Exactly. And another factor. If people are going to use the argument that the arcade teams can make a blinding game as an example to beat another stick at the consumer division then maybe they should realise that the arcade teams are still working on Sega hardware while the consumer teams aren't. The reason these arcade games are great looking because they're designed to be so they show off their technology and catch the eye of the buyers. The consumer division doesn't have that job anymore and it doesn't matter how long it is, these guys were pratically raised since they joined sega to believe that sega hardware tech is the best in the buisness for over 20 years(and in reality longer than that) You can't suddenly turn off that when you are suddenly working on a system that isn't the system you were trained to build games on.
That's an old Argument , that died out with NA@MI II . These days SEGA use off the shelf PC tech , to Power Their Arcade games . To make Games for SEGA Arcade Boards is to program a PC , be it CPU, Be it GPU and right down to Windows.
SEGA have now had years of Experienced on using PC tech now , to Power its games since Chihiro , then Lindberg and now RingEdge respectively . Yet that knowledge and tech doesn’t look like it was passed down to the consumer Teams. SEGA long before most Japanese developers , set up a PC division too .
SEGA Japan should be way ahead on other Japanese developers when it comes to getting the best of the Next Gen consoles really (with their use of PC Tech) and really use its Arcade teams Tech& know how of using PC's, to help out the Consumer Teams. In just the same way SEGA used it's Arcade Teams to help out with or even Join the Saturn Consumer Teams , and getting the best out of Dual CPU's very early on.
Also it’s in SEGA interests to make their Consumer games look as good as possible , and have far better R&D tech and engines to call on
SEGA Consumer Teams need better direction , better R&D support , and in cases of Yakuza , or Sonic more development time for the games .