Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 525202 times)

Offline CosmicCastaway

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Re: Sonic the Hedgehog 4
« Reply #810 on: June 20, 2010, 08:15:39 pm »
The first game where you could use a move similar to the homing attack was Sonic 3D Blast with the yellow shield.

Anywho, Sonic 4 is looking to be a fabulous game. I can't wait to play it this fall. :)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #811 on: June 21, 2010, 03:51:57 am »


Yep.
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Offline George

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Re: Sonic the Hedgehog 4
« Reply #812 on: June 21, 2010, 04:57:12 am »
Looking alright, I wish they would just scrap the homing attack idea.
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Offline Shigs

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Re: Sonic the Hedgehog 4
« Reply #813 on: June 21, 2010, 02:54:40 pm »
Quote from: "Sega Uranus"


Yep.

Am I the only one who thinks that's technically an awesome glitch? I mean, it makes sense that he could do that.  :lol:
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #814 on: June 21, 2010, 03:01:19 pm »
Is that even a glitch? I have always wished you could just do that.
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Offline Aki-at

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Re: Sonic the Hedgehog 4
« Reply #815 on: June 21, 2010, 03:08:40 pm »
You have always wished to not go around the loop da loops in the game? That is like... One of the core elements of what makes Sonic, Sonic and not Mario. The ability to build up momentuam to progress through the levels.
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Offline Shigs

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Re: Sonic the Hedgehog 4
« Reply #816 on: June 21, 2010, 03:39:57 pm »
What he means is, given the 2-D perspective you are at, you should be able to drop down without having to do the loop-de-loop. You never could before. I mean, yea. I'd rather do the loop-de-loop but if something has stopped my momentum, why not just drop down?
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Offline Aki-at

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Re: Sonic the Hedgehog 4
« Reply #817 on: June 21, 2010, 03:42:27 pm »
Quote from: "Shigs"
What he means is, given the 2-D perspective you are at, you should be able to drop down without having to do the loop-de-loop. You never could before. I mean, yea. I'd rather do the loop-de-loop but if something has stopped my momentum, why not just drop down?

The whole idea was one needed sufficient momentum to carry them through.

Also, the spindash was introduced for a reason.
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Offline Dr. SEGA Monkey

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Re: Sonic the Hedgehog 4
« Reply #818 on: June 21, 2010, 03:44:44 pm »
Quote
I mean, yea. I'd rather do the loop-de-loop but if something has stopped my momentum, why not just drop down?

Then why even bother having the loop at all? It might as well be a cliff if you could just drop down like that.
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Offline Shigs

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Re: Sonic the Hedgehog 4
« Reply #819 on: June 21, 2010, 05:06:16 pm »
From Sonic's perspective, it is. I'd have to draw it to show you what I mean. Basically, I'm saying it's not a bad glitch cuz from the perspective you're at, that's what could happen.
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #820 on: June 21, 2010, 06:59:03 pm »
I remember when I was a kid, and I had just gotten hit by an enemy before a loop and couldn't do it right way, thinking "duuude, why doesn't Sonic just jumps sideways?"

You could do the loop anyway, but if you don't have enough momentum just jump to the other side. It's nice.
Though I know that it is now a "trademark" of the game you having to really go through the loop, it wouldn't hurt if they had eased it up a bit when Sonic 1 was made..
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Offline Dr. SEGA Monkey

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Re: Sonic the Hedgehog 4
« Reply #821 on: June 21, 2010, 07:13:58 pm »
The loop should be an obstacle. Not a decoration. If you don't have enough momentum, you should run back and gain some, or just use the spindash.
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #822 on: June 21, 2010, 07:53:12 pm »
Quote from: "Dr. SEGA Monkey"
The loop should be an obstacle. Not a decoration. If you don't have enough momentum, you should run back and gain some, or just use the spindash.
oh, I never thought that way.. Then Sonic 4 needs to be fixed I guess..
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Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #823 on: June 21, 2010, 09:43:34 pm »
I thought that kind of game logic trickery was possible in the Genesis games, too. @_@

Oh well, that's something for speed runners to take note of I suppose. The rest of us probably won't care.
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #824 on: June 21, 2010, 10:07:54 pm »
Quote from: "fluffymoochicken"
I thought that kind of game logic trickery was possible in the Genesis games, too. @_@

Oh well, that's something for speed runners to take note of I suppose. The rest of us probably won't care.
Actually, if you're on a speed run the best thing to do is to jump when you're at the highest point of the loop, at the point where the loop's tangent is parallel to the ground. This will make Sonic impulse itself on to the ground at high speed (jump+gravity). In fact if you press down while in middle of the fall Sonic will hit the end of the loop and spindash at high speed forward.

You can see a nice example of this @ 0:20
[youtube:271owb0u]d3mY3PFvYoI[/youtube:271owb0u]

Oh yes. In my prime the world record was merely 2 seconds away from me. All due to that damned rock right at the beginning of the level with the crabs and shit. Damn rock.
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