For someone who claims to know so much about the industry to not know the likes of Quake were ported the Arcade (before Outrigger) is telling, never mind that the likes of Half Life II and counterstrike also made it to the Arcades(ok they came latter, but yes there's been examples of FPS in the Arcades) . Anyway to look over where SEGA got the inspiration for the OutTrigger - where the team were big fans of Doom and Half Life is just being silly.
I did not say Sega wasn't inspired by any games i said they don't follow the trend or the bandwagon like many others do. Anyone else would have released OT as a console game but Sega chose the arcade route which was a brave move because no one was doing it at that time. Do you really think OUTRIGGER's development started after Quake's release in the arcades? A glorified port? Its the case of beating the rival to the punch. Just like what happened with JSR and another game that had cel shading when everyone knew that sega had developed that process first.
And the point still stands because not many companies or console/arcade operators were getting into FPS which was still the domain of the PC world and was yet to break big on the console world. Only a few attempted to bring that genre to the console masses with Sega among them.
But here's a better example. Streetfighter 2 is a clear case of what i'm talking about. Sega decided to cash in but they went beyond what anyone else would have done with two titles that would have a lasting affect on that genre. BURNING RIVAL and VIRTUA FIGHTER. The VF is more than obvious but BR an often overlooked title, while not setting the world on fire did something that Capcom and many others ended up doing by using anime/cel like sprites graphics for the game so it looked like you were playing a fluid cartoon/anime. Something as i said that capcom ended up doing two years after.
? You the one that hated Naka for doing it hates PSO and wants SEGA to go back the the series routes and that's fair enough . And even the casuals know SEGA does spin off's they only had to play Sonic Spinball or Golden Axe the Dual, Ax Battler (since we're talking of Golden Axe) . So I do not get your silly little points.
How does my opinion actually make a difference to what Sega has historically done with creating spin offs of their games? This is just a distraction because you've lost the argument.
And even the casuals know SEGA does spin off's
Apart from you it seems.
I think Sonic was created more for SEGA tying to take on Mario more than showing off SEGA hardware. There's been great Sonic games on 'Non' SEGA hardware be that Neo Pocket, GBA, DS and even now the Wii, 360 and PS3 . The huge trouble was people wanted to play as Sonic and its taken years for the Sonic Team to come round to that issues and now that they have Sonic is getting right back on form with Generations & Colors.
Wrong it was a bit of both. The game itself utilized the respective hardware's strengh which was one of the mainpoints for the Sonic series. its not much of a coincidence that the game series has suffered now that Sonic's main function was removed be it with games with poor design,ideas and execution.
? I never said you used it twice, you used it and that's all I was replying too still . The only one that change their tune is you in you previous post you even said this No it wasn't it was £40 next you'll be making out that Saints Row III RRP is £15. Don't believe me, go to Ubisoft official website to see the RRP in full effect
Cut the distraction, i just like you to point out where exactly did i mention the word Climax in psp BF? And what the hell are you babbling about saints row? You really are losing the plot.
? Outun was an Arcade smash and SEGA sold all of the 30,000 Coin Ups in Manufactured on terms alone it was a complete success . Samba was a great success for SEGA that's what gave the green light for the DC version and the update.
OUTRUN? Now what are you talking about?
Nobody mentioned OUTRUN. Boy you really are insane.
The DC version of Samba got made because it was easy to port, the arcade game itself was never a smash hit. It sold the units to the operators, yes but the people actually paying and playing the game wasn't as big as the operators thought which is why the update sold less than sega expected and which is why there hasn't been any updates or sequels since then.
I would call it a success because that also how SEGA makes money- ie selling hardware to Operators) not just on how many times people pay the to play the games(granted that's why the most money is) but like a lot of Laser Disc games at the time, they were very unreliable and not suited to the smoke/ dust filled Arcades and being on for hours and hours on end
Yes but success also determines the next game or sequel to be made that's the point i'm making. TIME TRAVELLER could easly be called a smash hit because it sold very strongly but not many people actually played it oin the arcades. That's part of the reason why any followup that an arcade gamemaker may undertake is important because if the first game didn't do well in the arcade centres the operators won't order another version or sequel or type of it again.
None of us now it would sell decent on Kinect, because SEGA hasn't tried it and even if they were it could be a nice cheap and simple production and if you are to go on sales before then sales of Golden Axe show the IP is dead . Looking over to make a new Golden Axe game would need a much bigger team and bigger production budget if its to have any chance of taking on today's 3D action games
I never said GAXE would be cheaper to make. But neither would SAMBA if moved to the Move will probably not only have to use the move preperial but the 3D element as well as well as obtaining the licenses for the music it may want to use. And then you have to create a new game around it.
Be nice if you just have a open mined , some people wants a new Golden Axe and people like Sharky make a decent case. I like to see a new Space Channel 5 game or more so a new Shinobi game and can all debate the pro's and con's. Why you have wade in with the Trademark insults and turn everything into a hate war and you know more than anyone about SEGA I really do not know
I haven't turned this into a hate war. The problem is and always been you. The problem with you is you want everyone to agree with you and you only. Your arguments don't make any sense at all. You come with this laughable premise about GAXE being dead because the genre its in is being dead when that genre its in has several succesful franchises which are still going. Yet when someone makes the same point to you about the games that YOU like being dead it you go into a triad and slander their character. And when that doesn't work you distract that person by creating more arguments on silly little things. The reality is this, GAXE has more of a chance to come back than SC5 because its a more better known title and its seen as a prestige Sega title. As the countless ports prove. Now will it come back as a new title? Who knows. But the game retail wise has been more successful than SC5 and SAMBA. That's a fact. Sega has brought those two titles back on more than one occassion and they have failed. Now to me that's a proven case of a game being dead,you can keep making points about Kinect and move but there's no guarantee that the games will succeed when they haven't succeeded on platforms with a bigger userbase. I don't have anything against SC5 and Samba, i would welcome their return but i'm not blind to the reality of their situation like you are. Its obvious you don't like GAXE because of your constant erronous attacks about the genre its in doesn't sell when in fact it has and still is. Now please cease your zealous behaviour
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