I was funny to read through your responses at my rant haha
To some comments on it not being optional, reread my post, I never said it was. I said the level design was based around it. I did used to believe it was optional, but the newer videos show otherwise. I'm okay with that.
But it just goes to show that you guys have a fixed mentality. Your "speech" is preformed even before you read what I have to say.
Yes you can, it is in a lot of the videos.
I have to recheck that.
The Insta-Shield (thanks for remembering the name) is not even close to being a homing attack. For one thing, you aren't homing. It was an advanced mechanic and it had nothing to do with the mechanic we are discussing in Sonic 4.
Why use the spindash when it takes three seconds to rev up when you can just gain speed instantly? Why go backwards to set up a running jump when you can just use the homing attack to boost you across? Why aim your jumps over an enemy when you can just use the homing attack to hit him right away? Why fall down from a spring jump to retrieve a item monitor when you can just use the homing attack on it to get it then keep moving forward at full speed? Why run up to a swing when you can just use the homing attack to hit it right away AND make it move faster? Why are you ignoring these completely obvious changes to the fundamentals and just calling it optional?
Again, just to point out that I did not said it was optional.
And so what? What are you complaining about? That the mechanics are different? Well yes they are. I don't see a problem in that. The homing attack makes the game faster? Good. Why not? If you want to explore a certain zone don't use it there. If you want to breeze through, do it.
I get it, it changes the fundamentals. For you that is a bad thing, we all get that. Sadly you haven't really cleared up on why it is a bad thing. All you have been doing is stating how it changes and changes and I supposedly should be considering that to be a bad thing. Why?
What? We all have played at least a dozen games with the homing attack now.
That's like saying we have played hundreds of games where the character jumps.
Name a 2D Sonic game designed around Homing Attack. It was clearly tacked on in Sonic Rush. And in the 3D games it works fine. I never thought one would consider Homing Attack alone a bad thing by itself.
What gives you the authority to say we are not allowed to say it is bad, and you are allowed to say it is good anyways?
Nothing. But did I say you weren't allowed to anything?
I just find stupid that you constantly point out what different and not exactly what's wrong. Neither did I said it was a good thing. I said that being different was good. And it is.
For the rest of that part of your post:
Remind me why change is bad.
I didn't say it was optional.
(see how your arguments are consistently the same?)
"it is pretty pathetic when Game Gear releases like Sonic the Hedgehog Triple Trouble had more inspired art"
Wow that is so different from every other first Sonic level that I don't even.
I was talking different in a gameplay-wise aspect. I don't know why you criticize the art. Every Sonic game has common themes (even Sonic Triple Trouble, could you believe that?)
If I remember right, when the very very first leak (I think back in February) of the game came out you were saying how the controls looked perfect.
I don't recall that really.. But if I did, well I was wrong.. I remember they were floaty and I remember reminding someone that they were alpha. I do not remember my first reaction, but I do know I was freakishly happy a new Sonic game was coming.
Hey look, comments like the ones I have made helped remove the mine cart section for what looks to be probably the best level in the game!
True.
But that was a level that was shit and (as far as I know) we weren't even sure if that level was so be on consoles without motion sensitivity.
Are you trying to say that your comments are in hope of them to change the whole fundamentals of the game (which you can't even be sure nor explain that they are bad)? Good luck.
What have yours done? Fucking nothing.
Instead of being full of yourself, you should recall that I also complained about the minecart level's possibility of being on non-motion sensitive platforms.
So you'll have to explain how my opinion differed from yours on that respect.
Your problem is that you don't even want this game to be released. Your problem is that you are not even quite sure what you want. You just want the same thing it used to be. That isn't happening.
"Take it like a man." haha
There's nothing there to take. I'm liking what I'm seeing of the game.. You're the one who's been complaining lol
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Sonic the Hedgehog 4 does not do that as much as it should.
Woah, I just went on and on with Sanus on the game being different to it's fundamentals and you're saying it doesn't change as much?
I get it, the levels all feeling different.. I won't comment on that without playing the game. You may or may not be right.
I don't like comparing Sonic to Mario. There's a reason why I love Sonic and hate Mario. Though I agree on this: "Radically changing the series as they have done so much is not good for the series in the long term". That is why Sonic has by far the most demanding fanbase of all. No matter what they do, some group of fans will always be unsatisfied (boo-oo Shadow is not in the game, boo-oo it has homing-attack [the extremes]).
"We do not have to take it if we think we can find more fun with other products or feel the product maybe slightly lacking, we might be paying customers."
Then why should you be here? Of course you are interested in this game. And you know you can potentially have as much fun with it as with any of your examples (regardless of gameplay mechanics).
"Finally, the homing attack is not truly optional"
No, it isn't. I think that some parts of the game force you to use it, and as someone said before, if you had in some other game a magic spell that could help your gameplay wouldn't you use it?
"Sanus does bring an excellent point, it would not have been changed if people like us never complained about it in the first place."
Also true.
Problem is that this time people who are complaining about the homing attack are doing it just because. There is no reason why it should succeed nor why it should fail. Sega is betting on it and are putting work on it. The game is designed around it. There is no reason for it not to work okay.
What they SHOULD get rid of is that "air dash" move. It's just stupid that you can get a cheap burst of speed like that.
Yes!
This is an actual precise complaint that I actually even agree upon.
Some of you just like to complain. Seriously. You just want to do your part on shouting out what in your own mind would be the perfect game. That's fine. We all do it. That's why we are all here discussing and that's why (probably) we'll all end up buying the game, enjoying it throughly and then come back here to complain about some insignificant nuance that we disliked.
I just don't understand why it is normal for some of you to criticize a whole mechanic based on it being different alone!
Unless you present other arguments other than "it's bad because it changes the mechanics and makes other moves less useful" try to actually say what wrong with the change. Why must the change be a bad thing?