : https://dmtassis.itch.io/jetpac-md
Source: https://github.com/diegomtassis/md-jetpac

Offline billybob884

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So I spent some time parsing thru Pigsy's homebrew video, and spotted a few new projects:
https://www.youtube.com/watch?v=_lyq6yXhSlU

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Castlevania: Rondo of Blood by werton playskin - Pretty sure this is different from the other Castlevania projects listed

https://www.youtube.com/watch?v=GXaHURVP3aM

https://www.youtube.com/watch?v=jx69CN9tDLg

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Circle of the Moon by Andor

https://www.youtube.com/watch?v=5w0AEnkQ010

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Stinkhead And The Seven Deadly Sins by fifth column [systems]

https://bsky.app/profile/fifth.column.systems

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Street Fighter 3 by RheoGamer - I think this is different from the other Street Fighter projects listed?

https://x.com/RheoGamer/status/1986209200477995354


These are more tech demo than "announced upcoming games", so take these as you will
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Gen Prototype by genprototype

https://www.youtube.com/@genprototype-xk7op/videos

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An untitled flying game by Anaël seghezzi

https://bsky.app/profile/anaelseghezzi.bsky.social/post/3m3uuu3ipls2v

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An untitled platformer game by Space Bruce
https://youtu.be/_lyq6yXhSlU?t=2133
https://x.com/spacebruce

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An untitled shmup game by TheNomCognom
https://www.youtube.com/watch?v=9G6v3KWZeR8

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Tempest by SpacePantsGames
https://x.com/games_pants/status/1951644325604901283

« Last Edit: January 07, 2026, 11:30:56 pm by billybob884 »

Offline Berto

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So I spent some time parsing thru Pigsy's homebrew video, and spotted a few new projects:
https://www.youtube.com/watch?v=_lyq6yXhSlU

Castlevania: Rondo of Blood by werton playskin - Pretty sure this is different from the other Castlevania projects listed

Circle of the Moon by Andor

Stinkhead And The Seven Deadly Sins by fifth column [systems]

Street Fighter 3 by RheoGamer - I think this is different from the other Street Fighter projects listed?

These are more tech demo than "announced upcoming games", so take these as you will
Gen Prototype by genprototype

An untitled flying game by Anaël seghezzi

An untitled platformer game by Space Bruce

An untitled shmup game by TheNomCognom

Tempest by SpacePantsGames

Wow, so many new ones, I'll add them all.
Except Gen Prototype and ... Street Fighter III (?),
May be Pigsy got the title wrong since the video's shown is Ryu and a stage from Street Fighter Alpha (already in the list).
not from Street Fighter III

Ryu (younger than SF2 Ryu) from Street Fighter Alpha looks like this ...



while Ryu (older than SF2 Ryu) from Street Fighter III looks like this ...



Or may be it's still being worked on and there's no video yet?
But why would Rheo Gamer start a new project from the same franchise while the current one hasn't been finished?
Anyway, thanks for your hard work, billybob.  :-D

Offline Berto

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Moving Impetus + (SEGA Master System, Game Gear, SG-1000) to 2025 List since the game has been released in November 2025

https://www.youtube.com/watch?v=pWPH3N60jlQ



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A remake of Impetus, a 2021 homebrew game by the same creator, Inufuto.

Links:
SMS : https://www.smspower.org/Homebrew/ImpetusPlus-SMS
GG : https://www.smspower.org/Homebrew/ImpetusPlusMicro-GG
SG-1000 : https://www.smspower.org/Homebrew/ImpetusPlus-SG
Author's website : http://inufuto.web.fc2.com/8bit/impetusp/
« Last Edit: January 08, 2026, 02:17:26 am by Berto »

Offline billybob884

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Haha I know! God the list is getting unruly... but in a good way!

Or may be it's still being worked on and there's no video yet?
But why would Rheo Gamer start a new project from the same franchise while the current one hasn't been finished?

Yea that's why I wasn't sure ¯\_(ツ)_/¯

Offline Berto

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Haha I know! God the list is getting unruly... but in a good way!

Yep. The text that can be contained in the front post already reached the limit,
I got to move SMS, Game Gear, Saturn, and 32X to another post so that I can add new ones.

Offline Berto

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Added The Grail Legacy for SEGA Master System



https://www.youtube.com/watch?v=SV7QPhjUSVo

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While I’m still working on the final version of Grail of the Gods (see GrailOfTheGods-SMS), I’ve also begun exploring its successor: The Grail Legacy. The core idea remains the same — procedurally generated labyrinths — but this time presented in first-person view. I’m currently experimenting and doing research in terms of gameplay to find what best fits this new perspective.
The current test engine is fully written in C using Sverx’s SMSDevkit, and I’m already quite happy with the performance. So here’s a small ...

Download the v0.20 rom here: https://www.smspower.org/forums/20689-TheGrailLegacy

Offline Berto

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Mega Parodius DA! (SEGA Genesis/Mega Drive) - January 2026 Update

https://www.youtube.com/watch?v=pq_IworHJr4



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Shannon Birt: "In the first part of the video I'm playing around with the Bomb Explosion and the interaction it has with enemy objects. It has an expanding hit box that destroys everything in its parameter . Its a sprite based effect but utilises sprite mirroring and fast DMA routines to minimise tile usage , at its peak it uses 46 sprites and 120 tiles in vram.

The second have of the vid shows VRAM handling of objects with the tile viewer opened below the gameplay window. You can see objects load in , then as only the burning chests remain those animations are shifted live to maximise free object buffer.

Progress since last progress vid :

All collisions now implemented : Enemy to Player added , Bomb to Enemy added, Enemy Destruction added.

Auto Defragging VRAM system implemented for Enemy Objects.  Supports variable slot size also to maximise tile space . Fixed slot sizes wouldn't allow enough slots as they would need to be too large to cover all objects. Without defragging the VRAM would become like swiss cheese after a few screens of enemies also making larger slots difficult to allocate.

Vram was getting tight due to things like the Blue Bell Bomb / White Bell text needing a reserved amount of vram ( as they can occur anywhere in the level via powerups ) . Theres also theres quite a bit of variety in Level 1 with warmup enemies , bottle enemies, chickens, crabs, orcas, chests, bees, penguin bathes, walking penguins, bouncing heads etc. We are also using all the arcade assets without trying to cut frames. It can't be loaded all at once so a dynamic system is needed.

The enemy object buffer is 444 tiles presently for Level 1 , but the Catboss for example takes 308 when he's onscreen so things can get squeezed.

For Mega versions of levels I wanted to ramp things up so that might mean we need more diversity in places than for the arcade accurate option , this system will help that also. The system can stream animation or utilise static animation if vram allows.

Seems a mundane thing but sloppy vram management is the achiles heal of GFX diversity in a retro game .

To help reduce the Bell effects VRAM buffer , Blue Bomb tiles required reduced to 120 tiles Max ( was 172 ) with no loss of quality . I've also reduced the sprite count by 6 sprites overall - down to 46 sprites used at max frame size.

Lots more action / enemies to add yet but particularly the VRAM handling had to be improved before we can implement everything so glad thats in place now."

Dev Team:
Code: ‪@birt_shannon
Music: ‪@vectororbitex7866
GFX: ‪@Pyron

Offline Berto

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Added Ys II - Lance Village for SEGA Master System



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Enrico Palazzo: "Just a simple demo of Lance Village from Ys II
There is FM+PSG music
You can walk around to scroll, but there's no obstacle detection, so you'll just walk through everything. The scrolling is still buggy, there's an off-by-one error that causes the graphics to mess up.
Next step would be to do the status pane. The way they did it in Ys I is quite clever... still need to look a bit more closely at how they did it."

Download the v.06 demo here: https://www.smspower.org/forums/20334-LanceVillageDemo

Offline Berto

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Moving Toogle (SEGA Genesis/Mega Drive) to 2025 List since the game has been released in July 2025



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The premise is a very simple. Each level is a single screen with a gameboard and a pattern of 5x5 colored blocks. Each block can only have one color among 2 available. You need to replicate the target pattern by flipping the blocks on the gameboard. You have a limited number of reversal available.

Link: http://x7r.free.fr/md-toogle/

Offline Berto

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Rick & Alice: Retro Games Hunters (SEGA Genesis/Mega Drive) - Update: New password system!

https://www.youtube.com/watch?v=TpfC9G-jlSk



Link: https://sevilha.itch.io/rgh

Offline Berto

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Moving Murph's Gemsplosion: Controlled Detonation (SEGA Genesis/Mega Drive) to 2026 List since the game is out now



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Psyops Studio: " Enjoy Murph hanging out and blowing up puzzle pieces, in the same iconic spot he goes fishing.
Does he just hang out there all the time?"

Link: https://psyopsstudio.itch.io/murphs-gemsplosion

Offline Berto

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Sonic Mania Plus Port (SEGA Dreamcast) - Now Running With Audio



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Falco Girgis has shared a new update showing Sonic Mania Plus running with fully working audio on real Sega Dreamcast hardware.
In a short hardware capture posted on social media, Girgis demonstrates the latest build running directly on an actual Dreamcast, confirming that music and sound effects are now functional. Audio support is a major technical milestone for any modern-to-retro port, and its arrival marks a clear step forward for the project.
It’s important to note that the port itself is the work of SonicFreak94. Girgis’s update focuses on showcasing the game running on original Dreamcast hardware and highlights how fitting it is to ...

Article: https://metalgamesolid.com/systems/consoles/128-bit-era/dreamcast/sonic-mania-plus-now-running-with-audio-on-sega-dreamcast/

Offline billybob884

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Two Black Cats, the creators of MD Engine and the developers of Prisonela MD and Inkventure, are working on a new project:
Solid-State Soldier

https://x.com/twoblackcatsx/status/1981405404111278198

https://x.com/twoblackcatsx/status/1982878836904611997

https://x.com/twoblackcatsx/status/1990593007247081546