Author Topic: Sonic Boom Discussion Thread (TV, Games, and Everything Else)  (Read 65112 times)

Offline matty

  • *
  • Posts: 83
  • Total Meseta: 1
    • http://twitter.com/matty_125
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #60 on: November 11, 2014, 07:30:46 am »
Sure that many already saw this, but it needs to me immortalized into this thread:


http://youtu.be/hDCzoqhjP7M

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #61 on: November 11, 2014, 07:49:39 am »
Well the SB cartoon could fuel and add to sales as well as the comic if they are popular enough..and SONIC is still strong enough to shift a lot of copies by name alone. Depends on what happens. But maybe SLW didn't pull the punters in because of the way it looked as compared to what SONIC BOOM looks like on screen..it may appeal to the average sonic buyer who didn't buy the SLW game for the kids..even if that technically did well...

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #62 on: November 11, 2014, 07:52:50 am »
Sonic Boom is a reaction to fans wanting more of an Adventure formula, and SEGA West wanting to revive the Heroes formula. So in terms of hurting Sonic as a 2D series or as a 3D series in the vein of Generations or Lost World, Sonic Boom isn't doing that. Though fans hoping for Sonic Adventure 3 or Heroes 2 or what Sonic 06 was trying to be will have to keep waiting, and I'm fine with that.

That isn't to downplay Sonic Boom's potential failure, but I think what the game means for SEGA should be taken into account. Not to mention it being a Wii U exclusive, which in and of itself is a failure regardless of the game's quality.

Personally, I'd like to see SEGA West stick to the All-Stars Racing series as their Western developing Sonic spin-off, and let Sonic Team focus on the console platformers. Handheld games have always been worked on externally, so I actually don't have a problem with that. I'd prefer SEGA try other devs besides Dimps to work on their 3DS games.

Both those formulas suck...SONIC COLORS and SONIC GENRATIONS were the best SONIC 3D games and they didn't rely on either formula too heavily.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #63 on: November 11, 2014, 07:56:58 am »

And I'd like to add SEGA America has a bad track record with trying to revive SEGA's IP towards Western audiences, Sonic Chronicles, Golden Axe: Beast Rider, AfterBurner on the Playstation Portable and so on, it shouldn't really come as much as a surprise (Even though for some reason it still has for others.) and this is what would happen when you effectively let each branch have their own control.
That was more down to Jeffery giving contracts to anyone..especially his mates ..rather than SOA being a crap developer. But yes...Since the Saturn SOA hasn't handled SONIC well..and that curse still seems to be going. Sega of America only does good when they are free to make their own original IP rather than just creating new versions of estabilshed Sega IP like SONIC or anything else.
No coincidence that FULL AUTO, ALPHA PROTOCOL and CONDEMNED was better received from fans than SONIC RIVALS,BEAST RIDER(although i have a soft spot for that game)SUPER MONKEY BALL ADVENTURES..

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #64 on: November 11, 2014, 08:45:57 am »
Oh no you aren't ganna tell me Sonic Colours and Sonic Generations weren't great games!
Have you played them? WERE YOU THERE?

I got both through work on release, played both.

Sonic Colours I played soon after it came out and it seemed okay, but overall like a pretty pedestrian platformer. By comparison I think I was playing Rayman Origins at the time and that was amazing in my opinion.

Sonic Generations I played a little while after it came out, again it seemed okay. Should probably give this one a second chance if anything but I was like 'Huh this seems alright' but it didn't grab me enough to stick with it.

Oh actually I just remembered. I started Sonic Generations and in the first five minutes we had all of Sonic's Friends, and then a giant evil dark monster destroying the world and I frisbee'd the disc out the window and it hit a dog that was being walked and the owner yelled at me and then I closed the curtains and pretended I wasn't home.

Offline segaismysavior

  • *
  • Posts: 357
  • Total Meseta: 3
  • Martini in one hand, switchblade in the other
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #65 on: November 11, 2014, 09:14:46 am »
Sure that many already saw this, but it needs to me immortalized into this thread:

That video actually makes me want this game more.



Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #66 on: November 11, 2014, 09:44:37 am »
The graphics actually looked very nice I must say.

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #67 on: November 11, 2014, 10:37:10 am »
Oh actually I just remembered. I started Sonic Generations and in the first five minutes we had all of Sonic's Friends, and then a giant evil dark monster destroying the world and I frisbee'd the disc out the window and it hit a dog that was being walked and the owner yelled at me and then I closed the curtains and pretended I wasn't home.

The final fight with it is one of the worst final boss fights I've had the displeasure of experiencing but you'll end up loving this character. Trust me.

Offline inthesky

  • *
  • Posts: 376
  • Total Meseta: 5
  • Altaha Abilia
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #68 on: November 11, 2014, 01:18:34 pm »
I thought Sonic Generations was good. You come for the nostalgia or the interesting take on classic versions of modern stages (and vice versa) and stay for the challenges. The challenges do their best to make the experience more full and I liked them though I never beat all of them. You learn to live with boost, if you're still not on board with it. The one stage that was absolutely painful was one or both of the Planet Wisp stages. I like long stages most of the time, but that was ridiculous

The only problem is for some people the novelty can wear off very fast.

Sure that many already saw this, but it needs to me immortalized into this thread:


http://youtu.be/hDCzoqhjP7M

...what.
Proud recipient of the second ever Gary Player Award!
I support Shenmue and Skies of Arcadia HD ports!

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #69 on: November 11, 2014, 04:40:31 pm »
I got both through work on release, played both.

Sonic Colours I played soon after it came out and it seemed okay, but overall like a pretty pedestrian platformer. By comparison I think I was playing Rayman Origins at the time and that was amazing in my opinion.

Sonic Generations I played a little while after it came out, again it seemed okay. Should probably give this one a second chance if anything but I was like 'Huh this seems alright' but it didn't grab me enough to stick with it.

Oh actually I just remembered. I started Sonic Generations and in the first five minutes we had all of Sonic's Friends, and then a giant evil dark monster destroying the world and I frisbee'd the disc out the window and it hit a dog that was being walked and the owner yelled at me and then I closed the curtains and pretended I wasn't home.

Fair to say Rayman Origins is one of the best platformers of the last generation, and considering I absolutely hated the first Rayman games that's saying something!  Still I loved both Colours and Generations, especially Generations I don't think theres anything like it. It's high speed platforming and brilliant fun. And graphically its superb on PC... Jsut dont play it for the storyline and youll be fine!
Made by SEGA

Offline pirovash88

  • *
  • Posts: 1220
  • Total Meseta: 27
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #70 on: November 11, 2014, 05:33:55 pm »
Graphically it didn't look bad, but wtf did I just watch?

I'll buy this when it's $20 or less.
Gamertag: Pirovash88 Twitch.TV/Pirovash88

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #71 on: November 11, 2014, 05:56:02 pm »
Fair to say Rayman Origins is one of the best platformers of the last generation, and considering I absolutely hated the first Rayman games that's saying something!  Still I loved both Colours and Generations, especially Generations I don't think theres anything like it. It's high speed platforming and brilliant fun. And graphically its superb on PC... Jsut dont play it for the storyline and youll be fine!

Well since we're all stating our preferences I might as well throw my hat in the Colors > Generations camp.  I enjoyed Generations well enough but preferred Colors' focused dedication to exploration and platforming over Generations' classic/modern split personality.  The visuals in Generations are unbeatable but the levels are less inspired both visually and design wise.  Coupled with a more satisfying story, egg shuttle mode, the way boost was limited to white capsules, and a bigger number of action stages, Colors is just the tighter package.  Unless you want to be constantly boosting.  Then Gens is definitely your game. 

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #72 on: November 11, 2014, 06:27:30 pm »
Tropical freeze is imo the best platformer in recent years. But then again i only played rayman legends and not origins. People say that overall origins was better so i could be missing out.

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #73 on: November 11, 2014, 06:45:28 pm »
They said, the auction house was a mistake and would turn it off if they could. Later those words turned into action and became a better game because of it. But I digress. It wasnt my attention to give so much weight to that statement. I really just want to know that these guys behind the wheel know what they're doing. So sort of an acknowledgement would be appreciated.

My perspective towards colors and generations is that colors had the better content, and generations had the better gameplay. So overall im with you on that (generations >colors).

I have a feeling the next sonic game may once again combine all the good things from previous sonic games. Possibly even sonic lost world's run/parkour button may be part of it. My concern is that they once again wont realise what was wrong with it (control wise).

I was only going off of Blizzard's press release in which they don't apologise or refer to it as a mistake (They even mention it is beneficial.) http://uk.ign.com/articles/2013/09/17/diablo-iii-auction-house-shutting-down-next-year maybe they mentioned it at some other point but they didn't seem very apologetic at that point and it's normal. Unfortunately unless it is a highly unacceptable situation such as the PSN problems Sony suffered, companies, especially those with shareholders, are not going to come out and say sorry.

In regards to Generations and Colours here's how I would weigh down the extra content. Sonic Generations had 18 normal levels, 7 bosses and 100 missions, Sonic Colours has I believe 12 normal length stages (Act 1 and 6.) 24 "ministages" 7 extra stages and 7 bosses too.

In terms of the core stages I think I much prefer Sonic Generations, if just for classic Sonic alone, and the number of them. Some are really expansive like Ocean Palace and I did love playing Rooftop Run with classic Sonic (I just wished it was a more final level, I would have loved to see Eggman Land without the werehog stuff holding it down and lowered difficulty.)

And even though the ministages for Sonic Colours could range from poor to good (And would much rather they focused on creating additional stages.) the fact that a few were good put it above the mission structure of Sonic Generations. Though my memory is hazy, some of them were quite fun but others, like the Tails mission in Green Hill Zone was a disaster! so Sonic Colours would get my vote on that

And the bosses win outright for me with Sonic Generations, though what's funny is that all the normal bosses in Sonic Generations is head and shoulders above anything in Sonic Colours... But the final boss for the latter is a great end battle whilst Sonic Generations seems like they ran out of steam towards the end of the development phase. The boss prior to that felt much more like the final boss than the final boss itself.

In regards to the next Sonic game we will see. I personally think SEGA was giving Iizuka some heat for the poor quality of their titles and that's why they improving at a remarkable rate from where they were. Perhaps the same could have happened with Sonic: Lost World but after they entered that exclusive agreement any sort of pressure that was there quickly evaporated. I do worry that they might relax and experiment too much with Sonic again as Iizuka can say that between Sonic Unleashed, Sonic Colours and Generations he oversaw three games that did over 8 million in sales and get the heat of his back.

On the other hand, SEGA have tried clamping down with what Sonic Team can do, from excluding multiple characters (Something Iizuka loves.) to kicking out unrelated gameplay styles (Again one of his favourite pass time.) cutting down the cast and even including classic Sonic in the anniversary game. So it really is going to come down to how safe SEGA wants to keep the formula, so you better hope Nagoshi is having a bad day in the office when time comes to review the latest Sonic title.

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
« Reply #74 on: November 11, 2014, 07:07:17 pm »
And the bosses win outright for me with Sonic Generations, though what's funny is that all the normal bosses in Sonic Generations is head and shoulders above anything in Sonic Colours... But the final boss for the latter is a great end battle whilst Sonic Generations seems like they ran out of steam towards the end of the development phase. The boss prior to that felt much more like the final boss than the final boss itself.


Colors get's my vote on bosses hands down.  The worst that could be said about Colors' bosses is that they are 3 relatively easy encounters that get duplicated throughout the game.  They're not great but they never frustrate and are very clear with their objectives.   But the final boss is magnificent.  It's the first final encounter in a while that didn't involve super sonic, has a fantastic score, and is relatively well designed and climactic (FINAL COLOR BLASTER MUTHA FUCKA). 


Gens on the other hand has a couple legitimately fun bosses (silver, death egg), some completely average ones (metal sonic, perfect chaos) some that are complete nonsense (shadow-I have no idea what moron designed this and thought it would be fun.  Chase the glowing orb until one of you breaks it and then you can attack one another?  What?  egg dragoon- why are you forced to quickstep around a giant hallway?) and one horrible unplayable mess (the final encounter).  So yeah, I'll take 6 average bosses and a fantastic final encounter over the inconsistency of Gens any day.


That said, I completely respect your take on it.  The magic of both games is that they fill completely different needs.