I did not touch the Multiplayer, but I spent all my time on the SP, and yes, compared to how Vanquish was played, Gears was far more Cover based, I do get it out of Cover from time to time, but that's not what the game encourages, you are not supposed to tear inside enemy line and get between them.
Well in the multiplayer of Gears games almost everyone uses just shotguns and runs in behind everyone fast. To me this is extremely similar to what I have seen of Vanquish. It is actually what me and a few friends think hurts Gears most in multiplayer, so I am really cautious of it in here.
And also, I understand that in theory, the sprint is similar to the Boost in Vanquish (even though The Boost is significantly faster and more intuitive from what we've seen) However, you do understand that the "Slo-mo" is a main part of the gameplay? You're saying it like if it was a minor feature "Except for the Slo-mo, it looks exactly like Gears"
That's just like saying Max Payne looks like a generic TPS, except for the bullet time.
The Bullet Time in Vanquish is as important as the Witch Time in Bayonetta, its a gameplay pillar, and another thing that makes this game different than Gears, combined with The boost and melee, you can make amazing combos like what we've seen in the last video.
What I meant was that you
can actually slide in the Gears games. When you are like 3-5 feet towards cover and just tap the A button (not hold it to run) you slide into that cover. Something high level players do from what I have seen is slide into one, but move the analog stick in the opposite direction for a split second, then do the same to another wall near it making the character move much, much faster than the normal holding A running. Obviously Vanquish does it differently, but the execution is very similar.
With bullet time, the way I see it is just slowing down time to aim better, but if it actually effects the way bullets travel or how the levels react like in Viewtiful Joe, then I will agree with you for this.
Err... I'm sorry but what?! I can understand what you mean by "features", lets just say that's the lack of the Multiplayer... but Items? Abilities? Style of Play? Animations and Characters? Really? I'm pretty sure no one played the full game to know how these lack in comparison to Gears... and Bullet Time IS a big deal, its one of the main pillars of gameplay, its something as important as the bullet time in Max Payne, even the developers said you wouldn't survive some boss fights without the bullet time.
My response to George was mostly trying to make him seem like an idiot how his point of it being an 'evolution' is because he likes it better.
By items I mean maybe not within the first game, but in the second there are all kinds of things you can use and pick up, different scenes for vehicles and stuff too. I know we have not seen the full game yet, but for Gears outside of the handguns you have all different kinds of uses for each weapon in the game, stuff like the chainsaw on the assault rifle is now iconic to videogames now.
Abilities and styles of play kind of are the same thing in that you need to use different kinds of techniques to beat your enemies. In Vanquish we already know you have to always run out to fight everyone, but with Gears, especially in the second one you are always doing different kinds of stuff.
Animations is something I thought we all knew was obvious. Even Sharky said the animations at some points were kind of lame. I mean, Sam does not even move his arms to change his weapons. It looks cool, but it is obviously done to keep the animation budget down.
For characters, I did not mean this to be related to story if that is what you thought, because as we all know it would not be too hard to beat Gears in this, but we already know you only fight different kinds of robots in Vanquish, in Gears there is such a crazy amount of variety in 2 and 3 looks to have so much to the point it is a bit silly almost.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------I am thinking I left the wrong impression. I did not really point out all of these as to what I thought made Gears of War 'better', but what I think makes them similar and to what I feel is going to be obvious to most people when thinking if they want to buy Vanquish or Gears of War.
Unlike George, who just went off on some kind of opinionated whinefest, I am pointing out things that are real. If I made a mistake on judging the bullet time wrong then I am sorry about that, but otherwise this seems like a very similar game in a lot of aspects, and that worries me as I do not really like the multiplayer of Gears too much at all.
If I were to bring up my actual opinion I would say stuff like I am worried the map system might hurt exploration and make most cover completely pointless. I am also worried that most enemies seem to have to take way too much damage to take down. I do however like how Vanquish will probably be longer, how it seems more point based and have faith Platinum can just make a really fun game, but I am pointing out my worries and things I feel most people will look at when wondering if they should purchase the title.