Yes, we still have a forum.
In Volume 3 of 'Behind the Studio,' we delve into the creative vision of Lizardcube, exploring the gameplay direction behind SHINOBI: Art of Vengeance.
It's not exactly the most exciting merch collection that we've ever seen (We'd personally love to see a few more clothing options, for instance). But hey, if you happen to be in the area and have a fondness for the legendary arcade game, it's probably worth taking a look before making the trip over to Tower Records Shibuya (less than five minutes away) to see what video game soundtracks you can ...
Too convenient but yeah, that could happen.If SEGA Heroes considered canon, I remember when Joe Musashi met Hotsuma & Ageha and hinted that they're in the same universe but different timeline.Hotsuma and Ageha live far in the future long after Joe Musashi is dead.
SHINOBI: Art of Vengeance | Behind the Studio: Vol 3https://www.youtube.com/watch?v=fcu3L0Tg9P4Link : https://www.sega.com/shinobi/shinobi-art-of-vengeance
I see, so still possible, just in the future.Shinobi and Shenmue sharing continuity? A bit trippy, but i can see it happening.
We're excited to announce a new partnership between SEGA's iconic ninja franchise SHINOBI and Dirty Magic, the upcoming apparel brand from YDB of the Wu Legacy. Limited release merchandise now available at Hot Topic.
Open the toy box, because on this SEGA Talk we’re unboxing Toy Story for the SEGA Genesis! How did this multiplatform licensed game wow players in 1995? How does it compare to the movie of the same name? Is there a snake in my boot? Watch and find out on this toyetic SEGA Talk!
Tee Lopes and Yuzo Koshiro announced working for the SHINOBI: Art of Vengeance soundtrack!Source: https://x.com/SEGA/status/1935389592900759896
Traysia is re-issued with a brand new English translation for a timeless classic. The new English narrative enhances game enjoyment by providing clearer and more engaging dialogues and lore, making the epic journey more immersive.Dive deeper into the art of Traysia. Postcards and posters are high-resolution images from the original game’s manual and box design. These high-quality items offer a visual feast, allowing you to fully appreciate the intricate details and artistic brilliance of Traysia’s artwork.Your trip is tinged with a special magic, all thanks to the evocative music of the world of Traysia. Unforgettable melodies that will make every moment enjoyable.Delight in our unmissable physical edition, featuring a replica of the memento Traysia gave her loved one, Roy, the hero of the story. It’s the perfect addition for collectors of classic RPG merchandise!What’s in this unique edition: - Double-sided insert with traditional design: Relive the 90s with Traysia’s stunning artwork.- Double-sided poster: Perfect to decorate your gaming den with art from a legendary illustrator.- 4 postcard set: Enjoy the beautiful original illustrations.- Registration card: A nod to the classic gaming experience.- Instruction manual: Dive deep into the lore and mechanics.- Traysia’s memento: A unique keepsake to remind you of this epic journey.
Monoz has released another demo for his work-in-progress port of Phantasy Star 2 to the Commodore Amiga (thanks IndieRetroNews/SabermanRetroNews for the spot!).The demo features 2 hours of real gameplay, as well as a bunch of newly implemented features, such as "a new superfast menu", a second functional town (Arima), and the first 2 dungeons (Shure and Nido). There is also a third character you can unlock.You can ...
Other than in SEGA Heroes, I don't think Ryo ever met Musashi before (not counting Sonic & All-Stars Racing Transformed, they don't exchange dialogues there). But he does meet Hotsuma (and Kage Maru) in Project X Zone 2.
Fatal Fury comic by 990000-jou, from a 1997 Comic Gamest compilation.Source: https://x.com/ItsFantasticAC/status/1936802608204959825
I don't know the full story in Project X Zone on how the characters meet one another.
Such bald presumptions.
New characters that will join the party in version 4.0, to be released in the future. I know some people will say "oh but why don't you add common fighters, like Ken?" the answer is because I find it boring.I always value these "curve balls" more, giving forgotten characters a chance, than adding more characters that do the same thing that another character already does. I've always followed a rule throughout my decades as a game developer: Doing things differently. I've never been attracted to doing something exactly like the original game - I always thought it was a waste of time, and that it would be better to play the original game.I respect those who like it, but originality counts a lot for me