Author Topic: Sonic Black Knight Intro  (Read 12466 times)

Offline Ben

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Re: Sonic Black Knight Intro
« Reply #30 on: May 17, 2011, 12:06:11 pm »
I give SonicTeam credit for the fact that Black Knight was noy a buggy game, but that doesn't matter much to me when the gameplay was even worse, whether complete or not.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Sonic Black Knight Intro
« Reply #31 on: May 18, 2011, 08:08:51 pm »
Quote from: "-nSega54-"
I give SonicTeam credit for the fact that Black Knight was noy a buggy game, but that doesn't matter much to me when the gameplay was even worse, whether complete or not.
Ok... But a popular opinion (and critics) is that most disagree with you.
:p
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lol dude I BEAT the game. I don't know what else you want from me but beating Last Mode and watching the end credits should be enough to form an opinion on it.
Considering the game is so short and huge amount of content is unlocked after the game. My point is, there ARE some well developed stages in the game.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Ben

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Re: Sonic Black Knight Intro
« Reply #32 on: May 18, 2011, 11:36:36 pm »
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Ok... But a popular opinion (and critics) is that most disagree with you.
:p

lol that's fine, doesn't change my opinion.

(And Sonic '06 outsold Black Knight by a big margain so ....I don't think public opinion favors it at all.)

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Considering the game is so short and huge amount of content is unlocked after the game. My point is, there ARE some well developed stages in the game.

As long as Sonic has a sword and the game regenerates enemies in your path constantly, I don't see how that's possible. And bonus levels being good doesn't make up for the main game sucking.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic Black Knight Intro
« Reply #33 on: May 19, 2011, 06:51:59 am »
Black Knight did have one critical bug.

The timer didn't reset when you died.
Sonic 06 didn't have this bug.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic Black Knight Intro
« Reply #34 on: May 19, 2011, 07:00:04 am »
Quote from: "cube_b3"
Sonic 06 didn't have this bug.

No, it had much worse bugs. :P
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic Black Knight Intro
« Reply #35 on: May 19, 2011, 01:30:00 pm »
What is the opposite of a bug?

Cause Sonic 06 was basically a giant bug with the opposite of bugs sprinkled :P.

As for S&THBK, if your trying to get an A the best way to ensure that is with speed and that is where this bug kills you.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CosmicCastaway

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Re: Sonic Black Knight Intro
« Reply #36 on: May 24, 2011, 12:34:12 pm »
Quote from: "cube_b3"
Black Knight did have one critical bug.

The timer didn't reset when you died.
Sonic 06 didn't have this bug.

It might have been a design choice. The timer doesn't reset on Sonic Unleashed either.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!