@Randroid -
Thank you very much, good sir. Always appreciated.
However, I fail to see the legitimacy of your arguement. SEGA built their company around gaming in almost every way, shape and form. No question there. However, this working-class hero crap doesn't fly when you apply it to a thriving company, desperate to maintain the considerable market share it had managed to amass during the fourth generation, that made purely financial decisions that ultimately led its failure.
Neither the SEGA CD or 32X were made with intention of unleashing games that were only capable on their respective peripherals, but because the Genesis was starting to look obsolete next to the SNES and its expanding library of technically impressive games. Those were financial decisions; not "oh, isn't this fun" decisions. Anyone that says different is selling you something, in my opinion. The SEGA CD was overpriced upon release and offered little when compared to the Genesis, or even the SNES. The 32X was beyond moronic, especially when you take into account the inevitable release of Saturn. Those are two sterling examples of greed, I feel.
I have several old issues of EGM and SEGA Visions magazine where SEGA fans were either confused or outright upset. Here they invested in both SEGA CD ($299) and 32X ($159), only for a whole new system - SEGA Saturn - to be released shortly thereafter with a $399 asking price. Early adopters were righteously fucked, thanks in large part to SEGA's greed. It formed a river of bad blood that only grew larger over time with every mistake, such as rushing the Saturn to store shelves with half-assed arcade ports (Virtua Fighter and Daytona USA) and a price tag that came off like highway robbery....
"If it sounds fun, do it!" More like, "So long as we're numero uno, we don't care."
Sony on the other hand gave us an affordable 32-bit gaming console with games that weren't available on any other system at the time of its release. PlayStation was very accessible to developers when compared to Saturn that made use of quadrilaterals to render three-dimensional shapes and a dual-CPU archetucture. While the Saturn was a powerful machine, few developers really knew how to utilize its hardware to the fullest. Mind you, I absolutely love the SEGA Saturn. It's my favorite console of the fifth generation. Shit, it's my favorite gaming console of all-time, really. That doesn't change the fact that SEGA - not Sony - fucked it over from minute one.
On top of that, Sony showed incredible support to indie game developers/hobbyists when they released the Net Yaroze in '97. It was a tad pricey, but it gave up-and-coming artists whose interests lied with video gaming an opportunity to work with a development kit. As for the timed exclusivity you claim was purchased with money and dominance, money always helps (SEGA would agree, I'm sure.) and Sony was dominant because they gave gamers what they wanted; next-gen gaming at an affordable price, providing us with games we clearly wanted to play. If Sony sold such an inferior product, without even the faintest hint of a soul, it would have gone the way of CD-i and 3DO. See what I mean?
I love SEGA's gaming consoles and 90% of their arcade games. They've had some incredible artists under their employ. They still do, I feel. If I could somehow roll them all up into a big beautiful woman, I'd most certainly marry the bitch. Then I'd say, "I love you with all my heart, but your parents are assholes."
P.S. SingleTrac developed Twisted Metal for the PlayStation, along with Warhawk. 989 Studios didn't assume command of the Twisted Metal series until Twisted Metal 3. Sadly, the series went downhill from there, in my opinion. Also, Sony had a partnership with SEGA in 1995, publishing titles under the Sony Imagesoft banner. Admittedly, a lot of the games were movie tie-ins (Bram Stoker's Dracula, Cliffhanger, Hook, etc.) and sucked tremendous ass, but they've had their hands in the gaming scene for awhile. Hell, the PlayStation was first developed as an add-on for the SNES. That has to count for something.