Looking over the swearing you'll have a point if I said GOW IV looked better than God of War , I didn't . I said they 'both'looked brilliant, not one better than the other.
Sorry, too late to come up with mental gymnastics. This God of War looks like a complete piece of shit.
I don't know what looked more entertaining: The walking and talking. The afterthought combat. The walking and talking. The scripted bullshit. The walking and talking. The cutscenes. Or maybe the walking and talking.
Oh, I know. I can't wait to shoot that deer myself, man. That's some cathartic gameplay right there. On the edge of my fucking seat here.
Not sure I agree there. Zelda to me looked like a elder scrolls clone now with a pretty poor frame rate.
Congratulations. You are probably the only person on the internet that made the most lazy, unimaginative comparison of Elder Scrolls with the new Zelda because...they are open world? Or something? I guess?
Or maybe you're just talking about Todd Howard's bullshit comment of "See that mountain? You can climb it!" and how that's actually doable in Breath of the Wild since climbing is quite literally a core gameplay mechanic of the game.
God of War did look very different though. I've never had any interest in it before as it was just mindless violence, but it appears to actually have a direction for the first time now.
So what's the best game of revitalizing an arcade-y, technical action game in today's gaming environment?
- Stick the camera so far up Kratos' ass, we can practically smell his colon
- Focus more on stupid story build up bullshit instead of getting into the meat of the game which is the combat
- When the combat finally comes, you either fight an overwhelming avalanche of 2 skeletons that doesn't even bother to focus on the combat since 2 enemies is already justification enough to be filled with context sensitive crap or 1 Troll riddled with bullshit invincible companion co-op
- And then pull the strings of our hearts by showing the Little Hunter that Could kill a poor defenseless deer...because the one game where we want to tell the story that life is cruel and fleeting is the game where we'll crack open the skulls of every living thing around us
Dad of War: Totally not the Last of Us!
This "direction" you're talking about is nothing more than pretentious bullshit that takes the "game" out of the gameplay to put emphasis on some retarded "emotional" ride that's going to be tots heart wrenching because that's going to be easy on the controller. Just read the drivel that the Sony suit is spewing in the post E3 interviews. AMAZING NARRATIVE, GRIPPING EMOTIONS, NEVER BEFORE TOLD STORIES. It's pure PR drivel.
Sony just killed the last western action series that focused on tried and true combat. And to say it lacked direction before is fucking insulting.
How could anyone enjoy Sony's Conference this year is beyond me.