SEGA Japan had lines that made sport games and that was continued right through SEGA console era. Only in 2004 did it established a dedicated sports Team.
No they didn't have dedicated lines to create sports games. You see there was once a period when sports games wasn't the massive sales factor in the video games market as it is now. but you'd have had to play games before the PSX era to know that.
Not a chance . Every new major AAA game for the home consoles will come out on disc and that not change for years .
Not according to sega.
? It was just brought out to cash in on the Olympics, and made quite a lot of money in the Arcades and people liked it. Just like with Maxi TT it did well in the Arcades and was ported to the home . I don't really think anyone ever had that as serious effort to be a sports game , even if it had 'SEGA Sports' on it .
MANXTT did ok not well. DEACTHLETE was hardly a hit. it just depends on how much you measure what the arcade buyers wanted to actual retail coinage. Using that argument you might as well say that TIME TRAVELLER was a hit which it technically was but was a flop because the actual people playing it was that high
Plenty of Arcades in the UK had the likes of House the Dead, Manx TT, Daytona USA USA, Gun Blade, Rally on them . Very few ever had Desert Tank in them.
Wrong. Major arcade chains had DESERT TANK in them because it was the newest in the latest model 2 line. And the arcade operators at that time wanted to cash in on these games because the model 2 games that were released like VF2 and DAYTONA were smash hits with the crowds. people were actually visiting arcads just to look and play at these games, crowds that normally didn't go to the arcades. Thjat's why the order for DT was exceptionally high for the type of game it was. HOTD MTT all came way after. So get your frigging time period right. But of course you'd have to be playing games at that period to know that DT was released before HOTD. I see someone needs to brush up on their retro mag reading before trying to pass off as knowing it all. Talk about being caught out.
? The Super 32X was brought out in tiny numbers and was almost like a gesture by SOJ (sort of like Kinect for the 360 in Japan). All of SOJ major and main efforts was put to the Saturn
Dont make me laugh. With the ad campaign they gave it and the fact that they invented the system and MADE the system and then let SOA take the marketing control with a strong budget to boot?! You really are losing the plot. Gesture? what a joke.
The 3DO came out in 1993 By the time of the Saturn the 3D0 was a total dead duck. Making a super Mega Drive to counter the threat of the Jag and 3D0 might have made sense in 1992/3 but but the middle of 1994 it was clear as day both formats were dead; That's when the 32X should have been scrapped
Not really. They were still advertisng the saturn like a multimedia system and SOA still thought they could succeed where the 3D0 didn't. Why not? Kalinske had done it before with the Sega CD and all the marketing hoopla he gave it. What they didn't contend with and should have known was that the audience wasn't going for multimedia but for what was then called 3D gaming in the form of VF and RR whicvh sony managed to capitilise on and when they realised that it was way too late.
?. I bet that game had a budget of like 30 million and it never sold enough copies at full price to pay that back. It's why not even Nintendo (with their love of Plat) will publish a sequel
VANQUISH budget didn't come to 30 million. So unless you actually KNOW it cost 30 million and not "bet" that it is i suggest you be quiet on the subject. And as for your second ridiculous question its probably to do with the other games that Platinum is making for nintendo and they want more original IP than ever. BAYONETTA which made the bigger splash is just a tool to draw more people to buy the system and a convient way for sega not to spend much money on a franchise that they are cashing in on.
A shame a sequel (ike with BD) could fix the mistakes and turn them in the utter gems .
Yes true.
They've mad losses for years and years .
No they haven't. Get your facts right and frigging read the public reports, do the math and then come back here and actually show where the big losses are.And dont be clever in your words either because you are clearly indicating that sega hasn't made any profit by using the term losses. Sega like any other company can incur losses and still make a profit. It depends on how high the loss is and if the losses are retail releated or R+D releated IE spending on development because of expenses.
But not enough money to sign up Bay II ?
Not enough to spend money on several games that were canned. They not going to raid their warchest (which is quite healthy under Segasammy)just to create games anymore when the times aren't good unfortunatly, they are spending to how much they make back during any fiscal year and that wasn't a good fiscal year for sega. So the titles suffered.
The real reason is SEGA most of the titles flopped and even the 1 major hit only sold just over a million copies at full retail price . Not good enough and not what SEGA had hopped for .
No most of the titles didn't flop. One was a great success. one was a moderate hit. One did well in strong sales and two flopped. Stop trying to rewrite history or even dictate on how sega should run things what makes a sega game or what makes a finacial hit when you haven't a clue about it. Like the CONDUIT debate which you claimed flopped when it didn't because it made its budget back from the number of copies sega released towards the market, you have this playstation mentality that every game has to hit a million when it doesn't work like that. every game has to hit its budget back and get a bit of profit after that. The number of copies shipped determines on exactly how much the company expects to see and what percentage they get back from it. Only MW, BAYONETTA and VANQUISH shipped in big numbers and MW was the one that didn't match a good percentage of its number compared to the other two.