Author Topic: Sonic 25th Anniversary - Offical Topic.  (Read 303678 times)

Offline Barry the Nomad

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #375 on: July 31, 2016, 05:14:19 pm »
Do you mean the art in the trailer when you said sketches?

I don't think it is that big a deal. The classic art they already have is great, and there is nearly a year before the game releases with a possibility for new art. They just worked with what they had for the trailer, and in the end the gameplay is what matters.

Offline Artwark

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #376 on: July 31, 2016, 07:19:35 pm »
Personally, I would have liked it if they used the sprites from the advance games but I'm fine with this....well  I would have loved them using Sonic 3 sprites but I'm fine with this as well.


its funny how we live in an age where despite people talking big about 3D, we still get games that use Pixel art and they sell as well/better than your typical AAA games out there.


Offline CrazyT

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #377 on: July 31, 2016, 08:17:16 pm »
Studiopolis as a stage thats highly inspired by sonic cd's stardust speedway already looks miles above that level from a level design standpoint. Im saying this because ive never been a fan of sonic cd's 'messy' level design. Ive only watched the stage a couple of times and it already looks very memorable. This has never been the case for any dimps games, where most of the stages are quickly fogettable imho.

Offline Tad

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #378 on: August 01, 2016, 12:40:50 am »
I really liked how they had little creative ideas in Studiopolis that fit the zone. Things like the balloons, Popcorn and zapping around in the dishes all work wonderfully and I hope they continue it throughout the game.

I'm not too bothered about the physics Artwark. What they've shown already look exactly right and they've even fixed some of it's original issues due the mega drives limited technology it seems.

About Sonic 2017...

One complaint I have heard is the return of classic Sonic and in the 3D game which is mainly modern Sonic focused. I'm not too bothered myself, but I can see the issue for some. Especially when they have a whole cast of useful friends of Sonic they could have used. 

Offline CrazyT

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #379 on: August 03, 2016, 08:14:28 am »
Studiopolos music track is really just top notch. Ive heard many people trying to emulate sonic music, and I also absolutly loved the work that had been done for some fan games but this tee lopes guy is doing incredible work. I just cant say it enough man, im way too excited for sonic Mania.

Offline Tad

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #380 on: August 03, 2016, 10:11:18 am »
It'll be interesting to see how SEGA/Sonic Team respond if Sonic Mania does better than they expected. Personally, like Mario, I think there's room for both classic Sonic and modern as they both bring something different to the table.

With Sonic 2017, I really hope they work on refining some of the boost gameplay. Make the controls a bit more responsive when moving slowly, then once you pick up the speed (or by boost) have them become more like Generations.
« Last Edit: August 03, 2016, 10:13:42 am by Tad »

Offline CrazyT

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #381 on: August 06, 2016, 12:59:53 pm »
^Yeah I agree. I expect sonic mania to definitly reach a million purchases, but I honestly think they can reach 2 million if the game gets amazing reception. And with that I mean sonic mania has to be better than the classics as a sonic 4 should be. That would be a great thing to see happening.

Btw something random. I really liked this

https://www.youtube.com/watch?v=5Mdys5PfWAw

Offline Artwark

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #382 on: August 06, 2016, 04:27:48 pm »
It'll be interesting to see how SEGA/Sonic Team respond if Sonic Mania does better than they expected. Personally, like Mario, I think there's room for both classic Sonic and modern as they both bring something different to the table.

With Sonic 2017, I really hope they work on refining some of the boost gameplay. Make the controls a bit more responsive when moving slowly, then once you pick up the speed (or by boost) have them become more like Generations.


I have no doubts that the game will control perfectly. Its using the Retro engine which is used by those ports of the remastered Sonic games. SEGA bringing this guy is a genius move!


Studiopolos music track is really just top notch. Ive heard many people trying to emulate sonic music, and I also absolutly loved the work that had been done for some fan games but this tee lopes guy is doing incredible work. I just cant say it enough man, im way too excited for sonic Mania.


In terms of the design, its definitely original no doubt there but as a name.....not so sure about that. I mean there are words with the ending polos mentioned several times i think particularly Casinopolis..Metropolis.. even though the spelling is different? idk.
 
« Last Edit: August 06, 2016, 04:39:25 pm by Artwark »

Offline Randroid

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #383 on: August 07, 2016, 01:12:06 am »
In terms of the design, its definitely original no doubt there but as a name.....not so sure about that. I mean there are words with the ending polos mentioned several times i think particularly Casinopolis..Metropolis.. even though the spelling is different? idk.
 

The name is based on a real studio where they actually recorded audio for past games. Same name and everything.

Offline Barry the Nomad

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #384 on: August 07, 2016, 08:43:27 am »
Until the devs say Studiopolis is based on the recording place, I'm tacking it up to happy coincidence. It's a TV studio zone, studio is an obvious word to use and opolis is a popular suffix for Sonic zones. They could have easily came to the name that way. Plus I'm not sure how versed Taxman and Stealth are in modern sonic recording studio history. They don't work in that realm and their game won't have voices.

Offline Randroid

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #385 on: August 07, 2016, 03:56:02 pm »
Until the devs say Studiopolis is based on the recording place, I'm tacking it up to happy coincidence. It's a TV studio zone, studio is an obvious word to use and opolis is a popular suffix for Sonic zones. They could have easily came to the name that way. Plus I'm not sure how versed Taxman and Stealth are in modern sonic recording studio history. They don't work in that realm and their game won't have voices.

If they (Studiopolis) never worked on Sonic. I'd agree with you. I get that visually or thematically they're not the same, but the name of the studio has to be. They've worked on too many Sonic games. Too on the button to be a coincidence if you ask me. I'm pretty sure the devs (or Director/Art Director) must have heard about Studiopolis' involvement with Sonic, liked the name, and boom Studiopolis Zone.

Also, the whole zone is meta and littered with callbacks to non classic Sonic references, so why wouldn't the name of the zone be one either?

Offline Artwark

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #386 on: August 08, 2016, 05:40:12 pm »
If they (Studiopolis) never worked on Sonic. I'd agree with you. I get that visually or thematically they're not the same, but the name of the studio has to be. They've worked on too many Sonic games. Too on the button to be a coincidence if you ask me. I'm pretty sure the devs (or Director/Art Director) must have heard about Studiopolis' involvement with Sonic, liked the name, and boom Studiopolis Zone.

Also, the whole zone is meta and littered with callbacks to non classic Sonic references, so why wouldn't the name of the zone be one either?


Good point. Frankly, I haven't heard the zone Metropolis in years....and that's coming from someone who prefers Sonic 3 over 2.


Offline Tad

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #387 on: August 09, 2016, 06:53:16 am »
Having replayed all the old Sonic not so long ago, I think Sonic 3 is probably my favourite too. The reason? Saving!

The first two are still great of course, but the ability to save was/is such a big improvement for games. Before then (not just Sonic) you'd have to go through the entire game again if you died from something stupid (I'm looking at you labyrinth zone!) or had to turn the console off for other reasons.

I honestly don't think I could play a lot of these older games without a save state feature that's usually implemented into re-releases now.

Offline Team Andromeda

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #388 on: August 09, 2016, 07:15:24 am »
Having replayed all the old Sonic not so long ago, I think Sonic 3 is probably my favourite too. The reason? Saving!

I have to say that I found them all vastly overrated myself - Still great games and amazing tech demos of the Mega Drive hardware, but I always found Revenge of Shinobi and the Mickey Mouse/Disney series of SEGA Playform games to be much better games myself .

That said I loved Sonic CD - Just for the time travel feature (so wished it would be used again) and that amazing Japanese soundtrack . It was just such a shame Sonic CD never used the ASIC chip for scaling and rotation effects in-game on the  bosses and so on
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Offline CrazyT

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #389 on: August 09, 2016, 08:07:55 am »
Im gonna say something and I kinda hate myself for saying this. It may have been my mood, but I felt really strange playing sonic 3 and knuckles recently, not in a good way. It had been a long time since ive played it so. Like maybe 4 years ago since ive last finished it? In my mind the sonic 3 part of sonic 3 & knuckles had never really been the good part so its actually not that surprising, but I dont remember finding it a chore. I think sonic 3 alone is not as good as sonic 1 & 2. Maybe i'll enjoy myself more when I play from mushroom hill zone. Yeah I think flying battery, sandopolis, lava reef, hidden palace, sky sanctuary and death egg are definitly a lot better zones than what sonic 3 offered.

My issue with it is kind of the same with what I have with most modern sonic games, which is lack of interactivity and more of a showcase of how cool it looks when sonic speeds through, kinda like TA here above me mentioned. Even the final zone, launch base zone, which you'd expect to be more serious and challenging lacks any of that and you just kind of speed through it till the final boss.

My hope is that sonic mania adresses this in a way. I mean at the end of the day there's more to sonic than just an engaging videogame. Sonic games and their playfulness with the physics is something that doesnt get old. But it would be a huge improvement from s3&k