Author Topic: The Creative Assembly - jobs (console game)  (Read 12987 times)

Offline Sharky

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The Creative Assembly - jobs (console game)
« on: February 13, 2010, 04:02:43 am »
I seem to remember this being posted previously on the unspeakable other sites forums.

But I may be wrong and wanted to bring it up again anyway!

Quote
Specifically we are currently hiring for the following vacancies on the console team:

Graphics Programmer

Position Overview:

We are seeking a console programmer who is interested in pushing the boundaries of next generation consoles to their limits. The successful applicant will be interested in all things graphics related and work as part of the team developing all aspects of a game specific engine for 360, PS3 and PC.

Key responsibilities:

Implement cutting edge graphical features on multiple platforms.
Liaise with art to produce data driven solutions that are top flight content creation tools.
Optimize code on both CPU and GPU.
Report to the Engine team Lead.
Knowledge, Skills & Experience:

 Essential:

A good BSc degree or equivalent in a relevant subject such as maths, computer science or engineering.
Experience of developing on next generation platforms.
Strong 3D maths skills and an in-depth understanding of next-gen rendering techniques.        
Fluent C++
A thorough understanding of all things PS3.
Desirable:

Post processing techniques.
Multi threaded / multi core techniques on 360, PS3 and PC platforms.
 

Lead Engine Programmer

Position Overview:

We are seeking an experienced console programmer who is interested in pushing the boundaries of next generation consoles to their limits. The successful applicant will lead a team developing all aspects of a game specific engine for 360, PS3 and PC with a view to extending the tech to ‘next next’ gen consoles.

Key Responsibilities:

Lead the research and implementation of new graphics related technologies.
Mentor members of engine team.
Create and maintain a fast, flexible, data driven content pipeline.
Report to the lead programmer.
Knowledge, Skills & Experience:

 Essential:

A good BSc degree or equivalent in a relevant subject such as maths, computer science or engineering.
A proven level of in-depth experience developing on next generation platforms.
Strong 3D maths skills and an in-depth understanding of next-gen rendering techniques.
Fluent C++
Strong assembly language skills coupled with a detailed knowledge of 360 and PS3 architecture.
Multi threaded / multi core techniques on both 360 and PS3 platforms.
The ability to communicate ideas clearly.
 Desirable:

Post processing techniques.
Real time lighting.
Character rendering techniques.
Streaming technology.
Particles and special effects.
http://rometotalwar.com/?page_id=10


I'm hoping they are talking about making another Action game in the same style as Spartan and Viking. While I felt pretty much every aspect of Viking could have been more exciting and varied, from landscapes, enemies, moves, weapons, sealth and exploration...

I could see the game had a lot of potential with what they were trying to achive and I really, REALLY enjoyed it... More then I thought I would anyway.

What are your hopes for CA's next console game?
If its like Viking, what would you like to see improved?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline George

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Re: The Creative Assembly - jobs (console game)
« Reply #1 on: February 13, 2010, 04:10:49 am »
Signing up. I'm going to make a Big the Cat RTS.
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Offline STORM!

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Re: The Creative Assembly - jobs (console game)
« Reply #2 on: February 13, 2010, 05:09:52 am »
Sega has released Spartan but not Viking here... retards.

 From what I've heard, they are not that good at action games...? Maybe Nagoshi should give them some help ;P

 T+
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Offline Sharky

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Re: The Creative Assembly - jobs (console game)
« Reply #3 on: February 13, 2010, 05:49:56 am »
Quote from: "STORM!"
Sega has released Spartan but not Viking here... retards.

 From what I've heard, they are not that good at action games...? Maybe Nagoshi should give them some help ;P

 T+

Spartan was not good if you ask me...

Viking was really good though, I enjoyed it a lot at least.
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Offline Pao

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Re: The Creative Assembly - jobs (console game)
« Reply #4 on: February 13, 2010, 06:25:29 am »
Spartan >>> Viking.

I need another Total Warrior game.
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Offline Sharky

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Re: The Creative Assembly - jobs (console game)
« Reply #5 on: February 13, 2010, 06:30:23 am »
Quote from: "Pao"
Spartan >>> Viking.

I need another Total Warrior game.
You are crazy, Spartan was so liniar the 'epic battles' were a total sham.

At least in Viking it was a nice free open world to explore and the large battles were actually large battles and not split up into tiny sections posing as large battles.

But it would be nice if they brought back the boss battles from Spartan!
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Offline Waffle

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Re: The Creative Assembly - jobs (console game)
« Reply #6 on: February 13, 2010, 05:24:30 pm »
Jobs for this game have been listed since 2008, so you are a bit late on it.

As for the two they have made, I never really enjoyed either more than the other. But keep in mind that Spartan was a PS2 game.
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Offline Nathan

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Re: The Creative Assembly - jobs (console game)
« Reply #7 on: February 14, 2010, 10:51:58 pm »
Quote from: "Sharky"
Quote from: "Pao"
Spartan >>> Viking.

I need another Total Warrior game.
You are crazy, Spartan was so liniar the 'epic battles' were a total sham.

At least in Viking it was a nice free open world to explore and the large battles were actually large battles and not split up into tiny sections posing as large battles.

But it would be nice if they brought back the boss battles from Spartan!

Never was awesome enough to play Viking, but I enjoyed my Spartan demo a lot. Fun stuff when I want to go warrior on some Romans and stuff.
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Offline jonboy101

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Re: The Creative Assembly - jobs (console game)
« Reply #8 on: February 15, 2010, 08:34:49 am »
I really don't think anything they've made for the consoles has been that terrific, especially considering how brilliant their PC outputs are.
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Offline ROJM_old

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Re: The Creative Assembly - jobs (console game)
« Reply #9 on: February 19, 2010, 09:09:22 am »
Quote from: "Sharky"
Quote from: "Pao"
Spartan >>> Viking.

I need another Total Warrior game.
You are crazy, Spartan was so liniar the 'epic battles' were a total sham.

At least in Viking it was a nice free open world to explore and the large battles were actually large battles and not split up into tiny sections posing as large battles.

But it would be nice if they brought back the boss battles from Spartan!
Technically Viking is Total Warrior 2 or a progression of it. I actually enjoyed Spartan myself.
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Offline Waffle

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Re: The Creative Assembly - jobs (console game)
« Reply #10 on: February 19, 2010, 03:54:59 pm »
Quote from: "ROJM"
Quote from: "Sharky"
Quote from: "Pao"
Spartan >>> Viking.

I need another Total Warrior game.
You are crazy, Spartan was so liniar the 'epic battles' were a total sham.

At least in Viking it was a nice free open world to explore and the large battles were actually large battles and not split up into tiny sections posing as large battles.

But it would be nice if they brought back the boss battles from Spartan!
Technically Viking is Total Warrior 2 or a progression of it. I actually enjoyed Spartan myself.
Technically you are a penis.

They specifically said this is a new franchise. If it was Total Warrior, it would carry the brand.
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Offline Sharky

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Re: The Creative Assembly - jobs (console game)
« Reply #11 on: February 19, 2010, 05:28:09 pm »
Thats why he said technically... as in its a spiritual sequal.

Also, don't start calling other members names, you know what happens.
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Offline ROJM_old

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Re: The Creative Assembly - jobs (console game)
« Reply #12 on: February 20, 2010, 07:30:30 am »
Quote from: "jonboy101"
I really don't think anything they've made for the consoles has been that terrific, especially considering how brilliant their PC outputs are.
True. One of the problems with Spartan and Viking is to do with character. The main heroes of these titles are just archetypes and not actual characters. They're just a device, a tool of the game you're in. That approch works for their Total wars series but with a single player action game you need a different approch so that the user actually cares about getting further with the game. It all adds to the experience of that type of game. But if he's just a simple drone with no personality and the game itself is passable many, people might not have the incentive to finish the game and find out what happens.
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Offline jonboy101

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Re: The Creative Assembly - jobs (console game)
« Reply #13 on: February 20, 2010, 09:38:52 am »
That actually does sound like the missing mojo from their console efforts. You just don't give a damn about the character.
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Offline Waffle

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Re: The Creative Assembly - jobs (console game)
« Reply #14 on: February 21, 2010, 04:12:38 am »
Quote from: "Sharky"
Thats why he said technically... as in its a spiritual sequal.

Also, don't start calling other members names, you know what happens.
Except no, they specifically stated it is not a spirutal sequel. It is an entirely new franchise and unrelated to the other one, which still exists.

Viking is semi-open world and mission based, Spartan was a linear action game. The similarities you see are just the developer's style.
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