Interesting wild tangent you went on there. What exactly are you asking or what your point may be, is lost in a wall of text. I thought this topic was about canceled Sega CD games instead of crapping on each others lawn. Consider me confused there...
Confused seems to be your middle name.
Let me remind you on what you previously said.
Speaking of many canceled games, I did have quite a few including Penn & Tellers Smoke & Mirrors.
While insanely awful it was, that was the whole point of it all (hence the title). All US submissions over the years once development for the Sega CD and Genesis slowed to a stop and moved on to working on Saturn ports, it was rather comical to see all these gems many which were unpublished all sitting in a cardboard box and we're bootable on a standard console.
I see a rather large and long drawn argument here that reminds me of years ago in Jr. High...
System 16 and Sega Super Scaler arcade machines porting directly to the Sega CD is a rather comical notion. Sure the 3D effects in the US version of Batman Returns looked good but there is no way the Sega CD system could fully handle direct ports of After Burner and Outrun. The largest issue was still the color reduction and the arcade machines had far better abilities even to that of the Saturn. Had the System 32 been reworked and coaxed with some 3D love, the Saturn would be far less of a technical nightmare that it was.
You then implied on another post this...
It all boiled down to a quality developer knowing the hardware
Now while you were talking about the PC Engine CD Rom, the crux of what you said can be applied to any system which has the benefit of a talented team of programmers. But you are acting like this couldn't have at least been attempted on the MCD no matter what. Strange as i said because of what a lot of the programmers/Sega teams were doing with the MD at the time. You seriously trying to tell us they weren't able to do any tricks to get a similar effect? Really? With the talent of programmers involved with the Sega system? The talent that was around the industry at that time? Strange from someone who claimed to be working within it at that time....
Direct ports from arcade games to home consoles aside from the Neo Geo AES console (some content was altered to fit the home market instead of the MVS carts)
Otherwise, common ports to consoles of the time were nearly impossible to to memory limitations or time constraints.
Yet many still happened. which wasn't what you were saying before.
Every game has a budget and a planned release date all of which must be tested and approved before RTM (release to manufacturing). Some hardware was better suited for certain titles than others. The Genesis handled many arcade ports well but still something gets lost in translation. Color reduction, audio conversion, etc.
So what, It doesn't take a rocket scientist to figure that one what. Yet some conversions on the MD really worked in its favour compared to the SNES, which all boils down to who was behind the game. And since they also started to create more memory for the carts and got familiar with the system, in many cases some games just started to look better be they a port or not.
Dedicated projects for the respective consoles of the time when time and effort is there adds some amazing things never thought possible. (Gunstar Heroes, Batman & Robin, Red Zone) multiplatform titles really do little if at all to push the limits of a console.
Maybe you should tell that to the people behind Earthworm Jim and some of the EA sports games that appeared on the SNES. In a lot of cases the MD won out with the multiplatform games.
When it comes to the Sega CD, third parties considered the platform a huge gamble to really produce some quality games for the system. Why? It's all about the ROI... That is why many games from third parties already had a Genesis version then added some extras to make the player feel that investment was worth buying over the cart.
Really, i'd consider that pure laziness coming from the usual suspects, which is why certain games didn't sell on the MCD. Being that you got the same title on SNES,MD and MCD. But when someone actually made a title for the MCD specifically, you saw what it could do like JOE MONTANA CD FOOTBALL or in the case of Virgin's Terminator game tried to give you more than just a little extra. Its some of the lazy third parties that was trying to sell and push the same game on all platforms making little to no attempt in giving you an incentive to even buy those titles for any of the platforms that failed, maybe because of time constraints and what not but in a period where the casual joe saw games like ECCO or what the sega team managed to do with SF2 CE on the basic MD there was no way a game that was sub par across all platforms was going to measure up. It was no excuse.
more people simply had just the Genesis or SNES and those who had the Genesis would often debate if the Sega CD was worth the money after all the crap FMV titles that pushed out as initial release games. It wasn't till much later (near the end of the life of the Genesis as well) that quality games showed such as Sonic CD and a few others.
Strange because some of the FMV titles sold over 100 000 copies like TOMCAT ALLEY. Obviously it wasn't everyone who owned a Sega CD thought FMV was a crap genre or those sales wouldn't have happened which explained why they kept pushing the genre. Enough so that some third parties tried to get in on the act.
And SONIC CD showed up midway not near the end of its lifespan. Anyone who was "making" games at that time would have known that.
but hey you didn't even seem to know about the programming tricks of the day to get the best out of a machine either so i'm not suprised by that stupid statement.
Early on, there just wasn't many games on the Sega CD that really shouted "system seller or killer app".
Which we already addressed in this topic and which is how me and TA ended up talking about what if these ports happened.I think you should read before replying. That last point was briefly covered in the discussion that me and TA are talking about. The discussion or the main argument is something called a hypothetical argument. he thinks a conversion of OUTRUN and AFTERBURNER would have drawn more people to the MCD, i'm saying it wouldn't because of the fact that those games were old hat at that time and most people wanted the newer titles of that period.
Secondly, no one here had originally insulted you. Yet you have come straight off the bat trying to put people down. That shows to me juvenile behavior which indicates that you aren't what you claim to be. You claim to be part of the industry and as what may i ask? A copy boy? Because you lack one element that most developers/programmers would need and demonstrate time and time again. Its a thing called patience. You see many devs/progs have been on these boards either here or the website that this place spun off from. They don't display the attitude that your displaying. Considering that when these guys do pop up on a fan orientated forum and are swamped with questions which can be stupid or annoying they show extraordinary patience, in places like the main sega forums or in some cases twitter.
You see if you have worked in this or any similar role, patience is a skill you will need considering the setbacks one will defiantly experience in that line of work in the video game industry. And usually job skills can be transferable to places outside of a work environment. If you actually had any job that require a particular skill you would know this of course.
Oh yes they may be trying to sell a game in some cases but not all the time. They also don't appear regularly either. But i guess they must be pass out on the floor from work using your analogy. An analogy of someone who either doesn't have a job or too young to understand the realities of working life.
Which goes back to the point of what you tried to accuse me and TA of about having the time coming to these forums. Well were the only ones who have at least addressed your points specifically, taking the TIME to address your points yet you haven't. Because you can't be bothered by "endless" quotes as you haven't the time. Its kinda like the pot calling the kettle black.
Now you can come up and accuse us of" kicking sand in your face","mowing the lawn" or whatever silly remark you have, I'm from the UK. We didn't have the Sega vs Nintendo war nonsense like you had in the states. When i was a teenager and the launch of the MD, the UK top system was the ZX Spectrum/commodore which was then taken over by the Amiga as people's choice of system. Sega was the only actual Japanese games console that people brought in sizeable numbers during the era of the spectrum and amiga. After that until they ended up dominating with the MD. Nintendo really came into it late in the game, very late. So these playground talk nonsense never existed at the time i was at school, i can't speak for TA but i'm sure he knows what the scene was like back then. The only "battles" i got involved in was when i went on the net back in the late nineties to early noughties and discovered a variety of twisted and anti Sega sentiment which was widespread back then.
Now I've wasted enough time on you and your obvious delusions of grandeur.