Author Topic: SASASR  (Read 170910 times)

Offline Mengels7

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Re: SASASR
« Reply #540 on: April 26, 2010, 11:21:00 pm »
I'm in love with Outrun 2 and SASASR is just bleh to me. I'd rather play Mario Kart.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline STORM!

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Re: SASASR
« Reply #541 on: April 27, 2010, 07:11:08 am »
Have you really played Sonic Riders 2? The game is fantastic!

 It's well designed, original, nice sounds, nice tracks and completely fun! It also has more "Sega factor" than SASAR. The gravity system is extremely fun and the shortcuts are ways better than the ones on SASAR.

 It has Hang-On machine, Hang-On sounds, it has KUNOICHI!! And look, this is a Sonic game! Shame on SUMO and Sega for not bring more contents to SASAR.

 Don't need to talk about the "gimmicks"... well, the gimmicks are extremely better on Sonic Riders 2 and works fine. It has a lot of them!

 It has also a story mode, with events and incredible CG movies!

 SASAR is not a bad game, I like it, but it's worse than Sonic Riders 2.

 
 
 And who said I dislike OutRun? Probably Daytona and OutRun are the only "race" games I can play and enjoy. The rest, like Gran Turismo, are just boring...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Deefy

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Re: SASASR
« Reply #542 on: April 27, 2010, 09:42:36 am »
Quote
It's well designed, original, nice sounds, nice tracks and completely fun! It also has more "Sega factor" than SASAR. The gravity system is extremely fun and the shortcuts are ways better than the ones on SASAR.

Yeah STORM! THESE are the real reasons for the superiority of SONIC RIDERS 2 (in my humble opinion).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sharky

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Re: SASASR
« Reply #543 on: April 27, 2010, 09:52:37 am »
I'm sorry but Sonic Riders is one of the worst Sega racers I've ever come across.
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Offline Sega Uranus

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Re: SASASR
« Reply #544 on: April 27, 2010, 01:25:56 pm »
Quote from: "Sharky"
I'm sorry but Sonic Riders is one of the worst Sega games I've ever come across.

I fixed your post for you, bud.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: SASASR
« Reply #545 on: April 27, 2010, 06:09:57 pm »
Sonic Riders wasn't that bad when you got into it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Mengels7

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Re: SASASR
« Reply #546 on: May 15, 2010, 01:36:46 pm »
So uh I haven't played this since launch week. Did we ever get any DLC other than forklift Hazuki and Metal Sonic?
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Offline crackdude

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Re: SASASR
« Reply #547 on: May 15, 2010, 03:53:41 pm »
Quote from: "Mengels7"
So uh I haven't played this since launch week. Did we ever get any DLC other than forklift Hazuki and Metal Sonic?
Nope. The game seriously lost momentum somehow.
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Offline fluffymoochicken

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Re: SASASR
« Reply #548 on: May 15, 2010, 03:59:20 pm »
Quote from: "crackdude"
Nope. The game seriously lost momentum somehow.
Maybe that's because it's a disappointing kart racing game that's too casual for hardcore racing fans, not balanced out enough for casual racing fans, doesn't allow two people to select the same character (in a game with very hard set tiers), and has a limited set of way too similar tracks - none of which are based on classic games that would get older fans excited.

Yeah, I haven't played it since March either.
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Offline Sharky

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Re: SASASR
« Reply #549 on: May 15, 2010, 04:13:16 pm »
I have, its still very fun online... Played it about a week ago.
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Offline crackdude

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Re: SASASR
« Reply #550 on: May 15, 2010, 04:27:44 pm »
I think it's a pretty fun game. Just a little too happy to handle for long sittings lol
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Offline Barry the Nomad

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Re: SASASR
« Reply #551 on: May 15, 2010, 04:37:18 pm »
I wouldn't say the game lost momentum. Considering how quickly the industry moves from release to release, and players are constantly running to the next big thing, I'd say SASASR had the right amount of attention.

The avatar items and Metal Sonic release helped in keeping people's attention on the game.
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Offline Sega Uranus

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Re: SASASR
« Reply #552 on: May 15, 2010, 08:09:03 pm »
Quote from: "Barry the Nomad"
I wouldn't say the game lost momentum. Considering how quickly the industry moves from release to release, and players are constantly running to the next big thing, I'd say SASASR had the right amount of attention.

The avatar items and Metal Sonic release helped in keeping people's attention on the game.

SEGA was most likely wanting this series to reach the same level of popularity as Mario & Sonic has, so in this regard, it is a failure.
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Offline George

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Re: SASASR
« Reply #553 on: May 15, 2010, 08:12:36 pm »
Sorry but the industry does not operate that way Sanus. SEGA is not stupid, they know that Mario and Sonic sold due to MARIO AND SONIC brand name and not actual game.

If the game makes enough profit, its a success and we will see a new game. Most likely, we will see another entry to the franchise.
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Offline Sega Uranus

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Re: SASASR
« Reply #554 on: May 15, 2010, 08:35:34 pm »
Quote from: "George"
Sorry but the industry does not operate that way Sanus. SEGA is not stupid, they know that Mario and Sonic sold due to MARIO AND SONIC brand name and not actual game.

If the game makes enough profit, its a success and we will see a new game. Most likely, we will see another entry to the franchise.

I think you missed my point.

Considering one magazine had like twelve different covers just because of this game means SEGA thought they had a real winner here.

The way I think SEGA saw it was they basically take a Mario & Sonic-like game and then put it on every platform they can, just without Mario. In business logic, they should make more money than they did on just two platforms with slightly more appeal, right?

Of course the game is a success in that it made it's money back, I would argue that they made their money back by March even. My point is that SEGA most likely wanted the game to be bigger than it turned out to be, especially considering how many platforms it is on it could have easily done so.

Of course they will make a sequel. I would be shocked if they were not planning one right now honestly, but considering how much better this sold on the Nintendo platforms even with Microsoft pushing it so much I think they might plan to make two different releases next time to try and catch the HD audiences better.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »