Author Topic: The state of SEGA and the games  (Read 28382 times)

Offline CrazyT

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Re: The state of SEGA and the games
« Reply #30 on: February 22, 2013, 02:08:12 pm »
So SEGA is now a supermarket? Damnit this fanbase is lost, lost i tell you!

Offline CrazyT

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Re: The state of SEGA and the games
« Reply #31 on: February 23, 2013, 01:51:41 am »
Seriously though. It's depressing when you look at it that way. SEGA inhouse has been doing so very little lately. Each year it becomes less.
SOJ really gotta up its game. I think it's not just the marketings fault why most of their games don't succeed here in the west. I mean Valkyria chronicles the 1st did do well after all. But then they played it safe going PSP, probably because of development cost? Binary Domain was great, but I feel like they gave up too soon with it. It takes time to build up a new IP. The first BD wasnt enough to convince the masses but if they made an improved sequel that scored 9's things could have changed.

I get SEGA can't take risks anymore, but let them at least recognize quality and push that when they would ever take a risk. It's sad because Binary Domain had so much potential as a franchise. I really hope they make a sequel.

That said, I believe in the next sonic game. I will always believe....
« Last Edit: February 23, 2013, 10:08:58 am by CrazyTails »

Offline Radrappy

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Re: The state of SEGA and the games
« Reply #32 on: February 23, 2013, 02:37:24 am »
Seriously though. It's depressing when you look at it that way. SEGA inhouse has been doing so very little lately. Each year it becomes less.
SOJ really gotta stop up its game. I think it's not just the marketings fault why most of their games don't succeed here in the west. I mean Valkyria chronicles the 1st did do well after all. But then they played it safe going PSP, probably because of development cost? Binary Domain was great, but I feel like they gave up too soon with it. It takes time to build up a new IP. The first BD wasnt enough to convince the masses but if they made an improved sequel that scored 9's things could have changed.

I get SEGA can't take risks anymore, but let them at least recognize quality and push that when they would ever take a risk. It's sad because Binary Domain had so much potential as a franchise. I really hope they make a sequel.

That said, I believe in the next sonic game. I will always believe....

Yeah, well.  Much of my optimism towards sega was riding on the quality of PSO2(Im embarrassed at how much money I sank getting a computer ready for it.  I even bought Windows dammit).  Honestly I dont even think they should release it here because people are just going to hate it and it's going to have wretched support anyway. 

Don't let me down new sonic game!  You're really all I have left. 

Offline CrazyT

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Re: The state of SEGA and the games
« Reply #33 on: February 23, 2013, 10:55:12 am »
Same here. I felt like SEGA was making a comecback with PSO2 and those trailers really convinced me. But you couldn't get out of the trailers what kind of game it really ended up being. It was unexpected. They just had to turn the game into some kind of businessmodel sigh. It works in japan, but i don't think its gonna work here in the west. I agree

After the last nerf they did just recently, I gave up and said just said screw it. At this point its an average game with 1/2 or good elements, but that's it for me. Another Japanese and apealing franchise screwed up. In PSO's case i really think it was to apeal towards the casuals. It's like focussing on this group came as priority above making a great game. Their loss i guess

Strangely enough i'm mostly looking forward to hear confirmation about a shenmue or skies of arcadia HD ports. Other than that, a good... i mean great sonic game could make up for everything


« Last Edit: February 23, 2013, 11:00:40 am by CrazyTails »

Offline nuckles87

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Re: The state of SEGA and the games
« Reply #34 on: February 23, 2013, 12:04:47 pm »
RESONANCE OF FATE isn't a published game, its a second party game. Sega commisoned and help fund the project as well as own the IP and characters, therefore its a Sega game be it via a second party one. Published games are titles carried by Sega but are completly owned by the developers/company who made the game. HELL YEAH,CONDUIT falls into that catergory.

Huh, I thought SEGA owned Hell Yeah! Didn't they just release an iOS game?

Anyway, yeah, Resonance of Fate is a SEGA game. It's a SEGA owned IP, represents SEGA in Project X Zone, and with SEGA owning the IP and being the publisher, they DID have creative input, like any publisher does.

Offline CrazyT

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Re: The state of SEGA and the games
« Reply #35 on: February 23, 2013, 12:14:09 pm »
The game had some great character customization. With a lot of SEGA related clothing and nods to its franchises. I really liked that game. I remember it going against ff13 releasing during the same month, but it was clearly the better game.

Offline thearcticsea

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Re: The state of SEGA and the games
« Reply #36 on: February 23, 2013, 02:42:42 pm »
As for resonance of fate. Look at the credits and look up the people who made the game. Not sega. Last ill say on it.

Offline Happy Cat

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Re: The state of SEGA and the games
« Reply #37 on: February 23, 2013, 03:42:53 pm »
What is wrong with PSO2?

I haven't been playing it cause I can't stand playing it in Japanese but I thought it was a really fun game from what I played of it. Can't wait to play it in English.

Offline Barry the Nomad

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Re: The state of SEGA and the games
« Reply #38 on: February 23, 2013, 04:05:15 pm »
As for resonance of fate. Look at the credits and look up the people who made the game. Not sega. Last ill say on it.

I'm not sure why there is such a strong "against" for wether Resonance of Fate is/isn't a SEGA game. Like I and others have said, they own the IP, they published it, they put money into it, the franchise appears in Project X Zone representing SEGA, the game crossed over into other SEGA properties (PSO2, Samurai and Dragons).

I know you've said your last on the matter, but I took your advice and looked at the credits:

http://www.youtube.com/watch?v=FfetDCrSNcs

At 2:17 SEGA SAMMY VISUAL ENTERTAINMENT INC aka Marza appears. So in this case, SEGA did all the pre-rendered cutscenes.

But I guess this is just one of those cases where somebody won't back down, saying it can only be a SEGA game if it is 100% internally developed, which I and others disagree with. Oh well.

Offline Aki-at

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Re: The state of SEGA and the games
« Reply #39 on: February 23, 2013, 05:23:58 pm »
I don't mean it in the sense of focussing on the dollars. The dollars will come themselves once the quality is there. I get your and mademangs point because I like that part too, but that's the thing, we apreciate the series for what it is now. Others would need convincing, and just like many games from japan, a lot of the stuff feels dated to people that would love to get into the series for the amazing story, but then feel like the combat isn't very fun. I've been starting to notice myself less liking that part with each installment. I know the game has been this way since yakuza 1, but the brawling just feels kind of mindless sometimes. It'd be cool if like every move had its merits in a future installment. I feel like the game doesn't encourage me to use a lot of the moves I unlock. Most of the game can be completed by using avoid and the most powerful square triangle move and then whatevr heat move you think looks awesome. It doesn't feel rewarding and I like it when a game subtly forces you and rewards you to do that, either by difficulty or because certain tactics dont work for a certain type of enemies.

The brawling is mindless, but why this obsession I see from most gamers to try and make combat deep and complex. I loved the Batman Arkham series because the gameplay was simple and quick but still pretty fun.

If you want to play a game with a deep engine, you play an action character game. This would be like asking for a deep combat engine in Streets of Rage, or Shinobi. Yakuza just is not that and I hope SEGA never makes it that.

Seriously though. It's depressing when you look at it that way. SEGA inhouse has been doing so very little lately. Each year it becomes less.

It was actually the opposite last year. Their inhouse productions were probably busiest between 2011 - 2012 since they went third party.

You only want it to be a Sega game because it's a good game and shines a good light on your floundering favorite company. Don't bend the facts just to suit your wishes.

Hell no, I absolutely hate that title and wished SEGA never funded it but sadly they did fund it and it belongs to SEGA. It to me is a subpar product and hope SEGA never make a sequel to that series. But sadly like Golden Axe: Beast Rider, like the Tony Taka influenced Shining, it is a SEGA game.

Besides its not like the game was universally liked either.

Offline MrSega

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Re: The state of SEGA and the games
« Reply #40 on: February 23, 2013, 06:27:57 pm »
i like to think with sega heritage it give people a chance to experience the games on sega consoles no one played . Problem is sega consoles never took off in america ,not like here in europe. Nintendo had a foothold in america and it was hard to sega getting in but they gave it a right go with the genesis/megadrive.

i seen the benefits sega focusing on digital since with consoles these days its super expensive and during the recession we are in globally you either play it safe or be lucky that your ip catches on and unless its a shooter its tough.

i like to think digitally sega could and should bring out their classics like a new streets of rage. they have already a fanbase who have being wanting a pleading for a new Sor game for years. They only have to look at double dragon that came out by wayforward which was successful and people bought and love it. i firmly believe this would work for sega and i be much happier sega doing this.

it be a waste for sega to bring out their heritage collection just to be like the athlete who won all the trophies in his prime and re live the past and show off what he once was.

it makes sense what they are doing as much as i hate it , the market has changed. i hope sega brings back their old games digitally and instead of tasing their fanbase what they were once were, show us who you still are.

and.........Shenmue 3  :)

Offline Radrappy

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Re: The state of SEGA and the games
« Reply #41 on: February 23, 2013, 06:40:39 pm »
What is wrong with PSO2?

I haven't been playing it cause I can't stand playing it in Japanese but I thought it was a really fun game from what I played of it. Can't wait to play it in English.

well, obviously it's a personal preference.  For example CT and I agree that the game is junk, but for very different reasons.  He really is disturbed by how easy the enemies are and how casual friendly the game is, which is true.  It doesn't matter how much the combat is like Devil May Cry if what you're juggling barely puts up a fight.  The game is engineered for the F2P model and it shows.  And that includes a certain degree of accessibility that quite frankly results in a sheen of blandness. 

My major issues with the game stem from the fact that if you had released it as a boxed title for 60$ it would be an absolute fucking travesty.  The levels are pitifully bland, art direction and music forgettable, story nonexistent(although what is there is somewhat embarrassing if you've taken the time to read through translations), and the game never feels like an adventure like PSO1 did (yes yes, rose tinted glasses etc).  Simply put, this game is going to be ripped from mouth to anus if it is ever reviewed by western critics.  They made a sustainable F2P money making model first, a fun game second. 

That's not to say it's universally loathed.  Our own Ezo enjoys the game as do countless others on PSOW. 



If you want to play a game with a deep engine, you play an action character game. This would be like asking for a deep combat engine in Streets of Rage, or Shinobi. Yakuza just is not that and I hope SEGA never makes it that.


A parry button couldn't hurt though.  Arkham City and Sleeping Dogs both used it to great effect and it adds JUST enough player interaction to modernize combat and make a bit more satisfying. 
« Last Edit: February 23, 2013, 06:42:37 pm by Radrappy »

Offline Aki-at

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Re: The state of SEGA and the games
« Reply #42 on: February 23, 2013, 07:09:34 pm »
A parry button couldn't hurt though.  Arkham City and Sleeping Dogs both used it to great effect and it adds JUST enough player interaction to modernize combat and make a bit more satisfying. 

There's been a parry move since the second Yakuza title.

Offline Radrappy

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Re: The state of SEGA and the games
« Reply #43 on: February 23, 2013, 07:10:52 pm »
There's been a parry move since the second Yakuza title.

then what's wrong with the combat?  I've only played the first one. 

Offline George

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Re: The state of SEGA and the games
« Reply #44 on: February 23, 2013, 07:13:45 pm »
Well, PSO the original wasn't that hard either. The enemies weren't advance AI and their patterns where repeated over and over again.