lol wow.
What?
I hate the enemy bouncing shortcuts. Since when were shortcuts based on bouncing on them?
And yeah, I agree with Spindash being WAY too overpowered.
There were a ton of these in Sonic the Hedgehog 2, and many in other games in the original trilogy allowed it, but were way better because your bouncing momentum increased by a lot with everything you hit. It would allow for experimentation there, not in Generations, but I am glad bouncing is there at all. It proves the homing attack addition in Sonic 4 was a also complete joke/lazy design.
People really need to be a lot more vocal about rolling in general I think, or else nothing will change. The spindash is just awful and too fast and needs to be used way too often (why do you need to use it to get in one of those holes near the end anyways?). Every time I play the demo it just feels so wrong that I cannot hold down at all times. Sonic 4 allowed it, but was shittier than this, there you would slow down too for some reason.
Otherwise, it is all close enough for it not to matter. I am really only worried about the level design. I do not want to fucking speedrun, I want to play a platformer, then do that stuff later if I liked the levels enough.