Author Topic: SASASR  (Read 170844 times)

Offline Dr. SEGA Monkey

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Re: SASASR
« Reply #15 on: February 08, 2010, 08:50:58 am »
Framerate is very poor. Normally, it looks a little below 30 fps, then it dips even lower in the weirdest places. Like when you drift around a corner or before the race even starts when the camera turns around the racers.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: SASASR
« Reply #16 on: February 08, 2010, 08:55:57 am »
I can tell the framerate isn't all that great but it's playable. Nothing gamebreaking for me so far. I finally managed to get first after about 40 minutes of play time. I can see myself having a lot of fun with this game with some of my fellow SEGAbits pals.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: SASASR
« Reply #17 on: February 08, 2010, 09:23:09 am »
Why are you having done made frame rate bad Sumo.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: SASASR
« Reply #18 on: February 08, 2010, 09:23:59 am »
Quote from: "Pao"
What about PSN?
They don't update till the 11th. :(
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: SASASR
« Reply #19 on: February 08, 2010, 09:34:29 am »
'That's no ordinary shock-wave, it's an echidna shock-wave!'
'Amigo will make the rhythm get you'

I'm probably paraphrasing but I like the commentator a lot.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline max_cady

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Re: SASASR
« Reply #20 on: February 08, 2010, 12:07:20 pm »
Something really screwy is going on with my Xbox 360 Free Gold Card.

I punched the code into my Xbox Live account no prob. But I still can't seem to download the darn thing, it's still stuck in 1% for quite a while.

Update: Never mind, it's working now. Guess there was delay between synching my Xbox.com account with my Xbox Live one.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: SASASR
« Reply #21 on: February 08, 2010, 01:23:40 pm »
Quote from: "Monkeroony"
'That's no ordinary shock-wave, it's an echidna shock-wave!'
'Amigo will make the rhythm get you'

I'm probably paraphrasing but I like the commentator a lot.

I was testing out if the tracks were doable backwards... Here are the 'backwards' phrases I found, (possibly slightly off as I don't remember them word for word)

'Direction isnt in Sonics game plan'
'You going the wrong way'
'I'm amazed at what I'm seeing from Sonic'
'Wonder what the plan is there?'
'Is Sonic playing CHICKEN here?'
'Sonic, happy to go head to head with the trafic'
'Careful folks, racer on the rampage'

oh and the answer is, NO... you cannot do it backwards...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Waffle

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Re: SASASR
« Reply #22 on: February 08, 2010, 01:35:33 pm »
So I actually played it and the frame rate is not smooth at all. I also do not like all the weapons, but I guess that can be disabled.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: SASASR
« Reply #23 on: February 08, 2010, 01:40:11 pm »
S0L said the demo is a earlier build and that the framerate is better in the final build

Here is a video with Sonic in first place

[youtube:34967yk2]FckOYvp-xMs[/youtube:34967yk2]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: SASASR
« Reply #24 on: February 08, 2010, 02:00:11 pm »
I haven't really noticed the frame rate dips.

Does billy hatcher keep beating you guys on advanced?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SASASR
« Reply #25 on: February 08, 2010, 02:02:44 pm »
I liked the demo a lot. I played it for like two hours, so I guess that is a good sign!

I had no framerate issues at all, but for anyone who is worried that should be an easy fix, not to mention they can always patch it.

My main problems with the game are that the weapons are stupid at least by design - Just weird generic stuff that has nothing to do with SEGA and the announcer is just not funny or... Anything. I am sad to say I will have him off at all times.

But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels? I guess they wasted their whole budget on characters... Oh well, at least they look nice, I guess, but they better have some good DLC courses! Three Seven Speedway FTW

The best part of the demo though is the intro. Jacky's special move is so amazing that I think people should buy the game just for that.

And the new SUMO logo is excellent, too bad they could not have done the same with the SEGA logo!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: SASASR
« Reply #26 on: February 08, 2010, 02:37:59 pm »
Quote
But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels?

I hate this game so much, and it makes me sad people here are buying it.

There, I said it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: SASASR
« Reply #27 on: February 08, 2010, 02:45:19 pm »
Quote from: "MadeManG74"
Quote
But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels?

I hate this game so much, and it makes me sad people here are buying it.

There, I said it.

But it has great detailed tracks, is colourful, has great music... and its fun?

Its everything AvP isnt, and its got more Sega tracks then AVP!!!! Whats the problem here?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Monkeroony

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Re: SASASR
« Reply #28 on: February 08, 2010, 02:46:12 pm »
Well I'm buying it because I liked sonc heroes, jsrf, monkey ball and hotd.

I also like sumos outrun online arcade.

They have made some really bad decisions in this game though, I doubt it will hurt it too much overall.

I played it for about an hour straight and genuinely enjoyed it!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: SASASR
« Reply #29 on: February 08, 2010, 02:54:45 pm »
Quote from: "Sharky"
Quote from: "MadeManG74"
Quote
But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels?

I hate this game so much, and it makes me sad people here are buying it.

There, I said it.

But it has great detailed tracks, is colourful, has great music... and its fun?

Its everything AvP isnt, and its got more Sega tracks then AVP!!!! Whats the problem here?

If Alien Vs Predator had nearly no Aliens or Predators, and instead was full of Ewoks, Jedis and Jar-Jar Binks because they are more marketable, then I probably wouldn't like AVP either.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »