Author Topic: Sonic Generations Discussion  (Read 140189 times)

Offline Radrappy

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Re: Sonic Generations Discussion
« Reply #330 on: May 20, 2011, 01:42:39 pm »
What multiple paths did Final Rush have?  I don't recall it having any.  None that were intended anyway.  And Eggmanland was a frustrating pile of poo.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #331 on: May 20, 2011, 01:53:13 pm »
One thing I want to point out is, that the level design for c.sonic looks amaaaaaaaaaaaazingly well designed. I mean like if this is just green hill, I CANNOT WAIT FOR THE NEXT ZONES. Ice cap with a new remix track(it's impossible for them to forget about it), nuff said *cries manly tears
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Offline Trippled

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Re: Sonic Generations Discussion
« Reply #332 on: May 20, 2011, 02:25:03 pm »
Quote from: "Radrappy"
What multiple paths did Final Rush have?  I don't recall it having any.  None that were intended anyway.  And Eggmanland was a frustrating pile of poo.

The first 3d segment of Eggmanland  had plenty of alternate paths. And Final Rush also had plenty of Rails that went all over the place.

I'm not refering that there should be Levels full of Rails and Cheap Deaths, just Level Design intentions.
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #333 on: May 20, 2011, 07:39:55 pm »
I should say that, I absolutely love the new colourful menu/loading designs, I have no idea where Sanus is getting this 'Sega America' nonsense from.

I was INSTANTLY reminded of the classic Japanese Sonic box arts (and European Sonic 1) when I saw it, so if it wasn't a hommage to those old box arts then it's a bloody strange coincidence!
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Made by SEGA

Offline Radrappy

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Re: Sonic Generations Discussion
« Reply #334 on: May 20, 2011, 08:51:16 pm »
Yeah, the loading screen looks great.  Uranus be trippin balls.
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Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #335 on: May 21, 2011, 01:52:27 pm »
The loading looks decent. I am talking about the menus, text and shapes though. All of the ones used are literally stock objects that come preloaded in game development kits - Literally what SEGA America does for their site layout. Just because they have zigzags means nothing, the menus in almost every single Sonic game outside of Unleashed and some weird spinoffs are almost always much much much more professional looking and use assets that have been in the series since the Dreamcast days.
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Offline Trippled

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Re: Sonic Generations Discussion
« Reply #336 on: May 21, 2011, 02:33:37 pm »
In terms to how it's navigated I can agree with Unleashed and Secret Rings etc., but I don't see the problem with the looks.
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #337 on: May 23, 2011, 03:19:25 pm »
Gamesradar's hands-on

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Sonic Generations: If ever a game was built for speedruns, it's this

http://www.gamesradar.com/xbox360/sonic ... 4725980040

Awesome , can't wait to spend hours and hours speed-running in both modern and classic
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #338 on: May 23, 2011, 06:49:03 pm »
Oh I remember him. That's the guy who gave sonic 4 episode 1 a 9/10
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #339 on: May 23, 2011, 07:37:41 pm »
^ He rated it highly for the replay value and how speed runner friendly it was. I believe his feelings towards the graphics and music has become less positive since release, but he still enjoys the game.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #340 on: May 23, 2011, 09:42:43 pm »
Yeah, I expressed my thoughts about it allready at the SSMB. Basically just like Jim Sterling lost his credibility when he gave colors a 4.5, this guy lost his credebility with the  9/10

In the end it's his opinion... but 9/10? Sorry mate :|
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #341 on: May 24, 2011, 01:52:13 am »
Quote from: "CrazyTails"
Oh I remember him. That's the guy who gave sonic 4 episode 1 a 9/10

in term of speed-run he knows what he is talking about, since he is the guy who did this great splash hill run before anyone else
[youtube:1jr2lzdy]PrkeyrU3wSw[/youtube:1jr2lzdy]

i am myself disagree with his scores for sonic 4 or colors.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #342 on: May 24, 2011, 06:36:36 am »
Well he did seem to love the physics, don't know why he's being all Einstein towards it now

Quote
Sonic's movement reminded me a lot of Sonic Colors'. His jump is surprisingly shallow, making some platforming sections that should have been easy actually rather tricky. Also, rolling into a ball and hitting a spring doesn't carry inertia like it used to – running into said spring and staying on your feet to run up walls is the way to get up them.

You know, this is just wishful thinking but I think he played an older build. I ended up being excited more after the gametrailers pre E3 video's because a lot of tweaks I saw in the physics. Sonic moves way more fluid, there is more inertia, sonic's jump is a bit more floaty (in a good way, closer to the classics) and last but not least, uncurling is gone(whoohoo)

Don't know if you've seen this yet but the fact they're still busy tweaking the game even now gets me really excited

[youtube:1n8fy217]ifChuJKKZQg[/youtube:1n8fy217]
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #343 on: May 24, 2011, 08:22:47 am »
If one more SEGA rep says "speed as a reward", I'm going to lose it.

I don't disagree with the concept, it's just that the phrase has been used far too much in the past two years.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #344 on: May 24, 2011, 08:38:07 am »
Lol why? Alot of people think that sonic's concept is "only" about speed. It's a good  thing they're trying to change that image a bit, at least for classic sonic. I've seen plenty of comments at gametrailers reacting to the quote and be like, yeah actually that is how it was.

No mo speedboosters and boost meters!!

What's your problem barry!?
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