I didn't mean it negatively so apologies if that's how it sounded, but I honestly can't think of a better word to describe it. It just kind of comes down to the fact some of that initial DLC was already finished, but withheld. That it was provided free is a nice bonus, but withholding finished content just to provide content down the road is still less preferential than simply making new content and releasing it as it is completed.
Oh, I can definitely sympathize with that. Day 1 DLC is just basically hamfisted advertising to win some good will from people that are disillusioned with DLC (As they should be, since it's by far the most exploitable aspect of Video Games in this day) but while it's pretty much irrelevant how it's basically content that's basically part of the initial package anyway, it's not representative of how they handled the whole thing. They didn't make all of that content before the game went gold, they made it long after they were finished with the main game.
And the game's community is still going strong with no signs of stopping. It's probably the only game alongside Smash and Mario Kart that will endure for a good long while after the WiiU goes static. And don't forget this was a brand new game with a brand new team of unproved developers, those kinds of projects never get a lot of money to begin with. but the core gameplay ended up being so good that it payed off for them, unlike that other game you mentioned that just fizzled away into nothingness and had even less content than Splatoon.
And again, complaining about free, consistently released DLC when, like I said, it's so fucking exploited for the sake of nickle and diming us nowadays just feels like missing the point. It's not perfect but it sure as hell better than pretty much anything else out there.
Personally speaking, my own issue w/ Nintendo, particularly w/ Wii U, is that they haven't been as ambitious w/ their 1st party stuff from a pure creative POV. It's hard to explain, but the basic idea is they have been playing it kind of safe in terms of internal efforts. Aside from Splatoon and perhaps Nintendo Land, of course, and I'm not counting third-party exclusives like Bayo 2 or W101. Yes, their internal stuff has been great, but nothing venturing out of familiar territory.
Second party games are just as legitimate as first party if you want to count their creative output in their game-line. Because they would never happened if not for Publisher in the first place. If you did the same for Sega, for example, they would be reduced to practically fucking nothing.
Now lets look at a recent bit of news about Fire Emblem Fates to decide for ourselves.
"You could undress your characters down to their underwear, touch and grope them, and even engage in suggestive dialogue...
Things can quickly become sexual in nature. You do this by using your stylus to stroke, rub, and pet characters of your choosing... Considering that you can have actual family members (siblings) in your party, this applies to them as well. Yes, this means you can experience your brother or sister uttering naughty things, like Takumi (the protagonist’s brother) saying “If mother saw this, what would she think?”
Not to mention a sub plot where a male member of the group drugs a lesbian so that she finds men attractive (curing her of her gayness) was removed from the English version of the game."
More at the source:
http://nichegamer.com/2015/06/fire-emblem-fates-has-naughty-dialogue-stripping-and-touching-gameplay/
CHARMING AS FUCK BRO!
A sneak peak and the kind of hot bods YOU could be feeling up:
OH THE CHARM!
I really don't get the problem here. Especially when we're all fans of Japanese games, which have always been more honest about how we like to fondle delicious midriffs or well defined abs if you swing that way. They're honest about it and it doesn't feel forced or crude.
Sexuality and "Charm" aren't mutually exclusive. You don't need to be a puritan nun to enjoy or recognize that genuine care was put in a product that has good ol' fashioned bonafide fetishized sexuality in it. Fuck, Yakuza is one of my favorite series of all time and 95% of women there are basically walking spank banks. You literally have a myriad of mini games where bitches (Some of them professional dick munchers in real life) are lined up to be ogled and worshiped in several different, often hilarious and objectifying ways. Not to mentioned Bayonetta, which is still charming as fuck despite all the constant sexuality being thrown at your face. This is what happens when whoever's making a game doesn't care about what prude, sex scared communities (That more often than not, don't even play video games) might think of what they like and I love it them for it. The actual real bullshit in this situation is Nintendo of America censuring shit like that might be "controversial" because the localization team is filled with totally progressive social justice warriors assholes who want to force their views on people.
Anyway, Sega and Nintendo have a pretty good professional relationship considering their software/hardware line ups, collaborations and other neat shit. Remember when Iwata made a reference to Sega Direct in Yakuza HD's announcement in Nintendo direct with Toshihiro Nagoshi? Now that was some cool shit. And unlike the majority of people here might think, they're not in some fucking imaginary war where they're out for each others blood, using subterfuge and underhanded corporate tactics to win the Game of Thrones, claim dominance over the video game market and establish a new world order. This isn't the 90's anymore, we aren't being "recruited". Most of you should have grown out of this phase. It's just...it's just not important. At all. All of them just want to make bank. It's why Sonic has been in Smash bros twice and why Cloud, who starred in the Final Fantasy game which was promoted as the Anti-Nintendo Sony exclusive game, is now the biggest guest star in Smash. The people that make these games or even run their companies don't care about any sort of war and neither should any of you.