Author Topic: SASASR  (Read 170884 times)

Offline nuckles87

  • *
  • Posts: 1461
  • Total Meseta: 7
Re: SASASR
« Reply #45 on: February 08, 2010, 08:41:48 pm »
I think that "filter" your talking about is the motion blur from the boosts. I rather like it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: SASASR
« Reply #46 on: February 08, 2010, 08:52:07 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Happy Cat

  • *
  • Posts: 3856
  • Total Meseta: 48
Re: SASASR
« Reply #47 on: February 08, 2010, 09:25:40 pm »
Quote from: "Sharky"

Rofl :afroman:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SASASR
« Reply #48 on: February 08, 2010, 09:42:18 pm »
Correcting the earlier mention of the Sonic tracks being Sonic Heroes tracks: I'd say the Sonic tracks are more of a 50/50 split. Half Heroes elements and half elements that represent a variety of Sonic games. Whale Lagoon has a Sonic Adventure/Sonic '06 feel, Lost Palace has a Green Hill Zone vibe (crabs, chomper fish, checkerboards). The casino levels look nothing like Heroes in some sections, feeling a bit more like Sonic Adventure's casino.

Anyway, here's my impressions:

I played the demo a good ten times, half Sonic and half Banjo. Really awesomely fun stuff!

I can see the HUGE amount of variety that the game will offer. The combination of tracks, drivers, power-ups and all-star moves is going to lead to a limitless number of races!

Gameplay is fast and varied. Graphics are gorgeous and the Sega references are brilliant.

My ONE complaint is the lack of at least ONE more IP in the tracks selection. I realize that a lot of the characters represented as racers would probably not offer tracks that are amazingly interesting. Shenmue, Virtua Fighter and Crazy Taxi would bring us realistic, but unbefitting locations. I love those games, but San Francisco or a small Japanese neighborhood aren't at the top of my list. Really, I'd take three unique JSRF tracks to San Francisco (and you can bet there would be Crazy Taxi music thanks to licensed music issues).

The Bonanza Bros, Opa-Opa and Alex Kidd would require Sumo to literally be the FIRST dev studio to create a fully 3D world from these 8-bit and 16-bit classics. Probably too large a task for a racing game. Chu Chu ROcket would be a rather boring track, I mean the entire of ChuChu Rocket features a single frame of a blue and white grid as a potential track location. *yawn*

Anyway, point I'm getting to is Space Channel 5 TOTALLY needed tracks. It brings that sleek, retro, spaceship vibe that no other IP track from the game offers! Plus, SC5 would have doubled for great ChuChu Rocket missions. I mean, Superstars Tennis had a decent amount of SC5 source material to draw from. Anyway, here's hoping for DLC.

As it stands, the game feels like a 8.5/10 to 9/10 (once everything is unlocked).

Akira watches you poop:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

  • *
  • Posts: 367
  • Total Meseta: 0
Re: SASASR
« Reply #49 on: February 08, 2010, 09:51:36 pm »
Make fun of Bentley Jones all you want, he still did this awesome remix:

[youtube:2f4kfns9]9SITtJDz5X0[/youtube:2f4kfns9]

nuckles87, the filter is on screen all the time. I wouldn't mind if it was just during the speed boosts, but it's all the time.

The game is pretty fun, but I wish there was more variety in the tracks! Like maybe a Rez track or a Daytona track or something different! Hopefully we'll have Daytona music unlockable in the game at least.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SASASR
« Reply #50 on: February 08, 2010, 09:58:44 pm »
Wouldn't Daytona tunes might be difficult to get in (well, the ones that don't sing "Dayyyytoooona") due to Nascar copyright mumbo-jumbo?

And I have to agree, Bentley Jones DID make a couple awesome remixes.

I'll admit, the Dreams of Absolution remix is pretty awesome. Especially when edited into insane Unleashed playthroughs by crazy Japanese kids.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

  • *
  • Posts: 367
  • Total Meseta: 0
Re: SASASR
« Reply #51 on: February 08, 2010, 10:03:52 pm »
I think songs are different though. There are songs out there that heavily reference copyrighted stuff without a problem. So the Daytona songs should be fine.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

  • *
  • Posts: 209
  • Total Meseta: 3
  • Chillin' with the Blue Rogues.
    • Upsidedown Fuji
Re: SASASR
« Reply #52 on: February 09, 2010, 12:08:03 am »
I got my offical SEGA sountracks anytime I want. I setup playlists depending on the game I'm playing so even if the ingame soundtrack isn't adequate, my personal collection will compensate. I love custom sountracks!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: SASASR
« Reply #53 on: February 09, 2010, 05:17:39 am »
I had no problem with the music, I thought the whole gamewas really loud; all the sound effects, the announcer and music is really over the top at times.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

  • *
  • Posts: 694
  • Total Meseta: 7
Re: SASASR
« Reply #54 on: February 09, 2010, 06:41:51 am »
I'm still sore about the lack of Musashi..
a lot of positive impressions regarding the demo across teh internetz.

And the intro rocks!  :afroman:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline S0L

  • *
  • Posts: 2
  • Total Meseta: 2
Re: SASASR
« Reply #55 on: February 09, 2010, 07:19:22 am »
Is this the new Sega Nerds then? Without all the extra advertising :P

Glad you're (mostly) enjoying it - and yes, the framerate is sorted for the retail version!

---
S0L
---
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: SASASR
« Reply #56 on: February 09, 2010, 07:35:10 am »
Quote from: "S0L"
Is this the new Sega Nerds then? Without all the extra advertising :P

Glad you're (mostly) enjoying it - and yes, the framerate is sorted for the retail version!

---
S0L
---
It is something like that, we have been joking about making full page ads every time you submit a post.

I have not downloaded the demo on XBL, due to not having a gold account, is it coming out on PSN in this weeks update? Is there going to be a PS3 demo (since some developers don't put one up)?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

  • *
  • Posts: 3856
  • Total Meseta: 48
Re: SASASR
« Reply #57 on: February 09, 2010, 10:55:02 am »
I really want to play this game =P

Hope the demo is up on PSN this Thursday and not next Thursday
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

  • Banned
Re: SASASR
« Reply #58 on: February 09, 2010, 11:24:24 am »
The demo is for Banjo Players only.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Psycho Echidna

  • *
  • Posts: 15
  • Total Meseta: 0
Re: SASASR
« Reply #59 on: February 09, 2010, 05:15:55 pm »
The demo is fairly huge for one track and 2 characters only ... It also looks very similar to the E3 demo. (minus the damn bear).

I was glad not to see the bear mentioned in the intro, I will have to just ignore the art on the box.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »