But nobody cares about the "boost mindset" thing except die-hard Sonic fans, and they were going to buy the game anyway. I disagree with you entirely about the level design, I thought Green Hill was incredible the first time I played it at Sonic Boom and really don't think it would turn anybody away from the game. Sky Sanctuary would be a little too challenging/frustrating for a demo level, IMO.
I would say speaking from experience most people dislike how fast Sonic has become and find it a pain to play. Green Hill Zone is such a poor level, it is just one straight line with minimal amount of alternate routes or interesting gimmicks. It does not show the game off well at all. As for Sky Sanctuary being hard, it could be, but it is also better than Green Hill Zone. City Escape in that case. This is my worry with Binary Domain, you even complained about corridors, give a level full of corridors and people will get the wrong idea!
The 3DS is a new system and is not the same thing as a console release. The handheld version is great for fans of the handheld titles. Not people who still consider Sonic Adventure 2: Battle as one of the most memorable platformers on the GC (as many Nintendo fans do, believe it or not.)
SEGA has no reason to carter to every demograph if they cannot do so. If Sonic Team could not handle a third version (Which was the case) then they would have to outsource development of the other version. Unfortunately sacrifices had to be made but the overall product paid off. Anyway this is going a bit offtopic and we can always continue this in PM!
Heroes sold better on the GC (at least, in North America, I don't know about Europe, where the GC did notoriously poorly) for the VAST majority of its lifespan, if not its entirety. I understand things changed by the very end of the generation, but that's kind of what happens when one system discontinues support (GC) and one continues for another couple years. (PS2.)
The best selling version has and always was the Playstation 2 version. Even in North America.
FF13-2 would have come out after Binary Domain, and Mass Effect 3 serves as more of a competition because it is a Third Person Shooter with RPG elements, kind of similar to Binary Domain in some ways. Either way, they're 2 games with futuristic settings and guns. Obviously....2 very different games otherwise but definitely closer in demographic than a Japanese RPG with semi anime-inspired characters.
There is probably a large amount of crossover in the demographs who buy Final Fantasy and go on to buy Binary Domain or Mass Effect, even though it is declining, Final Fantasy is still a mega-franchise. Even if the entire game is something totally different.
Aki; I doubt Binary Domain will have giant explorable (non-shooting) areas. I imagine it'll be like Final Fantasy 13 where there are tiny little breaks in the action where you can walk around without combat in a very tiny area but they won't play a big role in the game, I don't think.
I agree, but both Barry and Pao were interested in those sections so I just pointed it out for them.
Anyway, Binary Domain will need TV to be successful. And a demo. Sega needs to get on this.
I agreed with you! Anyway they have already said a demo is in the works and will be out before the game is. I am sure that SEGA America will market it for TV, the game has a 15 second ad already airing on Japanese TV from yesterday.
I mean if SEGA of Japan is doing that and West is not, I am pretty sure Nagoshi killed Mike Hayes' dog and is out to spite him, or something.
Demo and good TV adverts are yet to be done on Binary Domain - and SEGA needs to sort out a demo soon and hopefully get some prime time TV ads ready . The rest is what any developer/publisher does
I am not going to respond to any of that since you seem to have, again, missed my point and going to start to seriously dislodge this topic.