A Next Gen Nights in 2007 would have budgeted for nearly $70-80 million.
Eighty fucking million??? What world are you living in??? Hell no, it wouldn't have been that expensive. Most games don't even break forty million
total. You're accusing me of false shit, and you pull that out of your ass? And man, I was glued to those channels in 2007, I didn't see a single ad the entire time. I don't doubt ads existed but I sure didn't see them.
Regarding Transformed, NASCAR is a family friendly franchise, and Progressive has mostly young twentysomething customers who thus are gamers. SEGA did exactly what they were supposed to do with its marketing.
An insurance company and a drag racing circuit. Yep, those sound like perfect fits for our mascot racer!
Also, the Saturn was a friggin' nightmare to develop for compared to the N64 and PS1. Again, accusing me of false info and you go and say that...
No, you did imply stagnation. SEGA just publishing games is stagnation. Not expanding their business is stagnation.
SEGA as a whole currently licenses and produces films, comics, anime, western cartoons, toys, pachinko, arcade machines, and those are just the ones off the top of my head. How much further do you want them to expand, exactly?
No they don't. SEGA's IPs had passion,dedication and are still fondly remembered for changing the face of game design. Who still talks about Ape Escape,Parrapa The Rapper?
Those are VERY fondly remembered franchises that still get talked about to this day. Parappa especially, people talk about that now more than ever.
Let's not even get into the mediocre,intentionally shallow tie in shovelware Sony used to put out on Nintendo and Sega platforms like Cliffhanger,Hook,Husdon Hawk e.t.c. as if to stick it to the both of them for not letting them have their way with "PSX"
Only one of the games you listed were developed by a Sony partner. Sony Imagesoft only seemed to develop ports for Hudson Hawk and I can't find anything relating to Cliffhanger. Again, claiming me of false info and then this...
Also, the hell does that have to do with Sony's IP's? You think people remember Rare for developing Nightmare on Elm Street for NES? No! They remember them for Banjo-Kazooie and they like. Plus, after Sony Imagesoft became Sony Computer Entertainment America, they didn't really make games anymore. They acquired first-party devs to make games and published them, almost like, gasp!, SEGA got devs to make first party games for the Genesis!
And the last statement is completely and totally inaccurate. 3rd Party publishers make less than $2 billion in revenue and have assets and market caps around $1 billion.(ActivisionBlizzard only has assets worth $2.8 billion) And no, that's NOT good for SEGA. A company that's supposed to have over $10 billion in Market Capital but since 2012 has only had $3-4 billion. The publishing industry is not a multibillion dollar market. It barely makes enough for market capital growth.
You just gave five examples of companies making over a billion and then say it is not a multi-billion industry.