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TURN CAPTIONS ON VIDEO FOR COMMENTARYA new game being developed for the Master System (with KiddEd), obviously inspired by Castlevania. The game is being developed by LMS Retro / Lucas Munhoz and the soundtrack is being made by chirinea.
Added Downland for SEGA DreamcastLink : https://github.com/pw32x/Downland_CWatch the gameplay video here : https://x.com/pw_32x/status/1927195847701168292
pw: "Got a perfectly acceptable room transition effect going. That's enough of that. So I'd say the Saturn version is done for now. Now, on to the next thing. "
Retro-Bit Gaming : "📢 Attention P-47 II MD pilots! 🛩️Our warehouse has shipped out all copies to North American retailers. Within a couple of weeks, they should be fulfilling all pre-orders, so keep an eye out for further updates from them! Our EU partners should be receiving their copies soon!"
Got another new title, RGB Pals - A color-based top-down shooterhttps://abadede919302.itch.io/rgb-pals
- Frontier Force - Flight of Pigarus- Bara Buru - Heroes Against Demons - Voyage: a Sorceress Vacation - Dangerous Demolition - The Sword of Stone
Lizard is a 3D platformer for genuine Sega Dreamcast hardware. The objective of the game is to move Lizard from the starting location to the "glowing platform". This win condition is detected by the game.Tips:- Note that the glowing platform is visible from the default camera angle when the game is first started.- When falling helplessly into the void, press the Y button.Controls:...
Happy 45th Anniversary Pac-Man! 🎉This port was developed by LackofTrack with assistance from 125scratch and umjammercammy.ChangelogAdded Ms. Pac-Man and Ms. Pac-Man Plus (Ms. Pac-Man Plus is a hack that brings Pac-Man Plus's unique mechanics to Ms. Pac-Man).Added "Arcade" graphical style which tries to imitate the original games' style as close as possible.Touched up the now "Smooth" style sprites.Changed the smaller font to a more readable one.Improved sound effects.Changed game name to better reflect its contents.Revamped Options Menu for a cleaner look.Added Sound Test to the Options Menu.Added Mega Drive / Genesis controller support. Player 1 can now pause with the Start button.Plenty of bugfixes.Improved ghost AI.The game's GitHub repo at: https://github.com/lackoftrack27/Pac-Man-Master-Museum/tree/main.
Go! Go! PogoGirl is a dynamic, cute, and wholesome platformer about a girl and her pogo stick. This is the first time ever that Go! Go! Pogo girl hits the Genesis/Megadrive! Bounce your way through the world, collect gems and then bounce some more! It’s a love letter to 1990s era platformers with colorful graphics, idle animations and fluid gameplay.Never stop bouncing, never stop platforming!Features* Pogo-powered platforming gameplay* 4 seasons with 5 levels each* Bouncy boss fights* Amazing artwork and soundtrack* Hidden gems, levels and features
The Megadrive version port contains the follow features..- All graphics remastered by Domkid (from Wii Version)- Brand new title screen ( 2018 Original illustration by Simon Phipps)- Build with Scorpion Engine by Domkid (Z-Team)- Special thanks to Earok for the amazing Scorpion Engine and his support- Thanks to Troudki (Z-Team) , the King of Vaporware)Instruction: A: jump B: fire C: dynamiteThe game was originally developed by Core Design (Simon Phipps) and published by Firebird in 1989 and this version which is a backport of the ...
abadede919302 : "a puzzle platformer for the sega mega drive/genesis, where you destroy all of the numbered platforms in each level to win.this is a 16-bit demake of Robert Alvarez's game from 2022, "Platform Countdown".this is my first attempt on making a platformer on the mega drive, made with SGDK from scratch. there are 30 levels total, plus one bonus level."
After bouncing through PC and all modern consoles, PogoGirl finally makes her way to where she belongs: Onto the Sega Mega Drive! Now you can experience this platformer inspired by the 16bit classics on actual 16bit hardware. Time to bounce with blast processing!
Join Wee on his quest as he faces the challenges of the enchanted forest, with magical flowers and mushrooms both aiding and obstructing his path. Having just narrowly escaped the haunting horrors of the castle, will he find the four keys, unlock the four chests, and make his escape with the coveted gold coins, or will he become just another legend lost in the woods? The fate of our small knight, Wee, rests in your hands as you embark on this thrilling journey into the unknown.
Falco Girgis: "SHE'S DONE!!! Mario Kart 64 for the Sega Dreamcast is officially ready for public consumption! Jnmartin has done it again!As this is our first release, I'm sure you will run into a minor bug here or there, especially given neither one of us could stress test 4 player very effectively using our hands and feet to drive... So be sure to open tickets for any minor issues you find... assuming you're playing on REAL HARDWARE. I can already tell you right now, emulators are having issues with this one!This was my first time getting to directly contribute to a jnmartin N64 port, and it was an absolute honor for me to be involved with his incredible work. There is nobody else who I have ever met with the cross-architecture knowledge of BOTH the Sega Dreamcast and Nintendo 64, combined with the raw grit, tenacity, and attention to detail required to pull this off and do the source material justice.Not only did I get to take my SH4ZAM library for DC math gainz out for a ride with MK64, but I also brought some new routines back from MK64 so everyone can use them!Finally, I got to be involved in laying the foundation for future jnmartin N64 ports, now that we have an optimized, accelerated audio and video back-end for various libultra functionality, including Fast3D. You can already see how much this has benefited future work based on how quickly jnmartin was able to get StarFox 64 up and running on DC... The man doesn't sleep, no. lol.I just wanted to thank everyone so much for the continued enthusiasm and support behind these ports. The support for our work and the Sega Dreamcast means the world to us! Thanks for helping to keep the dream alive!"
abadede919302 : "a simple shooter for the mega drive/genesis, but with a unique mechanic: control two spaceships (blue and orange) that they move antiparallelly, for example, pressing up on the d-pad will move the blue ship up, while the orange one moves down. destroy the asteroids and enemy ships to score points! if one of the ships hits an asteroid/enemy, both ships destroy and lose 1 life (they are shared between the two).this game has PCM music, rather than FM synth, which is the most noticeable reason why it has 2mb rom size."
First of all, I want to sincerely apologize for the delay in this update. I believe in being transparent with you, so here’s what happened. Earlier this summer, I had to undergo surgery due to a testicular issue, which left me incapacitated for a while (All of this set me back by a couple of months in the development timeline). For the first week after the operation, I couldn’t walk, and I could barely sit for more than 10 minutes without pain. This made it extremely difficult to work, and ...