Author Topic: Sonic Boom Thread  (Read 107109 times)

Offline TimmiT

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Offline MadeManG74

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Re: Sonic Boom Thread
« Reply #136 on: March 11, 2014, 07:24:27 pm »
Is that the Australian one from New Venture of Allah?

Offline George

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Re: Sonic Boom Thread
« Reply #137 on: March 11, 2014, 07:35:09 pm »
Wow. Interesting...

Offline RegalSin

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Re: Sonic Boom Thread
« Reply #138 on: March 11, 2014, 09:25:45 pm »
Is that the Australian one from New Venture of Allah?

Your comment makes no sense, at all.

Allah is the word god in Arabic. When you say "Allah you are saying god", and all these religions are the same god, but they slightly different ideas. Jihad is another word for Holy, like when you cast Holy, or say Jihad Allah, Holy God.

Your comment is misfired, unless I am missing something.

Offline Aki-at

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Re: Sonic Boom Thread
« Reply #139 on: March 12, 2014, 04:01:36 am »
Is that the Australian one from New Venture of Allah?

That's what I was thinking, she's even carrying a boomerang! A clear sign she has Australian DNA!

Anyway really like the art for this game but shame they don't have the same level of art for the baddies (and the poor ggraphics in some areas are a let down)

Offline MadeManG74

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Re: Sonic Boom Thread
« Reply #140 on: March 12, 2014, 05:24:12 am »
Your comment makes no sense, at all.

Allah is the word god in Arabic. When you say "Allah you are saying god", and all these religions are the same god, but they slightly different ideas. Jihad is another word for Holy, like when you cast Holy, or say Jihad Allah, Holy God.

Your comment is misfired, unless I am missing something.


http://www.youtube.com/watch?v=r-1n2-pvOPk#t=30s

Offline Kori-Maru

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Offline Happy Cat

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Re: Sonic Boom Thread
« Reply #142 on: March 12, 2014, 10:50:04 pm »
The original jam 8)

I've never actually listened to that song outside of DS speakers. Sounds much better here! I used to hate it but it sounds nice here.

Offline Nameless 24

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Re: Sonic Boom Thread
« Reply #143 on: March 13, 2014, 07:44:51 am »
Marine looks interesting!

I wasn't a fan of her personality due to how annoying it was, but I liked the previous character design.

This looks more akin to what a Native Australian would look like, so I like this design too.
Big fan of Claymore, Miria in particular.

Currently playing Yakuza 0.

Offline inthesky

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Re: Sonic Boom Thread
« Reply #144 on: March 13, 2014, 01:22:22 pm »
Aika the Raccoon. Only this time, not so much.
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I support Shenmue and Skies of Arcadia HD ports!

Offline CrazyT

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Re: Sonic Boom Thread
« Reply #145 on: May 06, 2014, 01:49:10 pm »
I have a feeling that this is going to be a very large game with how long it has been in development

Offline fernandeath

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Re: Sonic Boom Thread
« Reply #146 on: May 06, 2014, 02:11:22 pm »
I've spent more than 70 hours playing Sonic Adventure 2.
It could be considered a 'very large' game.

I'm not expecting Sonic Boom to be any bigger than Colors's 20-30hours. But let's wait 'till it releases...

Offline CrazyT

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Re: Sonic Boom Thread
« Reply #147 on: May 06, 2014, 02:46:05 pm »
Well a large game is one thing, but sonic adventure 2 exists only of 1/3 of a good game so I wish a consistently fun game wouldn't be too much to ask for.

I really missed a sonic game within an organic world(with a hubworld). Always loved that since sa1... even tho sonic unleashed had one as well it just didnt feel the same. For one you couldnt even run in the hub worlds and they were very small instead of the more open one in sa1. Mystic ruins was just all round fun to run around in imo... well except for the maze part lol.

Offline TimmiT

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Re: Sonic Boom Thread
« Reply #148 on: May 07, 2014, 03:42:55 pm »
I have a feeling that this is going to be a very large game with how long it has been in development

Urr, this is just how long a regular game is in development. :X

Offline Aki-at

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Re: Sonic Boom Thread
« Reply #149 on: May 07, 2014, 03:51:12 pm »
Adding to that, length of development does not equal the length of the game. Alien Isolation has been in development since 2008 but the game is around 10 hours long.

I'd imagine the majority of the development time is bulking up the studio.