Katz and Kalinske made the genesis successful half the time than those other buffoons did.
Actually the DC sold way better in its 1st year than the Genesis did but there was a world of difference for all sorts of reasons . In the DC days SEGA was losing $200 million a year , selling the DC at a huge loss and trying to take on the might of not just Nintendo, but also SONY and then even MS, never mind the difference in the cost and size of the Teams needed to make DC games
Not the first to use modem technology. That's what i said and always had said
For the last time !. Pippin was the 1st console where with no add-on's, no additional peripherals, no extra subs you could enter the world of On-Line straight out of the box (the same was true with the DC) Everything you needed to go on-line was has standard in the box of the console .
That is the difference
Obviously if the 32x was nothing then SOJ wouldn't bother using one of their top teams to port a title for an add on system
It blows away your rubbish that SOJ didn't help SOA and worked against them, they only let the 32X have one its best teams make a laugh title for it
The reasons are quite obvious. SEGA Japan knew it had AM#2 working on Saturn Daytona USA and SOA needed help getting software ready for the 32X. So let the CS team handle the port of VR to the 32X .
Battle monsters graphics looked way way much better than CC
It plays like shit and if you think that Street Fighter the movie looks much better than CC then look again . Both not only look like shit they play like shit
There was no way that Sega would ever used the 32x games as launch titles for Saturn
Doom, Star Wars, VR Delux would have done nicely.
What list? i never mentioned a list for 32x?
You said a 'few titles' which is more than 1 and so far all we got from you is 1 title .
And keep using that nonsense about PSX, fact is all the major third parties commited to 32x
I deal in facts and Capcom were committed to the PS from day one and every developer around the world gets developer kits for new systems , that's a huge difference from making games for the format .
I don't need a history lesson
Well then you should know that in the mid 1990's Capcom broke away from the Nintendo lock out deal .