I seem to remember this being posted previously on the unspeakable
other sites forums.
But I may be wrong and wanted to bring it up again anyway!
Specifically we are currently hiring for the following vacancies on the console team:
Graphics Programmer
Position Overview:
We are seeking a console programmer who is interested in pushing the boundaries of next generation consoles to their limits. The successful applicant will be interested in all things graphics related and work as part of the team developing all aspects of a game specific engine for 360, PS3 and PC.
Key responsibilities:
Implement cutting edge graphical features on multiple platforms.
Liaise with art to produce data driven solutions that are top flight content creation tools.
Optimize code on both CPU and GPU.
Report to the Engine team Lead.
Knowledge, Skills & Experience:
Essential:
A good BSc degree or equivalent in a relevant subject such as maths, computer science or engineering.
Experience of developing on next generation platforms.
Strong 3D maths skills and an in-depth understanding of next-gen rendering techniques.
Fluent C++
A thorough understanding of all things PS3.
Desirable:
Post processing techniques.
Multi threaded / multi core techniques on 360, PS3 and PC platforms.
Lead Engine Programmer
Position Overview:
We are seeking an experienced console programmer who is interested in pushing the boundaries of next generation consoles to their limits. The successful applicant will lead a team developing all aspects of a game specific engine for 360, PS3 and PC with a view to extending the tech to ‘next next’ gen consoles.
Key Responsibilities:
Lead the research and implementation of new graphics related technologies.
Mentor members of engine team.
Create and maintain a fast, flexible, data driven content pipeline.
Report to the lead programmer.
Knowledge, Skills & Experience:
Essential:
A good BSc degree or equivalent in a relevant subject such as maths, computer science or engineering.
A proven level of in-depth experience developing on next generation platforms.
Strong 3D maths skills and an in-depth understanding of next-gen rendering techniques.
Fluent C++
Strong assembly language skills coupled with a detailed knowledge of 360 and PS3 architecture.
Multi threaded / multi core techniques on both 360 and PS3 platforms.
The ability to communicate ideas clearly.
Desirable:
Post processing techniques.
Real time lighting.
Character rendering techniques.
Streaming technology.
Particles and special effects.
http://rometotalwar.com/?page_id=10I'm hoping they are talking about making another Action game in the same style as Spartan and Viking. While I felt pretty much every aspect of Viking could have been more exciting and varied, from landscapes, enemies, moves, weapons, sealth and exploration...
I could see the game had a lot of potential with what they were trying to achive and I really, REALLY enjoyed it... More then I thought I would anyway.
What are your hopes for CA's next console game?
If its like Viking, what would you like to see improved?