Again dude, none of those are of any interest to me as a Sega fan; they're not Sega games, it's that simple. It's nice that they'll bear the brand but that's not Sega.
That is your opinion, to me they are SEGA games simply because SEGA owns them. SEGA is/was hardly known for their rhythm games, does this suddenly mean that Rhythm Thief, which to me is not what I prefer SEGA to be doing, not a SEGA title?
It makes no sense. SEGA never had an identity that linked their games between all their teams except the brand name. There really is nothing linking Phantasy Star, Shinobi, Sonic the Hedgehog, Streets of Rage or Shining Force except for the SEGA name and the letter "S" in all their titles.
To me we are all SEGA fans because they make good games. If they made bad games but had the same graphical style in all of them, would we be SEGA fans? Probably not.
None of which will come here and none of which are even close to as ambitious and groundbreaking Sega's games used to be. Skies of Arcadia is laughing at every Shining game released since.
That is irrelevant. Titles are still being greenlit by SEGA Japan, if SEGA America/Europe feels like they would be failures and thus not willing to bring the titles over, it's their fault.
And Skies of Arcadia is not groundbreaking. Its just a very well executed RPG. Just like 7th Dragon apparently seems to be.
Not going to happen, but those who think that Nintendo would never try to revive franchises haven't been paying attention. In recent years they've revived Punch-Out, Sin & Punishment, Donkey Kong Country, Wario Land and at least attempted to do a new regular Metroid game, and they are releasing new Luigi's Mansion, Fire Emblem and Pikmin games. All games fans wanted from them.
There's also the Bayonetta 2 thing, and whether or not you think Nintendo's publishing it after Sega cancelled it, it does show that Nintendo has interest in titles like this.
Of course Nintendo does sometimes take a risk on a non-million seller IP, but all those IPs mentioned are million sellers.
I don't think it's true that being bought by Sammy "affected Sega very little." What we saw was the condension of some of Sega's best and most creative studios into big cluster****s who hadn't released a creative game since, Smilebit being the key example.
Sega hasn't been particularly daring in years. They are releasing some bold games in the digital space but almost as a rule, these are never developed in-house.
Frankly I think it would have been far better for Sega to have been bought by a company who actually specializes in game development, who could have used Sega's studios' individual talents well, not a company who will say, "ALRIGHT, COMBINE OVERWORKS INTO WOW ENTERTAINMENT AND HAVE THEM PUT OUT yearly......(or whatever the case may have been.)
The restructure only badly affected United Games Artists. Otherwise the effects in the long run were negligible. Smilebit was merged with Amusement Vision and made Yakuza, whilst Overworks went on to make Valkyria Chronicles series, 7th Dragon series and Shining Blade.