I remember your best point being it takes more time to make games today
Yes they do but I'd rather take it my best point was the fact SEGA had a similar output of console games than as they do now, despite the fact that games take longer to produce. However this is mainly due to them becoming the biggest employer of game development in Japan, during the Dreamcast era, they never were.
but my question to you now is that how can Nagoshi release a new Yakuza game every year?
Chances are if more games used several items in the game over and over again, development for those games would be short and extremely quick. This is why both Yakuza and Phantasy Star have been having so many releases, because these games do not develop many new assets. A quick and efficient way to make millions of pounds profit.
What was the last Makato Uchida game?
When SEGA string a row of major profits, maybe.
What was the last Yu Suzki game?
SEGA Race TV, not bad for a guy who is basically retired for now.
What was the last Rieko Kodama game?
7th Dragon, released in 2009. Possibly working on a sequel after its sales.
What was the last Noriyoshi Oba game?
A major game? That was suppose to be Nightshade in 2004 which failure made Shenmue look like a roaring financial success, he has helped around with the Sakura Taisen series though and involved in it, perhaps he will be making a return this TGS.
do you want me to go on?
If you must, I'm not quite sure I understand your point, since my original post was discussing how I proved someone else wrong about quantity, not who made what.
These people are still at Sega and are stuck at dead end supervisional roles, I think Sega can go back to being Sega, if Sega just gives these fine people their autonomy back. Scratch a deal like they did with Naka and set them free. Keep Nagoshi and Sonic Team in-house, let everyone else fly.
I'll entertain this point for now, but there are a number of things to keep in mind;
Some of them are pretty old now and the Japanese game development scene is pretty stressful, especially a company like SEGA who has always pushed their workers, this could be a contributing factor why someone like Suzuki, would rather take it easy now.
The Prope deal still depends on a number of things, firstly SEGA only owns 10% of Prope itself, the rest of it they do not finance themselves, this entirely falls on Naka and he has to struck a deal with SEGA or other publishers to get the money required for games to develop. Currently none of his games have met their targets to the best of my knowledge. Would you have Oba developing his own version of Ivy the Kiwi for example?
Have you personally met these people to know they are unhappy at their role at SEGA? Are you aware that this is not what they wanted? They are not being forced to stay at SEGA, high profile people have left SEGA, Mizuguchi, Oshima and so on, if they wished they leave then they would have done so perhaps already.
Finally, everyone has a different idea of what is SEGA, I and some other members (For example, Sanus) believe stuff like The House of the Dead: Overkill, Bayonetta, Yakuza, Super Monkey Ball and so on constitute as being "SEGA" but this is a completely subjective point and so I do not really see any further need to discuss this, as it would just be opinion vs opinion and I believe you've already made another topic to discuss that.