So you reply to that post saying the exact same thing I said
I simply said there's been plenty of Cameo's in SEGA games, which they simply have been.
Sonic does not count since anyone in sega can use him
No you still need permission (or at least notify) the Sonic Team to use Sonic, just like you would with any of the SEGA Teams who hold the rights to the IP. One of the biggest pains to making Segagaga was just that
So until we have a cameo from Gunstar heroes
Gunstar heroes eh, The GBA game had a ton of SEGA reference's and even Cameo music from the likes of AfterBuner.
One of the reasons the Capcom vs games are popular is the inclusion of a lot of characters from capcom's past be they from their first division to their second division
Yes that is very true and also all helped with the fact that in the old days Capcom, The Coin Up division was all on the same floor and one Big Team, unlike SEGA which split it teams and let them have their own separate teams and heads.
You don't get that from Sega hardly.
That's only because SEGA had made so little , what we've had Fighters Megamix and the likes of SEGA Racing and Tennis. That's just shows how dull SEGA Japan is sometimes. We should have had a Fighters Megamix 2 and a racers Mega Mix from SEGA Japan years ago
SHENMUE for pace alone is an RPG where RGG has always had a bit of urgency to it. But its pointless to argue about it considering that is what Sega never defined it as and in a market full of RPGs
There are both paced much the same, look much the same and play a lot like each other. They're both RPG's despite what the PR teams will label them as . Some people see D2 has survival Horror, but that game plays more like a RPG than Resident Evil. I've seen Exhumed down as FPS (and I class it as one) when if any game is an adventure game , that is one , is Zelda really an RPG, same for Dark Saviour (they play more like Platform Adventure games to me) but everyone classes them a RPG's