Some of these you're gonna have to explain to me.
Some of them I understand but not all of them.
(That E-SWAT guy looks like Megaman on steroids.)
Which one? I'll gladly explained.
Streets of Rage and E-Swat?
Sharing universe or not is decided by the game creator, not by fans.
This one was from Hiroaki Chino who served as a game designer for both E-SWAT and the first Streets of Rage (and later Sonic CD).
Streets of Rage is actually started as E-Swat's spin-off called D-Swat.
The D stood for Dragon so the SOR protagonists were named The Dragon SWAT.
It's changed a lot during the development of the game, but they kept the E-Swat police as a helper.
Yup, the one who launch bazooka when we press A.
I mean I know Sonic was in Bug!
but I regard that more of a cameo than a proper crossover.
Once again, sharing universe or not is decided by the game creator, not by fans.
Bug was started as Sonic 3D game by David Warhol and friends on Realtime Associates.
It is a game in Sonic world even though they had to change Sonic became Bug, rings became blue crystals, etc due to SEGA of Japan's order.
Of course they don't want Sonic model (based on Sonic 3) that they had implemented in the game go to waste so they put Sonic as cameo.
More of it could be read at
"Playing at The Next Level" book by
Ken HorowitzOr short version is here taken from
Segasaturnshiro page :
1994 was one of the best years for the Genesis business, and that sales trend looked set to continue into 1995.
Saturn was not yet needed in America.
Best to wait until interest in the Genesis began to wane, by which time more American-centric games – including a killer app appropriate for the region – would be available for a strong Saturn launch.
But Nakayama did not yield, SEGA of America had no choice but to quietly – hurriedly – prepare for a May 1995 release.
Sonic the Hedgehog was synonymous with SEGA, so late in 1994 SEGA of America wrote a contract with Realtime Associates to develop a fully 3D Sonic game to be ready for the launch.
At some point, SEGA of Japan caught wind of their belligerent American branch’s antics in signing over the company’s star mascot to… gasp!… an American developer, and completely lost their sushi.
Realtime Associates was NOT – under ANY circumstances – to make a Sonic game.
In order to salvage the progress already made, Sonic et al. were taken out of the game and replaced with an original creation.
Sonic became Bug, rings became blue crystals, yellow springs became yellow mushrooms, and so on.
Those gamers that swear that there are eerie similarities between Sonic and Bug! can feel vindicated; at least a fraction of what is in Bug! was intended for Mr. Sonic T. Hedgehog.
Had it not been for internal strife between the Japanese and American divisions of SEGA, a 3D Sonic title would have been available right for the Saturn’s launch, long before gamers would get a glimpse of Super Mario 64 or Crash Bandicoot.
Link :
https://www.segasaturnshiro.com/2019/10/10/bug-the-green-machine/But yeah if any of these IPs get cinematic adaptions it's likely these adaptions won't be 100% accurate to the games, so I don't see why not mixing it up a little for a Sega Cinematic Universe.
While I'm still holding out for it, I have my doubts given Jeff Fowler seems more interested in building a "Sonic Cinematic Universe" and Sega nor Paramount made any announcements for any other Sega films.Pretty much yeah. And while each Sonic reality is extremely similar it still has it's own rules. Like how most of the cartoons take place on Mobius/Sonic's own planet, Sonic X takes place on Earth and Archie's pre-SGW Mobius is actually post-apoc Earth while the games take place on Sonic's own Earth and stuff like that. The movie clearly establishes Sonic as an alien and that the Earth he resides on is mostly like our planet Earth. Though the movie sequel did introduce concepts unique to the game on Earth.
Yeah, I have a feeling Jeff Fowler only planned to make Sonic movie trilogy and then out.
The ball is on Paramount, whether they're willing to make it more than "Sonic Cinematic Universe" or not.
Another thing Dural has in common with badniks is that they are robots that are powered by living beings. Badniks have little animals while Dural had Kage-Maru's mother.
Though the badniks in the movie are clearly not powered by little animals.
May be in movie version Dural could be powered by chaos emerald instead.
Kage has no reason to fight in the tournament though so story about him has to be changed too.