Author Topic: IGN: Sonic Adventure Review  (Read 35370 times)

Offline George

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Re: IGN: Sonic Adventure Review
« Reply #45 on: September 17, 2010, 02:16:05 am »
I hope if they bring JSR over, it comes with widescreen and second joystick support for camera. One of the main issues was the camera wasn't the easiest.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: IGN: Sonic Adventure Review
« Reply #46 on: September 17, 2010, 08:31:52 am »
Quote from: "Sega Uranus"
Also, having good fun with the Chao Garden. Sonic Adventure 2 had a way better one for sure, but this one is great, if not simple fun too.

I do like the upgrades they made from the DC chao garden (whistling, onscreen prompts, black market), though I admit I was spoiled by SA2's gardens and the kindergarten feature. I was hoping to make a black cat and an evil pumpkin head gorilla chao, but I guess I'll have to wait until SA2 makes it to XBLA. Though I did create a koala/hampster hybrid with a white egg shell for a head. His name is Chippy for those interested. Being able to transfer chao between XBLA titles would be really awesome. I forgot how much I liked this feature!

I made some chao fan comics back in '99, I'll have to dig them up and make a feature on them. Really odd stuff.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline segaismysavior

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Re: IGN: Sonic Adventure Review
« Reply #47 on: September 17, 2010, 01:35:08 pm »
In the Chao Garden, whoever decided to make the pick/grab button the same as dash is pure evil... I've had far too much accidental Chao abuse for one day.  :x
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »



Offline Barry the Nomad

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Re: IGN: Sonic Adventure Review
« Reply #48 on: September 17, 2010, 01:40:11 pm »
^ Agreed. Though a part of me likes the faces of stunned chao. They look sort of drunk. Funny how the safest character to raise chao with is Eggman in SA2.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline max_cady

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Re: IGN: Sonic Adventure Review
« Reply #49 on: September 20, 2010, 10:21:31 am »
The funny thing about Sonic Adventure is that everything that works in this game back then have become serious flaws in future installments in the Sonic franchise.

The serious FF-esque story, the multiple characters and the fact that every stage is completely different with it's own set of gimmicks and how you actually have to stop to ride an elevator or speed-run through a huge building. Things that could've earned this game a huge negative mark and a year's worth of scolding.

Ah, the delicous irony of it all.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: IGN: Sonic Adventure Review
« Reply #50 on: September 20, 2010, 09:19:12 pm »
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: IGN: Sonic Adventure Review
« Reply #51 on: September 21, 2010, 04:59:39 am »
Quote from: "Autosaver"
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.

Uhh no. What people considered buggy gameplay now was not even similar back then. Compare Sonic Adventure to some of the highest rated platformers of the time. Crash, Spyro and Banjo-Kazooie. Sonic Adventure has more features, more gameplay options, much bigger levels, much more music, more FMVs, a longer and more detailed story (not a very good one, but still), hugely superior graphics and was just overall a much larger experience than all of those games combined. If you cannot see that this is a massive achievement for the time you need to GTFO! Especially when compared to something like Tomb Raider, Sonic Adventure just played a billion times better. Obviously games improved, but Sonic Adventure was an improvement from basically everything from the time.
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Offline max_cady

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Re: IGN: Sonic Adventure Review
« Reply #52 on: September 21, 2010, 05:29:51 am »
Exactly, and for 800 Microsoft Points, it's one of the most complete experiences that money can buy.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MetaKraken_PSN

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Re: IGN: Sonic Adventure Review
« Reply #53 on: September 22, 2010, 07:57:49 am »
Sega released Sonic Adventure for the PSN,a nd I find this annoying on how much they are against the classics. I still has Sonic Adventure for the Dreamcast and you can't hate on the classics, Sega >:D!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline max_cady

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Re: IGN: Sonic Adventure Review
« Reply #54 on: September 22, 2010, 10:26:11 am »
Wow, the website that wrote this article has quite the cojones.

And frankly, their review for this game is really great.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: IGN: Sonic Adventure Review
« Reply #55 on: September 22, 2010, 11:07:24 am »
The title alone made me smile. Regardless, I completed the whole game 10 years ago and you can't imagine how annoyed I was when I found out there was no reward at all. Given this (and a number of reasons we've discussed before) I sided with the brats and went with Halo Reach. *hides* It's a shame that site isn't well known. It would ignite a lot of fires.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: IGN: Sonic Adventure Review
« Reply #56 on: September 22, 2010, 03:10:16 pm »
Quote from: "Sega Uranus"
Quote from: "Autosaver"
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.

Uhh no. What people considered buggy gameplay now was not even similar back then. Compare Sonic Adventure to some of the highest rated platformers of the time. Crash, Spyro and Banjo-Kazooie. Sonic Adventure has more features, more gameplay options, much bigger levels, much more music, more FMVs, a longer and more detailed story (not a very good one, but still), hugely superior graphics and was just overall a much larger experience than all of those games combined. If you cannot see that this is a massive achievement for the time you need to GTFO! Especially when compared to something like Tomb Raider, Sonic Adventure just played a billion times better. Obviously games improved, but Sonic Adventure was an improvement from basically everything from the time.

That is exactly what I said. The Dreamcast was golden, everyone loved it. No one really cared about the glitches as much as people do now.

Either you read my post wrong, or... you replied to the wrong person.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: IGN: Sonic Adventure Review
« Reply #57 on: September 22, 2010, 11:01:17 pm »
Quote from: "Autosaver"
Quote from: "Sega Uranus"
Quote from: "Autosaver"
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.

Uhh no. What people considered buggy gameplay now was not even similar back then. Compare Sonic Adventure to some of the highest rated platformers of the time. Crash, Spyro and Banjo-Kazooie. Sonic Adventure has more features, more gameplay options, much bigger levels, much more music, more FMVs, a longer and more detailed story (not a very good one, but still), hugely superior graphics and was just overall a much larger experience than all of those games combined. If you cannot see that this is a massive achievement for the time you need to GTFO! Especially when compared to something like Tomb Raider, Sonic Adventure just played a billion times better. Obviously games improved, but Sonic Adventure was an improvement from basically everything from the time.

That is exactly what I said. The Dreamcast was golden, everyone loved it. No one really cared about the glitches as much as people do now.

Either you read my post wrong, or... you replied to the wrong person.

I said. "Uhh no. What people considered buggy gameplay now was not even similar back then."

What people consider glitchy gameplay now was not the same thing as we did then. Basic stuff like controlling the camera was new tech at the time. You just do not understand what happened is all.

The reason the collision detection was all twitchy was because it was originally designed with the Saturn hardware in mind, which did 3D spaces much differently than basically every console ever. Somewhat late in the development of Sonic Adventure they also doubled the speed of everything just because the hardware could do so, this is why some of the camera angles and corners are a bit awkward.

[youtube:34veza1r]YgsyszPHaa8[/youtube:34veza1r]

All Iizuka's fault U NO
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline max_cady

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Re: IGN: Sonic Adventure Review
« Reply #58 on: September 24, 2010, 11:40:13 am »
Suprisingly, the music has gotten high marks on many reviews.

I find that curious.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: IGN: Sonic Adventure Review
« Reply #59 on: September 24, 2010, 02:40:48 pm »
To bad Crush40 forgot how to make good music lately.

And I did not know about that "doubled the speed of everything just because". Fascinating! It only makes me love the game a bit more.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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