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Bo: "I found some previously unreported cheat codes for *Chaos Control* on Saturn. For the PAL version, enter this on the main menu:* Controller 1: L R* Controller 2: L R Start* Controller 1: StartMirror mode will be available in Options after you put in a name.For the Saturn original version (NTSC-J), this sequence at the title screen will make you invincible:A, C, X, Z, B, Y, R, LThat makes it easy to see this, uh, beautifully rendered ending sequence.More on the reverse engineering: https://bbayles.com/32bits "
FATAL FURY series celebrates its 34th anniversary! We would like to express our heartfelt gratitude to everyone who has supported and followed the series over the years. We’re excited to share a special commemorative video looking back at the journey of the series.Be sure to check out and play the latest title, FATAL FURY: City of the Wolves!
Street Racer Collection hits Steam and Consoles on November 27!To celebrate the launch… how about a giveaway? 🎉🔥To enter, just:🔁 Like + Repost this X post💬 Comment your favorite racing game on the comment section!Good luck, racers! 🏁✨
Street Racer is one of the most insane and fun kart racers of the 90s. Run, fight, and win! Speed and brawls on crazy tracks! A classic that mixes racing and fighting, bringing back chaotic battles and irreverent humor for up to 4 players! Now available on Steam, Playstation, Xbox and Nintendo Switch!
It will be held in three cities: Tokyo, Osaka, and Nagoya🌸Dates: Tokyo from December 19th 2025 to the 31st, Osaka from January 9th 2026 till the 12th, and in Aichi from the 23rd to the 25th!Please check the details on the special website (link below)!
—Tell us about yourself and your career so far. Riichiro Yamada (hereafter Yamada): I’m Riichiro Yamada, the producer of this project. I joined SEGA in 1999 as a game designer, and over the years I’ve been involved in all sorts of projects, from console titles to mobile games. At one point, I actually left SEGA and worked on game development at Warner Bros. Entertainment, but I returned to the company in 2023. I’m what you’d call a boomerang employee (laughs). After I came back to SEGA, the idea for a new Virtua Fighter started taking shape, and I’ve been involved in the project since its inception. —How did the New VIRTUA FIGHTER Project come to be? Yamada: Many players have long wanted to see Virtua Fighter revived and hoped something would be done about it. Since arcades have shrunk as a market for fighting games, we decided to focus our efforts on the console market instead. Meanwhile, within SEGA, the Virtua Fighter team was integrated into RGG Studio, which prompted discussions about properly revisiting older IPs. Before long, people started saying, “Let’s make Virtua Fighter,” and I was assigned to oversee the project as producer. —When the project was first launched, did you have a shared goal or vision within the team? Yamada: Of course, our goal is to make a game worthy of being nominated for Game of the Year. Like the very first Virtua Fighter, we want a title that doesn’t just sit within the “fighting game” mold. The fighting game genre tends to be seen as a special, niche category. But Virtua Fighter actually isn’t like that; it’s easy for anyone to pick up and play, and I think that’s one of its strengths. If a game isn’t something anyone can enjoy, it won’t reach the level of recognition needed to ...
They are:Chisa Yokoyama (Sakura)Michie Tomizawa (Sumire)Kumiko Nishihara (Iris)Yuriko Fuchizaki (Kohran)Akio Suyama (Ogami)