Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 522117 times)

Offline Barry the Nomad

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1740 on: November 04, 2010, 07:44:54 pm »
Made the change :)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic the Hedgehog 4
« Reply #1741 on: November 05, 2010, 06:49:58 pm »
Quote from: "crackdude"
different* physics
Hmm.... I'm sure you'd be happy to have an episode 2 with the pinball physics. Now it's all defending and blabla bs, but when episode 2 comes out with everything fixed you are gonna be like yeah, this feels way better.

It happens in the sonic fanbase too much. They defend a sonic game to death, next sonic game comes out and they start to critisize the previous one they loved so much, or so they claimed.

In that context I think the physics of s4e1 are pretty bad. The game is history anyways.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Stylista

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1742 on: November 05, 2010, 07:14:27 pm »
Isn't it obvious the pinball physics were dropped to appeal/make it easier to casuals and Mario playing kids?

Or do naive fans think it was an arbitrary design change made at the random whim of an oblivious designer?
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Offline crackdude

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1743 on: November 05, 2010, 07:20:20 pm »
^this

and didn't Sonic 06 have the same physics as Adventure but f'd with to the max?

I hope they make it better for Ep 2. But that doesn't mean they are bad. Anything can be improved.
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Offline MadeManG74

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1744 on: November 05, 2010, 07:52:05 pm »
Quote from: "Sega Stylista"
Isn't it obvious the pinball physics were dropped to appeal/make it easier to casuals and Mario playing kids?

Or do naive fans think it was an arbitrary design change made at the random whim of an oblivious designer?

How does losing any and all momentum in mid-air appeal to Mario fans? It's just shitty programming/design...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Stylista

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1745 on: November 05, 2010, 08:21:11 pm »
Quote from: "MadeManG74"
Quote from: "Sega Stylista"
Isn't it obvious the pinball physics were dropped to appeal/make it easier to casuals and Mario playing kids?

Or do naive fans think it was an arbitrary design change made at the random whim of an oblivious designer?

How does losing any and all momentum in mid-air appeal to Mario fans? It's just shitty programming/design...

Accessible.. it makes it more controllable by introducing a momentum break.  It was a deliberate design change that happened with Sonic Advance 2 GBA.  Everything in a game is there to enhance its sales appeal...I'm guessing they made it easier for the Mario playing kids (toddlers and pre-teens) and casuals that were the predominant demographic buying the game.  Old-school pinball physics might be less accessible to the casual gamer that has never played classic Sonic.  Werehog was added to Unleashed for marketing purposes...

They already recently admitted Sonic was adapted to appeal to Mario fans.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

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Offline MadeManG74

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1746 on: November 05, 2010, 11:19:02 pm »
Hmm, I don't really see it sorry. Guess we'll have to disagree. Looks just like sloppy mechanics to me.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Stylista

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1747 on: November 06, 2010, 01:12:45 am »
It's entirely logical. Games are designed according to the demographics they sell to.  The hardcore internet fans asking for the physics change represent probably 1% of the total actual audience of the game.  The Dimps physics changed from Sonic Advance 1 to Sonic Advance 2 so there was obviously a deliberate reason for doing that. They probably focus group tested the physics at one point to see what was more appropriate to the target audience.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

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Giant corporations. . . The assassin\'s underworld has become a commodity. A chance for profit AND entertainment for the masses. But shadows from the wilder days still linger. . .

Offline MadeManG74

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1748 on: November 06, 2010, 03:13:33 am »
I just don't see how that makes the game easier or more casual friendly though.
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Offline Aki-at

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1749 on: November 06, 2010, 05:44:59 am »
Quote from: "Sega Stylista"
Werehog was added to Unleashed for marketing purposes...

That is actually somewhat wrong.

Both SEGA of Europe and SEGA of America stressed that the werehog would not be a good idea for Sonic and believed people would rather just play the Sonic portion of the game 100% however, Sonic Team believed fans wanted different gameplay styles still and ignored their concerns and just went through with the werehog.

It wasn't until the continued terrible sales of Sonic Unleashed and Sonic and the Black Knight that they were forced to make it stick to only one gameplay style.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1750 on: November 06, 2010, 11:28:14 am »
Quote from: "Sega Stylista"

  It was a deliberate design change that happened with Sonic Advance 2 GBA.  
That is not true at all. Every 2d sonic game except for the rush(and now also colors) have had air momentum. Actually almost every decent 2d platformer has air momentum.

I'm not saying this is true or anything, but i'm assuming they just took the easy way out and didn't really find sonic 4 an important game.
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Offline crackdude

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1751 on: November 06, 2010, 12:31:23 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline CrazyT

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1752 on: November 06, 2010, 01:10:40 pm »
Yeah I heard those  :P . Good stuff
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Offline Aki-at

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1753 on: November 06, 2010, 06:44:01 pm »
He never completed Hapisan? Ah shame.

Also Mad Gear Act 1 sounds pretty cool.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Stylista

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Re: Sonic the Hedgehog 4: Episode 1
« Reply #1754 on: November 06, 2010, 10:42:33 pm »
Quote
“When you play Sonic 4, whether you’re an old fan or a new fan, that you can enjoy the levels and not have any moments that are too frustrating or difficult, or that make you want to stop playing.”

Right there Aaron Webber reveals the game play design approach of Sonic 4.  Once again expanded gaming demographics dilutes the purity of game mechanics.

Imagine a casual jumping from card-to-card in Casino 2 with old-school pinball physics.  They would stop playing right there.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

[size=150]SEGA DIGITALISTA[/size][/color]

Giant corporations. . . The assassin\'s underworld has become a commodity. A chance for profit AND entertainment for the masses. But shadows from the wilder days still linger. . .