Author Topic: Yukio Sugino interview - Sega past, present and future  (Read 3976 times)

Offline Sharky

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Yukio Sugino interview - Sega past, present and future
« on: April 27, 2011, 02:01:35 pm »
If any writers can put this on the front page that would be great, I've got so much to do today. =s


Quote
Yukio Sugino, director of internal game development at Sega's Japan home office, has a clear idea of what makes his company great. "Sega's philosophy has always been that creativity is our lifeblood," he said in an interview published in this week's Famitsu magazine, "and we try to reflect that not just in what we make, but in all aspects of our work. Staying consistent with this spirit is what's allowed us to approach the world of entertainment in such a broad scope."

A lot of that broad scope lay in the fact that Sega -- especially back in the days when it was a hardware manufacturer -- had a worldwide strategy for its consoles and arcade releases starting way back in the 8-bit days. "With the arcade business at the time, we never really divided our market between Japan and overseas," Sugino said. "Our approach was that we were selling to the world -- there was never any discussion over adjusting our games for this or that region. With arcade games, you're already losing the customer if he has to read the instruction card; you have to give him more enjoyment than he's expecting for the money he pays. If we want that to happen, we can't afford to have a language barrier, we can't afford to make the controls difficult to understand."

What were the big turning points for Sega's arcade business? For Sugino, who joined Sega in 1993, the answer's obvious. "Focusing strictly on games, the fighting game boom kicked off by Capcom was a major one," he said. "It created a real-life community; it reinforced the fun of going someplace where people share your likes and your hobbies. Another one is online. Sega's been involved with mobile providers ever since Virtua Fighter 4, and more recently there's been Border Break, a network game where up to 20 players can compete at once. Games like that let you go to the arcade and enjoy what makes network gaming fun without a lot of trouble, and I think that's one big advantage that arcades still have."

On the consumer side of things, Sugino can't ignore the effect that Sega's retirement from console sales in 2001 had on the company. "Certainly that'd be when we retired the Dreamcast from the market," he responded. "We tried to become a software company, but it's been difficult for us to shake off the DNA stored within us from our hardware days. At Sega we've always had this deep-rooted thought that we needed to have representative games in every current genre in order to attract all walks of gamer. That's really a first-party hardware marker philosophy, though, and the fact is that if a game doesn't attract much of a userbase, then the industry really doesn't need it. So we needed to change our concept to simply making gamers as happy as possible with our games, and changing that mindset was pretty hard for a lot of our company groups."


Where does Sega's future lie? In Sugino's eyes, it's all about attracting as many people to their work as they can. "I want to get as many people around the world as possible interacting with the entertainment Sega produces," he said. "Our team members have spent long nights trying to make games as fun as they can get them, really valuable experiences. From my standpoint, seeing games like that go unnoticed by people is about the saddest thing I can think of. As a company, we need to bring our newest creations wherever they can go and show people the fun involved with them. This challenge of bring Sega-style play, Sega-style entertainment, Sega-style content to people worldwide is the road Sega needs to tackle going into the future."

http://www.1up.com/news/sega-developmen ... ses-future

I like this guy.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline tarpmortar

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Re: Yukio Sugino interview - Sega past, present and future
« Reply #1 on: April 27, 2011, 04:39:57 pm »
Everybody sucks at keeping secrets but SEGA, Project Cafe, 3DS, they leaked. Nintendo used to be good at keeping secrets. Now not so much.

However SEGA has kept the Dreamcast 2 under wraps for ten years!!!!!











 :lol:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »