You know, I can't for the life of me understand why anyone still harps on about returning to Sonic Adventure style... WHY?
When it came out in Dreamcast I loved Sonic Adventure; it was a fun game, I was 13... But looking back on it now it's an absolutely shit Sonic game!
We complain about Werehog gameplay not being right for a Sonic game... When Sonic Adventure 1 had FISHING... FISHING! What says fast action platformer like grinding to a hault to fish for an hour!? In fact overall Sonic gameplay made up what? 25% of the overall game? The rest of it was bogged down with all sorts of nonsense.
And when we look back upon the highlight of the SA games - the (rare) Sonic sections... I still don't see what's so special. People continue to talk about 'exploration' and 'platforming' But I just don't see it... The Sonic stages are about as linear as it gets! In fact, it took until Sonic Colours to reintroduce consequential deviations in the paths that have been MIA since the 90's... And then there is the loose controls and broke af homing attack...
They're just bad... Pure bad.
The games haven't aged well, but I think at the time the industry was a different place. We still saw tons of 3D platformers getting high praise like Banjo Kazooie, Spyro etc and it wasn't intill the end of that gen we saw them all but one or two die. We're starting to see them return from Yooka-Laylee, a hat in time etc mind. I don't think the adventure games are terrible as such, but they did have issues even on release.
As for Adventure 3, I think people that want it are just after a Sonic and friends big adventure. I don't dislike the idea, but it's pretty obvious Sega will need to build A3 with Generations style of gameplay in mind while rethinking the rest.
Also, I forgot to mention in my previous post. Thanks to Segabits and the whole team for covering this event. Your twitter updates and coverage has been great.