So I thought this might make an interesting topic, as there was quite a discussion on this over IM the other day.
Lets say that Sega were to make a sequel to Shinobi using Bayonetta's engine, how should the game play?
Should they include a deep combat system, or keep it centered heavily on platforming, with only basic attacks to quickly dispose of enemies?
What should the platforming be like? Should it be stealthy and somewhat open like a fast paced Splinter Cell, or should it be linear and action packed?
I personally think that they should include a good combat system based heavily on speed and fluid combinations. I think that you should be able to take out enemies without having to stop, or at least stopping very briefly. Have it so that it's easy and fast to combine running, kunai throwing and up close sword attacks, so you can start attacking from far away and by the time you get close they are ready to be finished off.
While I can understand that platforming probably should be the focus, even the older Shinobi games had bosses and heavy enemies that took longer to take down, and in this case I think a good, but basic combat system would be important. Not having thousands of combos like Bayonetta, but the ablility to be attacking while moving quickly, and to chain all those attacks together should be the main focus, similar in some ways to the way attacks are chained with ease in Arkham Asylum.
So what do you guys think, and how do you picture the a possible Shinobi sequel?