Little big adventure on the MS-DOS/PC/playstation.
Man where to begin. It was one of the first RPG's to completely blow me away. The thing is, when it came out I was still just 4 years old. I loved just watching my brother play the game.
The story is about a young lad named twinsen who gets these crazy dreams and foresees the future. He himself doesn't know why and how, but when the bad guy/villain of the game finds out about it, he puts him in jail as soon as possible. And that is when the chaos begins. Twinsen escapes out of jail and the whole friggin planet, full of androids and weird beings, try to capture/kill you. The planet isn't safe anywhere. You'll never be able to get further by playing laid back like any other game. This game requires tactic and once mastering the mechanics everything becomes easier but you still have to be alert 100% throughout the game. There's no slacking off.
The gameplay is very similar to shenmue actually. You speak to people without picking what the maincharacter says, but the more you know, the questions you ask become different. It works exactly like shenmue 1.
There are no level ups, no stats. Just you and your fists. The mechanics of the game are really cool but I imagine today it would need slight adjustments. It's sorta like assasins creed but without the easy controls where you push a button to change from discreet to agressive. Here you have to pick agressive from a menu to use your fists for instance. Athletic for running and jumping.
Later in the game you get this magic ball, which is your "range" weapon to hit enemies from far. It functions like a boomerang without the curves. The ball works differently with every stance. On athletic for instance it goes very far but with descreet it goes high and bounces longer.
THe visuals were basic and pretty decent for it's time. The game came out in 1994 so that was in the genesis/snes era. Everything was pre-rendered and the character models were low poly 3d. It set the atmosphere pratty great for such limitations.
I think from the many descriptions I made about games, some of you may have noticed how the music always plays a great part for me. It can make or break a game for me. For instance, in sonic unleashed the werehog battle music was one of the biggest reasons why I hated playing it. In sonic colors I hate using super sonic because of the damn repetitive fast looping shitty music.
LBA(little big adventure) has one of the most beautiful orchestrated soundtracks. Just listen to some of the tracks.
http://www.youtube.com/watch?v=_QECdKDMYIohttp://www.youtube.com/watch?v=usKfoPVg ... re=relatedhttp://www.youtube.com/watch?v=7QHfhV33 ... re=relatedhttp://www.youtube.com/watch?v=4GTYeyYn ... d#t=00m44sThe music just grows on you and finally makes you fall in love with it, literally.
I was so young but I would beg my brother to play it. As I became older I gave it a run myself and it was just as great as I imagined it. Truly one of the best games ever made, and this is just talking about the first game. The second game is far better and instead of pre-rendered backgrounds from the first game, it had full 3d worlds. My post is allready long enough so here 2 videos demonstrating the first and second game.
first gameSecond gameThe 2 games have left a pretty great fanbase. Like the sonicfanbase, their really passionate and would have loved to see a sequal to the second game. I'd love that myself