Author Topic: VANQUISH Gameplay is here  (Read 21343 times)

Offline Kori-Maru

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Re: VANQUISH Gameplay is here
« Reply #45 on: June 09, 2010, 01:58:36 am »
After watching this, I'm SO ready for E3.  Um so what kinda of game engine is VANQUISH is using?
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Offline Sharky

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Re: VANQUISH Gameplay is here
« Reply #46 on: June 09, 2010, 02:28:36 am »
Quote from: "Kori-Maru"
Um so what kinda of game engine is VANQUISH is using?
It's running on a modified version of the Bayonetta engine.
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Offline STORM!

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Re: VANQUISH Gameplay is here
« Reply #47 on: June 09, 2010, 06:36:14 am »
What's the problem(if there is a problem) about Vanquish being made by Platinum? Yeah, they made it and they want to show this to people, since they need to promote theirselves, but still being a Sega game.

 Do you guys think every game made "inside" Sega was completely made there? It was not. A lot of games made in-house actually were not made there, inside Sega and not by Sega employees. Fighting Vipers is an example. Dragon Force is another.

 However, I have to agreed about those titles we surely know were made "outside" Sega, like Treasure's ones. Looks like there are some issues about Sega using these characters from games not made completely in-company, even when we know that Sega owns the whole rights about them; or Sega just don't want to use them. Maybe there is a unknown deal by us beside Sega and those companies... I really don't know what happens.

 Have you ever seen a character that Sega owns but was made by another company in some "megamix" or "compilation" title? I can't remember any...
 
 You can't find them on Sega Superstars, Superstars Tennis, Allstars Race, Fighters Megamix... etc... they never makes a single appearence.

 I mean, why? Sega can not use Gunstar Heroes characters? Shining characters? Bug? Pulseman? Vectorman? Streets of Rage? There are so many!

 The only time I have seen a not-made-by-Sega character on another Sega title, was Shinguuji Sakura, from Sakura Taisen. She made a cameo on the already dead Sega Splash Golf, an online golf game. She has joined Sonic, Nights, Carbuncle and Opaopa.

 Personally, I think it's weird that Bayonetta was not in SASAR, as like Jack, from Madworld. They lost a chance to promote their very owned characters, right?

 Let's wait and see what happens with Sam in the future ;p

 
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Offline Sega Stylista

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Re: VANQUISH Gameplay is here
« Reply #48 on: June 09, 2010, 10:10:27 am »
Quote from: "Sharky"
^ I think at the end of the day Sega has is known for more then just their original in-house developers. It's more of a brand and there are a lot of things recognizable to the brand. When I think of Sega I usually think of very fast paced, very actiony, Very Arcady games that are unashamedly 'videogames' and don't pretend to be anything else. They'll have a big 'SCORE' in the top corner, LIVES in the bottom.Great things like that.

Of course this isn’t every Sega game but that’s my general idea of what makes Sega, Sega. Although the Treasure games aren't made by Sega they fit the bill of what it is to BE 'Sega'. I think the same thing goes for Bayonetta and Vanquish. Both are very fast, very actiony... often kind of cheesy and unashamed to be a videogame.

I think they fit the bill of 'Sega'. Of course there are games not made by Sega at all that I also think 'this is something i could imagine Sega making' and there are Sega games I could say 'This is something i could ONLY imagine Sega making.'

(NOTE: I've had a drink, currenly what I said makes sense to me... It may not actually make sense.)

Really?  I thought that was just *excellent*.  Thanks.

What did you have to drink?  I want some. . .
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Offline Team Andromeda

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Re: VANQUISH Gameplay is here
« Reply #49 on: June 09, 2010, 10:49:58 am »
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I think at the end of the day Sega has is known for more then just their original in-house developers. It's more of a brand and there are a lot of things recognizable to the brand.

That to me died out with the Mega Drive .

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Although the Treasure games aren't made by Sega they fit the bill of what it is to BE 'Sega'. I think the same thing goes for Bayonetta and Vanquish. Both are very fast, very actiony... often kind of cheesy and unashamed to be a videogame.

A Treasure game is a Treasue game. Konami might well own the IP and might well publish the game , but Gradius V is unashamedly a Treasure game - You get the point .

Bayonttea felt more like a Capcom game to me than a SEGA game , and everything DMC IV should have been . Vanquish looks and feels more like a game FROMSOFTWARE would makem, rather  than a SEGA game . Lets just face facts they're Platinium games,  not SEGA ones.

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this is something i could imagine Sega making' and there are Sega games I could say 'This is something i could ONLY imagine Sega making.

That's the killer for me , These are the games SEGA should be making In-House.

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What's the problem(if there is a problem) about Vanquish being made by Platinum? Yeah, they made it and they want to show this to people, since they need to promote theirselves, but still being a Sega game.

Nothing as long as people start saying its Platinum game, just like Gears Of War  is a EPIC game (in more ways than one) and not a MS game .

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Do you guys think every game made "inside" Sega was completely made there? It was not. A lot of games made in-house actually were not made there, inside Sega and not by Sega employees. Fighting Vipers is an example. Dragon Force is another.

No which is why for many Until Camelot make a Shining Force game it will never be a  True Shining Force game , I'll give more Credit for D2 to WARP than I would SEGA, even though SEGA published it . I don't get the Fighting Vipers rant , its a SEGA game  developed In-House , both for  the the Arcade and Saturn
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Offline STORM!

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Re: VANQUISH Gameplay is here
« Reply #50 on: June 09, 2010, 11:09:53 am »
The Shining titles made only for mobile phones are excellent and looks like the ones made by Camelot. But it's true, people(as like me) want Camelot to make a new Shining game, since Sega has disappointed us with the recent titles. However, none of the titles were made inside the company; all the titles were made by other companies.

 About Fighting Vipers, it was made by Sega, but they have hired an external studio to finish the job.


 
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Nothing as long as people start saying its Platinum game, just like Gears Of War is a EPIC game (in more ways than one) and not a MS game .

 This is the only issue I can see about these titles...

 [/color]
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Offline Sharky

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Re: VANQUISH Gameplay is here
« Reply #51 on: June 09, 2010, 10:25:31 pm »
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A Treasure game is a Treasue game. Konami might well own the IP and might well publish the game , but Gradius V is unashamedly a Treasure game - You get the point .
I think at the end of the day Segas games are a hodge podge of lots of game styles and types. They were never one to stick to one genre or one style. Many of Segas best known and loved games have had outside help or even been developed outside of Sega.

I think Segas style isnt limited to what they produce inhouse, it's more a feeling you get from playing their games. There often colourful, light hearted, easy to pick up and play... fast actiony.. arcadey.

And I think Konami and Capcom often replicate the same style... I think Okami could have been a Sega game, Viewtiful Joe too.



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Bayonttea felt more like a Capcom game to me than a SEGA game , and everything DMC IV should have been . Vanquish looks and feels more like a game FROMSOFTWARE would makem, rather than a SEGA game . Lets just face facts they're Platinium games, not SEGA ones.

16 Years ago you could have said the same thing about Streets of Rage, 'this feels more like a Konami game' or Sonic 'this feels more like a Nintendo game'. But they are now iconic Sega series.
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Offline Sega Stylista

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Re: VANQUISH Gameplay is here
« Reply #52 on: June 09, 2010, 11:56:22 pm »
I consider Fzero, Star Fox, Sin & Punishment, No More Heroes sega style games.

Sega style has variations but the emphasis on arcadey and intense action, innovation, and style seem to be consistent themes. Cheesy and campy stories and characters. . .

If somebody's fucked up because platinum is doing a game rather than Sega in-house than that's just a wierd idolatrous preoccupation with a logo and a corporation.

Somebody scan the Official Playstation Magazine preview of Vanquish, touches on a lot of stuff discussed here.
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Offline Team Andromeda

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Re: VANQUISH Gameplay is here
« Reply #53 on: June 10, 2010, 03:32:42 am »
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I think at the end of the day Segas games are a hodge podge of lots of game styles and types. They were never one to stick to one genre or one style. Many of Segas best known and loved games have had outside help or even been developed outside of Sega

That is true for many Publishers mate, bar ones like Square and even they went nuts with all different genre's on the PS2 , hell they even made a shooter onthe PS too .  SEGA did used to have this image and coolest for publishing edgy type games, that sort of died out with the Mega Drive, came back slightly with the DC and then died a death . The like of EA now have a broader line up of game than SEGA

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I think Segas style isnt limited to what they produce inhouse, it's more a feeling you get from playing their games. There often colourful, light hearted, easy to pick up and play... fast actiony.. arcadey.

They used to be , not any more . I just think you're hyping up Vanquish and Bay to cover SEGA's pretty lame In-House games so far . Konami may well have had Producers saying this and that must be in the game, or can't make into the game . But anyone that plays Gradius V gets the feel the this a Treasure game , one where Treasure and  Hitoshi Sakimoto seem to be able to make the game and music feel and as one, and take the game out into Orbit (quite literary).

You know that buzz you only seem to get from a Treasure shooter, and where even though its only about 8 people worked on the game, they make the Hardware sign and produce some awe inspiring stuff, and where you're almost have to turn the Hi-Fi to full blast . No one in the gaming community says look at Konami they're so 'Hardcore' (hate that term) only they can produce this stuff. Everyone I know always give credit to Treasure .

Treasure do to shooters what SEGA do to racers . Somehow make a established genre their own , make each new game feel fresh , combine it with amazing Art and gamepaly and make the gameplay and music feel as one . To give the gamer an unbeatable experience and one hell of a Buzz .

I miss those days when I could say Only SEGA could make this or that . They're gone seemingly forever , and I can't help but feel that's why you're hyping the Platinum games up so much, becasue SOJ In-House consumer developments have been pretty ordinary of late , and depressingly disappointing in terms of Tech and Art

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16 Years ago you could have said the same thing about Streets of Rage, 'this feels more like a Konami game' or Sonic 'this feels more like a Nintendo game'

I take it you mean Capcom ? I've always said SOR was a Final Fight Ripp-Off (like FF was a rip-off of Double Dragon) , but then SEGA does what it used to best take and established Genre and put its own spin and take on it . Sonic shows that better than most , couldn't beat Mario of Depth and Platform precision, lets kill him for speed, graphics and Art and sheer coolness.

I can't think of any SEGA game that has the gameplay that comes anyhwere near Bayonetta, Its share far more in common with Devil May Cry and well all know it . SEGA is more known for its VS Fighter Virtual On series, and than any single player action  Mech game. The likes of FROMSOFTWARE have produced Mech action games on the PS,Dreamcast  PS2, X-Box (Metal Wolf was inanely good) 360 and PS3    

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I consider Fzero, Star Fox, Sin & Punishment, No More Heroes sega style game

I really don't know how anyone can say that . F-Zero looked and sounded unlike pretty much any racing game I had seen before, but that inthe Arcades or Home. It was for the me, the game that made me want to buy the Snes. Star Fox came out years before Panzer Dragoon. It didn't look or feel like a SEGA game at all.  Sin and Punishment was vastly overrated, but it didn't play like any SEGA shooter, and no more Heroes looked quite unlike any game I seen before ( I look over how actually poor the game was).

I know you'll hit back with the Cel Shading , but bare a couple of things in mind. Fear Effect had a similar effect years before JSR on the PS, and Looney Tunes onthe DC, was shown off before JSR and had Cel shading its self

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Sega style has variations but the emphasis on arcadey and intense action, innovation, and style seem to be consistent themes. Cheesy and campy stories and characters. . .

Things one can say about the likes of Capcom . Strider is famous for its style DMC famous for its action , and it doesn't get any more cheesy than the Dialogue in Resident Evil.

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If somebody's fucked up because platinum is doing a game rather than Sega in-house than that's

Its a genuine concern. I never liked SEGA Arcade games, not for the ones they just published and didn't develop. I didn't like the Saturn and Dreamcast for the games SEGA published , nor I love those systems for the games SEGA developed In-House 1st and foremost  , because in those days it didn't get any better . Why is nobody hyping up Alpha Protocol, because its just the dame deal as with Platinum. SEGA owns the IP and gets a Developer into develop  it for them. We and  all going to give Credit to Acclaim for F355,  because they punished it the west, they owned the Ferrari rights at the time

SEGA should lay off its entire 2000+ Staff and just become a 3rd party Publisher . After all its doesn't mater who's developing it, its all about how's publishing it :roll:
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Offline Centrale

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Re: VANQUISH Gameplay is here
« Reply #54 on: June 10, 2010, 12:56:02 pm »
The industry has changed fundamentally.  More and more designers are taking the opportunity to establish their own studios and have more creative control than if they remain within a huge developer/publisher.  Sega deserves credit for recognizing and moving quickly to sign on Platinum, and I hope they do it again.  Bayonetta in particular is thoroughly infused with respectful and playful nods to Sega history -- it would have had to have been a very different game if published by anyone else.  I think Sega was smart to publish Gunstar Heroes, the Wonder Boy/Monster Land series, and Frogger in the west too.  Their portfolio has always been a mixture of in-house and licensed games, dating back to the early 80s.

In my view, Sega has really turned things around in recent years, and this current era that I think began around the time of Valkyria Chronicles has been getting better and better.  The Yakuza series is finally gaining a little traction in the west... a new Virtua Fighter on the way... the Virtual-On series is enjoying a nice revival... Dreamcast games on the way... excellent new HD versions of OutRun and After Burner... Super Monkey Ball establishing a solid presence on the Apple platforms... interesting developments with a new 2D Sonic as well (although I must admit I am of that rare breed of Sega fan who doesn't often play Sonic games, I hope the best for the fans who do though!)... overall I think they've done a good job of making necessary adjustments to remain in business, while keeping most of the intangible characteristics "Sega-ness" intact.  Of course those intangible characteristics could be endlessly debated... I'm sure they are within the company itself to some degree.  Looking forward, I'm really excited to see what comes next.  Things are never going back to the way they were.  But compared to the early-mid aughts, some pretty bleak years in my view, I sense a very revitalized atmosphere in Sega.
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Offline Team Andromeda

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Re: VANQUISH Gameplay is here
« Reply #55 on: June 10, 2010, 02:17:12 pm »
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Sega deserves credit for recognizing and moving quickly to sign on Platinum, and I hope they do it again. Bayonetta in particular is thoroughly infused with respectful and playful nods to Sega history

Singing up Platinum was a no brainier really , like EA getting the Infinity ward staff to make games for them after they left . Given all the wide spread attention the games created.

I remember one of the 1st interviews Platinum gave. Where they confirmed many companies were after them, but the reason they choose SEGA is because SEGA would take a hands off approach , and yet Platinum make the games they wanted to make. So they're Platinum games, with very little direct input from SEGA. I know people will highlight the Space Harrier Level or what ever .

That is nothing more than the Platinum saying we have this neat idea for a Mini game, may we be allowed to use the Music from the Arcade version . It just a little bit of fan service that's all, because like a lot of people , Platinum quite liked SEGA Arcade games  .

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Their portfolio has always been a mixture of in-house and licensed games, dating back to the early 80s

That is true for quite a lot of 3rd parties , going right back to the early Activsion and EA days .

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The Yakuza series is finally gaining a little traction in the west... a new Virtua Fighter on the way... the Virtual-On series is enjoying a nice revival... Dreamcast games on the way... excellent new HD versions of OutRun and After Burner... Super Monkey Ball establishing a solid presence on the Apple

The Yakuza series is for me being run in to the ground , and its quite interesting to see Nagoshi-san make endless sequels to it , when he said there is no challenge in creating sequels back in 2004, and that he was going to show the way on how to create new content  .
 Everyone is porting games over to the Apple , Namco even set up a Digital Studio years back just for things like that , and the rest of ports of SEGA Arcade games, they're not new versions , but ports of Chinhiro or Lindberg arcade games.

They are nice moves , but it really is Time  for SEGA Japan In-House teams hit back with strong Content , cutting EDGE tech and some great games on the PS3 and 360 . That is the only way SEGA will really get back with the true gaming public The casuals won't care and buy SONIC come what may .

But SEGA imagine is hurt badly with gamers,and there is no point in making out otherwise  . Not just with  people how always hated SEGA, but people who genuinely did like SEGA and have a lot of time for the Group .
We can hide behind Platinum all we want, but really what's needed is SEGA Japan to take up the fight, and give fans reasons to cheer and reasons to celebrate SEGA  . SEGA Japan needs to make it's own High End action game for the world, make its own RPG's  (after all in the 32 and DC era it made some of the best) .

Just really give a few games to show the real Sega is still there .  I agree SEGA is making some nice moves and deals , but its time for SEGA Japan In-House studios to really make the PS3 and 360 sing . Its been so long since Val
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Offline Deefy

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Re: VANQUISH Gameplay is here
« Reply #56 on: June 10, 2010, 07:13:28 pm »
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They are nice moves , but it really is Time for SEGA Japan In-House teams hit back with strong Content , cutting EDGE tech and some great games on the PS3 and 360 . That is the only way SEGA will really get back with the true gaming public The casuals won't care and buy SONIC come what may .

But SEGA imagine is hurt badly with gamers,and there is no point in making out otherwise . Not just with people how always hated SEGA, but people who genuinely did like SEGA and have a lot of time for the Group .
We can hide behind Platinum all we want, but really what's needed is SEGA Japan to take up the fight, and give fans reasons to cheer and reasons to celebrate SEGA . SEGA Japan needs to make it's own High End action game for the world, make its own RPG's (after all in the 32 and DC era it made some of the best) .

Just really give a few games to show the real Sega is still there . I agree SEGA is making some nice moves and deals , but its time for SEGA Japan In-House studios to really make the PS3 and 360 sing . Its been so long since Val

I absolutely agree, but i'm also very pessimistic because the resources allocated to R&D are less and less every year especially on the CS side and then i see a continually generalized downsizing that if brought back the assets, is also a sign of lack of "good" ambition; if then we compare the situation of SEGA with the "rivals" companies all this takes even more emphasis.
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