And yet several better studios have done it much faster and better than Sonic Team
We talking 3 studios inside SEGA or 3rd parties in General
Sonic Unleashed uses art design to hide bad tech, poor textures, terrible framerate, low poly models. And whilst the art direction is good, it is not what Sonic is about
Slowdown isn't just a sign of bad tech , its more a sign of lack of polish or optimisation. There's been games with piss poor tech , and no slowdown (hello Spikeout) , and games with unbeatable tech and slowdown (hello Shenmue II) .
As for textures , the quality of Sonic Unleashed textures is massive , its loading in a ton of texture data on the fly , and the amount of Polygons on screen is Huge . I really don't agree with you on those fronts
Even if you gave them more time on Silver, it was still a terrible idea with bad design choices, same with Sonic and the Secret Rings, with Black Knight, with Sonic Heroes.
Yes we know , that's why the Producer wasn't on the next Sonic game .
Silver wasn't even meant to be a Sonic game and not even an animal, But star in his own game as a Human , for a certain classic SEGA IP .
Shit happens sometimes , a lot of the best teams will make a game that is piss poor in all sorts of area's , every now and again , even the best ones like Treasure ECT, ECT .
Its what you do after you knew you messed up that's important, and start to put right area's you know you Messed up in. To me after Daytona USA piss poor Tech (bar the 40 cars on screen ) ,AM#2 were into overdrive on the Saturn and took the piss with their Saturn tech , it was almost like, it was the best thing that could have happened to the Team
Water does kill Sonic in his werehog form, just touching it and he dies, the platforms that submerge, and not even a metre underwater eithe
You act like is the only game , where designs choices say this or that bit of Water or Sand (and so on) will Kill you outright . Like I said SONIC doesn' die as soon as he touches water outright . Not that I have a problem with it anyway , never bother me in the like of Castlevania IV either .
Unleashed is a far way from capturing everything that is Sonic, a surrel world, momentuam based platforming, several alterante routes that don't just cut your time short, onrail action
A surreal world can be very objective, I really didn't see many momentum based platform aera's in the 1st few Sonic games , or in Sonic CD. Not they aren't any in Unleashed , some area's are unreachable until you're travelling at full pelt and time the jump right , and there are alternative route in Sonic Unleashed , more so for the Werehog sections .
in Adabat kill Sonic straight off the bat
Not in all cases , when in action zones , and there's quite a few Aera's where Sonic runs on nothing but Water .