Author Topic: Cancelled Sega CD games  (Read 37008 times)

Offline Centrale

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Re: Cancelled Sega CD games
« Reply #30 on: December 03, 2012, 11:27:09 pm »
Not going to waste the time picking apart posts out of context...
Good day sir... I'm done with closed minded folks.

You're new around here, so you've got to understand... that's exactly what Team Andromeda and ROJM do.  Epic quote battles.  Each one considers himself the undisputed absolute expert on everything about Sega, thanks to years of telling themselves just that.  It's one of those immovable wall vs. unstoppable force situations, except both the wall and the force can quote posts and type 90 words per minute. Personally, I've long suspected that they are in fact the same person, in some kind of bizarre Fight Club type scenario.  They both disappear for weeks or months at a time, but when one of them shows up, the other one always pops back up at just about the same time.

Offline ungibbed

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Re: Cancelled Sega CD games
« Reply #31 on: December 04, 2012, 01:37:12 am »
You're new around here, so you've got to understand... that's exactly what Team Andromeda and ROJM do.  Epic quote battles.  Each one considers himself the undisputed absolute expert on everything about Sega, thanks to years of telling themselves just that.  It's one of those immovable wall vs. unstoppable force situations, except both the wall and the force can quote posts and type 90 words per minute. Personally, I've long suspected that they are in fact the same person, in some kind of bizarre Fight Club type scenario.  They both disappear for weeks or months at a time, but when one of them shows up, the other one always pops back up at just about the same time.

Haha. I happened to be in the development cycle for several Sega CD games and some of these comments had me laughing.  :o

Whoring out Batman Returns is a rather awful example of the power of the system compared to such technical gems such as Soul Star.

While I worked on more Saturn titles over the years, Core Design had truly mastered the platform. It's a shame that few games really pushed the limit of the hardware in comparison to the PC Engine Duo.

I've been a lurker for a while whilst working on a future article for the site. Getting a feel of the fans and the fanboys.

Honestly, there are many games on cartridges that shouldn't have been technically possible over the years, but they made it to market without needing extra hardware. It's games like that are more worthy of real appreciation and should be played by any Genesis / Mega Drive owner.
I despise ignorant fanboys. Enjoy the great games on all systems or platforms. There is no reason for blind hate...

Offline Team Andromeda

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Re: Cancelled Sega CD games
« Reply #32 on: December 04, 2012, 06:01:00 am »
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Remember the complete guide to Sega that the MM/CVG crew use to come out with and where they had the specs for the new MCD and the rumour of SF2 among other games? Not one mention of AFTERBURNER or OUTRUN.

That list was mix of pure rumour and speculation including the likes of Rad Mobile . And yes you needed the MD to run its games and so you could have games like SOR II for the MD no issues and then we should have Mega CD games that used its scaling...

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And it wouldn't have meant anything to people at that time for old games like OUTRUN to have seen a release

It would have to the fans of the coin ups of which they are some today . I mean it means nothing to most, but there were fans happy with ports of coin ups to the Saturn like Chase HQ , never mind some happy with Space harrier coming to the 32X.

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they were calling the Gigadrive a new 32 bit system and never mentioned its connection or being the MCD

Yes up until the Toyko Game show in Japan where onthe news of the Mega CD Jazza did his report was saying the Mega CD was in fact the Giga Drive .

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Offline Team Andromeda

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Re: Cancelled Sega CD games
« Reply #33 on: December 04, 2012, 06:27:06 am »
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Batman Returns is really a bad example IMO. Other than few roadside objects, the games, 3D driving levels were really not the best looking when similar effects could be done on the Genesis hardware alone

Mega Drive games could just about handle single sprite scaling never mind in most games it hardly did it well and there was no racer on the Mega Drive that came close to Batman Returns The Out Run coin board it's self couldn't handle what Batman Returns was doing with its Rotation  effects or the 3D effect on the sides of the road side objects .

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Whoring out Batman Returns is a rather awful example of the power of the system compared to such technical gems such as Soul Sta

For someone who claims to be in the industry I would have hoped for a better more reasoned answer .

 Batman Returns Mega CD was made in 1992 mere months after its USA launch and marked the very 1st time the ASIC chip Mega CD hardware was truly used 100%. Core Desgin 1st few Mega CD hardly used the Asic at all , never mind the Core's 1st games that did use the extra hardware (Jaguar and ThunderHawk) only had 16 colours on screen (Batman had the full colour pallet )  . Soul Star made great use of the system  and it pushed the system more than  but came out in 1994 and was Core 3rd generation Mega CD game; There was always going to be improvements just like who the Batman Returns engine was improved for Cliffhanger alone, just like how one saw a massive improvement in Mega Drive early games to latter ones ..

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A port to the Sega's CD really showed a weak side to the system despite the extra memory and hardware
It all depends on if the developer uses the host Platform to get the best results . Seeing has games like LOT had no scaling no rotation effects , it was never going to a stand out moment on the Mega CD just like Core early ports of Chuck Rock, Wolfchild never really made use of the Mega CD extra functions , core port of ThunderHawk made full use of the system though

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hen it comes to the Neo Geo, I find it rather comical that you choose one of the worst games to represent the system just to back your claim.

The Neo Geo had no hardware support for rotation and couldn't simultaneous multiple handle Sprite Scaling to that of the Mega CD . Games like Thunder Hawk (mega CD)  would lose out on the Neo Geo


« Last Edit: December 04, 2012, 10:43:29 am by Team Andromeda »
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Offline mylifewithsega

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Re: Cancelled Sega CD games
« Reply #34 on: December 04, 2012, 09:45:40 am »
You're new around here, so you've got to understand... that's exactly what Team Andromeda and ROJM do.  Epic quote battles.  Each one considers himself the undisputed absolute expert on everything about Sega, thanks to years of telling themselves just that.  It's one of those immovable wall vs. unstoppable force situations, except both the wall and the force can quote posts and type 90 words per minute. Personally, I've long suspected that they are in fact the same person, in some kind of bizarre Fight Club type scenario.  They both disappear for weeks or months at a time, but when one of them shows up, the other one always pops back up at just about the same time.

LMAO! "I know this, because ROJM knows this...."
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Offline ROJM

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Re: Cancelled Sega CD games
« Reply #35 on: December 04, 2012, 11:28:18 am »
You're new around here, so you've got to understand... that's exactly what Team Andromeda and ROJM do.  Epic quote battles.  Each one considers himself the undisputed absolute expert on everything about Sega, thanks to years of telling themselves just that.  It's one of those immovable wall vs. unstoppable force situations, except both the wall and the force can quote posts and type 90 words per minute. Personally, I've long suspected that they are in fact the same person, in some kind of bizarre Fight Club type scenario.  They both disappear for weeks or months at a time, but when one of them shows up, the other one always pops back up at just about the same time.

Absolute tosh.  I dont consider myself an absolute master of Sega, neither does TA. But we both been in the game long enough to know what's what. Most of our disagreements is really about stuff from the time of Sega's past and its really a point of view about who did what or whatever. A lot of stuff some people around here wouldn't know about while other things are general knowledge. And we both known each other with Sharky(which is the only reason i came round here in the first place)long before this place or Sega nerds was a twinkle in anyone's eye. You guys just see one aspect of it, not really the whole thing.

Offline CrazyT

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Re: Cancelled Sega CD games
« Reply #36 on: December 04, 2012, 11:52:59 am »
You're new around here, so you've got to understand... that's exactly what Team Andromeda and ROJM do.  Epic quote battles.  Each one considers himself the undisputed absolute expert on everything about Sega, thanks to years of telling themselves just that.  It's one of those immovable wall vs. unstoppable force situations, except both the wall and the force can quote posts and type 90 words per minute. Personally, I've long suspected that they are in fact the same person, in some kind of bizarre Fight Club type scenario.  They both disappear for weeks or months at a time, but when one of them shows up, the other one always pops back up at just about the same time.
This post really made me laugh because of how true the bold part is, hahahaha.

Offline ROJM

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Re: Cancelled Sega CD games
« Reply #37 on: December 04, 2012, 12:30:25 pm »
Well i've got something called a job. In the job i do i occassionaly have to travel around the country or the world sometimes so posting on a forum full of sonic fans isn't going to be my first priority. Sorry kids but some of us do have to live in the real world you know. ;)


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It all boiled down to a quality developer knowing the hardware

Which is why i dont understand your point. You said in you're initial post that the MCD couldn't handle a particular port or direct port. Well the ideas of ports have changed over the years thanks to technology but initially during the time of the MD/MCD or Super Famicom a port meant as close to the arcade original as it could possibly be. Even the phrase an arcade perfect conversion usually meant it did the original justice or real close to the original game.
Now the reason i dont understand your point because you admitted that there was several MD games that was doing things that the MCD was designed to do. Now if you think that the MD could do that why not the MCD? Which by all means is an extension of the same system.

This was an era where Sega had some of the best programmers in the industry. Not to mention in SOA as well. Add that to the second party developers like Treasure as well as some third parties like Virgin games who were coming out with some incrediblev looking titles of their time I cannot see how you would come to that conclusion. The MCD was the most powerful games add on at that time for the 16bit market. With the programmers Sega had it was more than possible to port certain games mentioned including some of the System32 titles that were around. A direct port? No but as close as it could be for that period and if it was good enough, it was more or less would have been celebrated as a perfect port usually by journalists that were aware of the capabilities of these systems and were amazed by what these developers/programmers were able to acheive.

Now in the context of that and what we saw with games like POWER RANGERS CD which manipulated many of the MCD features by exceptional programming skills as well as Namco's Star blade which many thought could never be ported on a system like the MCD and see it done some justice, this attitude of the MCD couldn't do that from a guy who claims to have worked during that era just does not make sense.

Did the MCD benefit from the great programmers at the time? Not as it could have but it was starting too. Like any short lived system you can only dream of the potential if it had not expired when it did. The sad thing is that we were seeing games that were being programmed exceptionally and making the MCD do things beyond it was meant to do. The MD was the real winner because there are plenty of examples of what many of these programming geniuses did with that system, even with the MS to a slight degree.

Offline ungibbed

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Re: Cancelled Sega CD games
« Reply #38 on: December 04, 2012, 12:55:05 pm »
Mega Drive games could just about handle single sprite scaling never mind in most games it hardly did it well and there was no racer on the Mega Drive that came close to Batman Returns The Out Run coin board it's self couldn't handle what Batman Returns was doing with its Rotation  effects or the 3D effect on the sides of the road side objects .

Well... Duh. Derp derp...

It is obvious that the Mega Drive can't handle a direct system 16 port or newer revisions of the arcade boards. What the hell are you smoking? Did I ever claim it could? Secondly the roadside objects on Batman Returns were actually quite sparse in a sea of flat grey. Bad choice of trying to pick apart a post to suit your needs to sound "smart".

The Neo Geo had no hardware support for rotation and couldn't simultaneous multiple handle Sprite Scaling to that of the Mega CD . Games like Thunder Hawk (mega CD)  would lose out on the Neo Geo

You obviously have no idea how the Neo Geo works. You should just stop before digging yourself in a hole...

The Neo Geo system actually has no background plane ability so it uses a sprite for BG data since the size is not limited. Multiple scaling of objects has been seen many times over in various fighters as the whole scene zooms in and out. It's all SPRITES, just stitched together in a clever manner that many people never realized.

I know the NG can't do rotation effects but nobody really cared, the system outlasted the Genesis and it's peripherals entirely as players were having fun instead of counting colors and looking at Batman Returns. You can't deny that Battlecorps and Soul Star were far superior in pushing the Sega CD hardware than Batman.


In closing, my comparison between Lords of Thunder between the Turboduo Super CD and the Sega CD are worlds apart. Gameplay was identical but far superior on a system using no additional hardware where on a technically superior platform, it didn't do (or look) so hot...

Not every game needs scaling and rotation to be "good", just look at the Misadventures of Flink, amazing pixel art without needing scaling and rotation madness.

Have fun with your blinders as they are clearly stapled to your face. The way this thread turned out, it seems you will never be happy or humble in being wrong so you change the subject matter to meet your posting "needs". Clearly this is one thread that has gotten nowhere and completely off topic.

Have fun kicking sand. In the meantime, I'm going to be playing some Out Run on my Game Boy Advance...


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Offline ungibbed

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Re: Cancelled Sega CD games
« Reply #39 on: December 04, 2012, 01:37:05 pm »

Which is why i dont understand your point.


Interesting wild tangent you went on there. What exactly are you asking or what your point may be, is lost in a wall of text. I thought this topic was about canceled Sega CD games instead of crapping on each others lawn. Consider me confused there...

Direct ports from arcade games to home consoles aside from the Neo Geo AES console (some content was altered to fit the home market instead of the MVS carts)

Otherwise, common ports to consoles of the time were nearly impossible to to memory limitations or time constraints.

Every game has a budget and a planned release date all of which must be tested and approved before RTM (release to manufacturing). Some hardware was better suited for certain titles than others. The Genesis handled many arcade ports well but still something gets lost in translation. Color reduction, audio conversion, etc.

Dedicated projects for the respective consoles of the time when time and effort is there adds some amazing things never thought possible. (Gunstar Heroes, Batman & Robin, Red Zone) multiplatform titles really do little if at all to push the limits of a console.

When it comes to the Sega CD, third parties considered the platform a huge gamble to really produce some quality games for the system. Why? It's all about the ROI... That is why many games from third parties already had a Genesis version then added some extras to make the player feel that investment was worth buying over the cart.

Far more people simply had just the Genesis or SNES and those who had the Genesis would often debate if the Sega CD was worth the money after all the crap FMV titles that pushed out as initial release games. It wasn't till much later (near the end of the life of the Genesis as well) that quality games showed such as Sonic CD and a few others.

Early on, there just wasn't many games on the Sega CD that really shouted "system seller or killer app".


Think before replying...
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Offline Team Andromeda

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Re: Cancelled Sega CD games
« Reply #40 on: December 04, 2012, 05:33:40 pm »
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It is obvious that the Mega Drive can't handle a direct system 16 port or newer revisions of the arcade boards. What the hell are you smoking

I don't smoke and one isn't on about system 16 ports where the Mega Drive had decent enough hardware to handle ports , but ports of SEGA's X, Y Out Run boards where the Mega Drive didn't

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Secondly the roadside objects on Batman Returns were actually quite sparse in a sea of flat grey

No more and more appear in latter levels and also you see a change in the colour pallet when down in the Sewer section and a rather nifty tilting effect on the water . And in Batman & Adv of Robin the traffic count was increased pretty massively

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. Multiple scaling of objects has been seen many times over in various fighters as the whole scene zooms in and out.

Yes thanks to in part to its Huge memory , but there are games on the Mega CD that the Neo would find though going to emu in software.

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I know the NG can't do rotation effects but nobody really cared

People did care and that's why boards why other Arcade boards supported such effects in hardware

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The Genesis handled many arcade ports well but still something gets lost in translation. Color reduction, audio conversion, etc.
yeah line scrolling ones not really an issue , ones that used scaling the MD found it hard to emu the effect.

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(Gunstar Heroes, Batman & Robin, Red Zone) multiplatform titles really do little if at all to push the limits of a console.

Batman & Robin was brilliant on the MD , but that's thanks to the coding skills on John O'Brien the man who made Batman Returns and Cliffhanger for the Mega CD . Its a shame SEGA never used more of the man great coding for Mega CD games

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Early on, there just wasn't many games on the Sega CD that really shouted "system seller or killer app

Yeah and that's where SOJ should really have stepped in

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Well i've got something called a job.

Well said Joe. Working 12 hr shifts and having a family/social  life means we can't all post every week on boards
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Offline ungibbed

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Re: Cancelled Sega CD games
« Reply #41 on: December 05, 2012, 12:46:23 am »

A series of snipped quotes and ssubject changes...


Are you really listening to yourself?

Like many, I have a job yet still have enough time out of the day where I don't pass out on the floor the moment I get through the door. Interesting way of patting yourself on the back. Many here would kill to have done what I have in the years gone by... trust me on that...

Done here... enjoy circle jerking and what have you, I have better ways to spend my time with those who just can't grasp common sense let alone have a attention span longer than that of a goldfish.

Off topic and a endless "discussion" you can't fully comprehend...

I despise ignorant fanboys. Enjoy the great games on all systems or platforms. There is no reason for blind hate...

Offline Team Andromeda

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Re: Cancelled Sega CD games
« Reply #42 on: December 05, 2012, 09:05:03 am »
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I have a job yet still have enough time out of the day where I don't pass out on the floor the moment I get through the door

?  One it all depends on ones job and there are days when as soon as you have food after a shift you're almost ready for bed and nothing more .Then there's of course there's the issues of having stuff to talk about (like a New SEGA game ) which doesn't happen daily

So for various reasons people can't post everyday or every week
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Offline ROJM

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Re: Cancelled Sega CD games
« Reply #43 on: December 05, 2012, 12:06:43 pm »
Interesting wild tangent you went on there. What exactly are you asking or what your point may be, is lost in a wall of text. I thought this topic was about canceled Sega CD games instead of crapping on each others lawn. Consider me confused there...



Confused seems to be your middle name.

Let me remind you on what you previously said.

Speaking of many canceled games, I did have quite a few including Penn & Tellers Smoke & Mirrors.

While insanely awful it was, that was the whole point of it all (hence the title). All US submissions over the years once development for the Sega CD and Genesis slowed to a stop and moved on to working on Saturn ports, it was rather comical to see all these gems many which were unpublished all sitting in a cardboard box and we're bootable on a standard console.

I see a rather large and long drawn argument here that reminds me of years ago in Jr. High...

System 16 and Sega Super Scaler arcade machines porting directly to the Sega CD is a rather comical notion. Sure the 3D effects in the US version of Batman Returns looked good but there is no way the Sega CD system could fully handle direct ports of After Burner and Outrun. The largest issue was still the color reduction and the arcade machines had far better abilities even to that of the Saturn. Had the System 32 been reworked and coaxed with some 3D love, the Saturn would be far less of a technical nightmare that it was.


You then implied on another post this...

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It all boiled down to a quality developer knowing the hardware

Now while you were talking about the PC Engine CD Rom, the crux of what you said can be applied to any system which has the benefit of a talented team of programmers. But you are acting like this couldn't have at least been attempted on the MCD no matter what. Strange as i said because of what a lot of the programmers/Sega teams were doing with the MD at the time. You seriously trying to tell us they weren't able to do any tricks to get a similar effect? Really? With the talent of programmers involved with the Sega system? The talent that was around the industry at that time? Strange from someone who claimed to be working within it at that time....


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Direct ports from arcade games to home consoles aside from the Neo Geo AES console (some content was altered to fit the home market instead of the MVS carts)

Otherwise, common ports to consoles of the time were nearly impossible to to memory limitations or time constraints.

Yet many still happened. which wasn't what you were saying before.

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Every game has a budget and a planned release date all of which must be tested and approved before RTM (release to manufacturing). Some hardware was better suited for certain titles than others. The Genesis handled many arcade ports well but still something gets lost in translation. Color reduction, audio conversion, etc.

So what, It doesn't take a rocket scientist to figure that one what. Yet some conversions on the MD really worked in its favour compared to the SNES, which all boils down to who was behind the game. And since they also started to create more memory for the carts and got familiar with the system, in many cases some games just started to look better be they a port or not.

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Dedicated projects for the respective consoles of the time when time and effort is there adds some amazing things never thought possible. (Gunstar Heroes, Batman & Robin, Red Zone) multiplatform titles really do little if at all to push the limits of a console.

Maybe you should tell that to the people behind Earthworm Jim and some of the EA sports games that appeared on the SNES. In a lot of cases the MD won out with the multiplatform games.

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When it comes to the Sega CD, third parties considered the platform a huge gamble to really produce some quality games for the system. Why? It's all about the ROI... That is why many games from third parties already had a Genesis version then added some extras to make the player feel that investment was worth buying over the cart.

Really, i'd consider that pure laziness coming from the usual suspects, which is why certain games didn't sell on the MCD. Being that you got the same title on SNES,MD and MCD. But when someone actually made a title for the MCD specifically, you saw what it could do like JOE MONTANA CD FOOTBALL or in the case of Virgin's Terminator game tried to give you more than just a little extra. Its some of the lazy third parties that was trying to sell and push the same game on all platforms making little to no attempt in giving you an incentive to even buy those titles for any of the platforms that failed, maybe because of time constraints and what not but in a period where the casual joe saw games like ECCO or what the sega team managed to do with SF2 CE on the basic MD there was no way a game that was sub par across all platforms was going to measure up. It was no excuse.

 
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more people simply had just the Genesis or SNES and those who had the Genesis would often debate if the Sega CD was worth the money after all the crap FMV titles that pushed out as initial release games. It wasn't till much later (near the end of the life of the Genesis as well) that quality games showed such as Sonic CD and a few others.

Strange because some of the FMV titles sold over 100 000 copies like TOMCAT ALLEY. Obviously it wasn't everyone who owned a Sega CD thought FMV was a crap genre or those sales wouldn't have happened which explained why they kept pushing the genre. Enough so that some third parties tried to get in on the act.
And SONIC CD showed up midway not near the end of its lifespan. Anyone who was "making" games at that time would have known that. ::) but hey you didn't even seem to know about the programming tricks of the day to get the best out of a machine either so i'm not suprised by that stupid statement.

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Early on, there just wasn't many games on the Sega CD that really shouted "system seller or killer app".

Which we already addressed in this topic and which is how me and TA ended up talking about what if these ports happened.I think you should read before replying. That last point was briefly covered in the discussion that me and TA are talking about. The discussion or the main argument is something called a hypothetical argument. he thinks a conversion of OUTRUN and AFTERBURNER would have drawn more people to the MCD, i'm saying it wouldn't because of the fact that those games were old hat at that time and most people wanted the newer titles of that period.






Secondly, no one here had originally insulted you. Yet you have come straight off the bat trying to put people down. That shows to me juvenile behavior which indicates that you aren't what you claim to be. You claim to be part of the industry and as what may i ask? A copy boy? Because you lack one element that most developers/programmers would need and demonstrate time and time again. Its a thing called patience. You see many devs/progs have been on these boards either here or the website that this place spun off from. They don't display the attitude that your displaying. Considering that when these guys do pop up on a fan orientated forum and are swamped with questions which can be stupid or annoying they show extraordinary patience, in places like the main sega forums or in some cases twitter.
You see if you have worked in this or any similar role, patience is a skill you will need considering the setbacks one will defiantly experience in that line of work in the video game industry. And usually job skills can be transferable to places outside of a work environment. If you actually had any job that require a particular skill you would know this of course.



Oh yes they may be trying to sell a game in some cases but not all the time. They also don't appear regularly either. But i guess they must be pass out on the floor from work using your analogy. An analogy of someone who either doesn't have a job or too young to understand the realities of working life.

Which goes back to the point of what you tried to accuse me and TA of about having the time coming to these forums. Well were the only ones who have at least addressed your points specifically, taking the TIME to address your points yet you haven't. Because you can't be bothered by "endless" quotes as you haven't the time. Its kinda like the pot calling the kettle black.

Now you can come up and accuse us of" kicking sand in your face","mowing the lawn" or whatever silly remark you have, I'm from the UK. We didn't have the Sega vs Nintendo war nonsense like you had in the states. When i was a teenager and the launch of the MD, the UK top system was the ZX Spectrum/commodore which was then taken over by the Amiga as people's choice of system. Sega was the only actual Japanese games console that people brought in sizeable numbers during the era of the spectrum and amiga. After that until they ended up dominating with the MD. Nintendo really came into it late in the game, very late. So these playground talk nonsense never existed at the time i was at school, i can't speak for TA but i'm sure he knows what the scene was like back then. The only "battles" i got involved in was when i went on the net back in the late nineties to early noughties and discovered a variety of twisted and anti Sega sentiment which was widespread back then.

Now I've wasted enough time on you and your obvious delusions of grandeur.
« Last Edit: December 06, 2012, 07:56:29 am by ROJM »

Offline ROJM

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Re: Cancelled Sega CD games
« Reply #44 on: December 05, 2012, 12:21:08 pm »
?  One it all depends on ones job and there are days when as soon as you have food after a shift you're almost ready for bed and nothing more .Then there's of course there's the issues of having stuff to talk about (like a New SEGA game ) which doesn't happen daily

So for various reasons people can't post everyday or every week
TA, the fact that you have to explain THAT to him, is a pure indication that this guy doesn't know the realities of work let alone working in an industry notorious for its odd hours. I'll address some of the points you raised later, but i'm not wasting my braincells on another kid who thinks reading some snippets and books on video games automatically makes him an expert specifcally on a period he clearly knows little about.