Author Topic: SASASR  (Read 170932 times)

Offline George

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Re: SASASR
« Reply #555 on: May 15, 2010, 10:41:35 pm »
Great, assuming. We don't know what SEGA thinks about the game.
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Offline Sega Uranus

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Re: SASASR
« Reply #556 on: May 16, 2010, 01:14:06 am »
Quote from: "George"
Great, assuming. We don't know what SEGA thinks about the game.

But this is a forum so we are supposed to discuss all we think about whatever the topic at hand brings! Great indeed!
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Offline crackdude

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Re: SASASR
« Reply #557 on: May 16, 2010, 06:42:55 am »
I just stopped by to say great.

Great!
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Offline Aki-at

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Re: SASASR
« Reply #558 on: May 16, 2010, 07:31:32 am »
Pretty sure the sales numbers for Sonic and SEGA Allstars Racing is not what SEGA wanted, when you have five different versions of a game and so far have only shipped out a million copies, I would not indicate that as a good seller.

On the plus side SEGA games sell for much much longer duration, so it could end up meeting their targets. Either way Alien vs Predator outsold it and I am sure that games sell numbers are unexpected!
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Offline STORM!

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Re: SASASR
« Reply #559 on: May 16, 2010, 09:35:46 am »
Quote from: "George"
Great, assuming. We don't know what SEGA thinks about the game.

 I think Sega is giving a shit about this series, since they are not releasing it worldwide. It's a shame, since there are a lot of characters unknown by major audience and outside Japan.

 I was expecting a better planned project after the release, like Sony did in Uncharted 2: dlc pack 1, 2 & 3, with a lot of fun and they are always updating the online mode turning it into a better experience.


 SASAR? Sega is doing nothing...

 @Sanus: Mario & Sonic? Was not Sega expecting it to be their "Mario Kart" on the HD consoles? If they have put more efforts on it...  :roll:
« Last Edit: May 16, 2010, 09:37:18 am by STORM! »

Offline Mengels7

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Re: SASASR
« Reply #560 on: May 16, 2010, 04:35:03 pm »
Sega could make up for SASASR by having AM2 produce a Sega Fighters Megamix like a bunch of you dreamed of. Problem solved. :)
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Offline fluffymoochicken

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Re: SASASR
« Reply #561 on: May 16, 2010, 04:41:51 pm »
Or they could make up for it with a Sonic R 2! ^__^

Sonic's expanded cast of characters should make for a great roster!
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Offline Sharky

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Re: SASASR
« Reply #562 on: May 16, 2010, 06:35:52 pm »
Quote from: "fluffymoochicken"
Or they could make up for it with a Sonic R 2! ^__^

Sonic's expanded cast of characters should make for a great roster!

No clue what you see in this game... That game was far less ballanced, far slower... not online, had less then 10 tracks... I hated the whole 'running' race aspect.

Not to mention I'd hate to go back to 'just sonic' characters.
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Offline crackdude

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Re: SASASR
« Reply #563 on: May 16, 2010, 06:46:38 pm »
Quote from: "Sharky"
Quote from: "fluffymoochicken"
Or they could make up for it with a Sonic R 2! ^__^

Sonic's expanded cast of characters should make for a great roster!

No clue what you see in this game... That game was far less ballanced, far slower... not online, had less then 10 tracks... I hated the whole 'running' race aspect.

Not to mention I'd hate to go back to 'just sonic' characters.
It was just awesomely fun to play with a friend! I had so many laughs!
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Offline George

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Re: SASASR
« Reply #564 on: May 16, 2010, 07:19:14 pm »
Lower standards as children.
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Offline crackdude

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Re: SASASR
« Reply #565 on: May 16, 2010, 07:20:37 pm »
What do you mean? I only played it two years ago..
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Offline fluffymoochicken

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Re: SASASR
« Reply #566 on: May 16, 2010, 07:36:58 pm »
Quote from: "Sharky"
No clue what you see in this game... That game was far less ballanced, far slower... not online, had less then 10 tracks...
I know that the game wasn't "perfect", but it did a lot of things right that made me adore it. It had nice levels (especially the final track which glowed different colors), a gorgeously brilliant soundtrack, and I even loved the concept of mixing on foot running/platforming with racing. It was a lot of fun! ^__^

I'd like them to try making another one with more tracks, better balance, online play, and most importantly - more dance pop music! <333

Quote
Not to mention I'd hate to go back to 'just sonic' characters.
Fine. Goro Majima can come along, since you guys love him so much. =P
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Offline George

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Re: SASASR
« Reply #567 on: May 16, 2010, 11:23:53 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SASASR
« Reply #568 on: May 17, 2010, 12:09:23 am »
Quote from: "fluffymoochicken"
Fine. Goro Majima can come along, since you guys love him so much. =P

 :idea:  Majima & Sonic All-Stars Racing  :idea:

I do not see why you would want a Sonic R 2 though. Especially if they brought back similar mechanics, I have no idea how it would be taken seriously by anyone, even Sonic fans. Not just that, but Sonic R roughly covered the best Sonic characters, even to this day there are not many good ones introduced anymore.

If there are more SEGA crossover racing games, they need to have more SEGA-like gameplay and even just general references. It also needs to be planned by smarter people that would not choose overused and uninteresting franchises for levels and characters like half of the cast of Sonic & SEGA All-Stars Racing was.

If they need to make another 'Wacky' game, then they need to take a look at something like this
[youtube:2fb2ven4]ogGHLFsa9Io[/youtube:2fb2ven4]
Or even something like this
[youtube:2fb2ven4]RtXNzmkn7yk[/youtube:2fb2ven4]

Either or would be cool, as long as it has a good soundtrack like... Basically any Yu Suzuki racer.
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Offline MadeManG74

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Re: SASASR
« Reply #569 on: May 17, 2010, 07:48:12 am »
I thought Sonic R was cool. At least it was honest about being a Sonic game, and didn't just rip-off Mario Kart as much as possible without copping a lawsuit. The idea of having them run around, and tails flying, Knuckles gliding etc was more original than just sticking them all in go-karts.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »