Would you rather they rushed it out before it was done? I know I wouldn't.
Huh? They were actually planning on releasing the crappy build last month. Taking their time isn't on their agenda.
What I'm saying is that it's stupid to buy a small piece of a game, then waiting over a year to get the next small piece. Then another year to get the next small piece. And so on. You can defend the game based on everything else, but you must admit there is a MAJOR lack of content to justify charging "up to $25" for this episode alone.
This episode is simply too small. Even for an episodic game. Features from previous games aren't even here. There's no multiplayer, no Bonus Stages, no alternate characters.
When you look at Rayman Origins, Ubisoft's way of going about it is totally different:
Well, to be honest, we would love to release a biiiiiig episode of Rayman Origins this year on HD consoles.
Oh yes, and there is a golden rule: the size of each episode and its replayability must be important enough to make the players feel … fulfilled.
This is the complete opposite of the Sonic 4 method. SEGA PR keep using terms like "bite-size digestible chunks" to describe the game. Why would you ever want to overpay for something "bite-size", when you can get one huge awesome game for a reasonable price?